That depends on the story. and if you like stories. some people just don't like learning about backgrounds, the story, a plot.. they just want to break stuff. Which is fine, but not what RPGs are all about.. not in the traditional sense at least
The thing is backgrounds,story,lore etc are things that are conspicuously missing from Aralon. I forced myself to finish Aralon ...I don't regret buying the game but the game world wasn't fleshed out and felt souless. Hopefully Ravensword 2's world will be more fleshed out (not the same as having a lot of 'content', things to do etc) . I am happy that there is going to be a lot of dialogue in the game.
In-game awards (special items, perhaps) would be also awesome for achievements. PS: make a better storyline than in RS1. Being a stranger who wakes up and decides that he will save the king from the great evil isnt the best story you know... It's pretty much same in Aralon.
Random person enters the room: "Hey you. Save the king and I shall give you this cookie!" Player: "I like cookies." Player saves the king. The game ends.
It certainly is more original than "Oh, the princess was kidnapped... again. Save her, *Sequel* so that she can be kidnapped... again. Save her, *Sequel* (...)"
See the dialog part is usually the one making RPGs boring. I like a good story, but with RPGs set in medieval time or god knows what made-up time are always boring to me. But as I said, the combat looks really good! Sowwy. Well that's why I'm not an RPG fan. Like I love stories in say, Puzzle Agent or Squids, but I find the traditional RPG stories really dull and boring.
Hello there fellow Touch Arcade member! I would be very pleased if you, good sir, would do everyone a favor and be so kind that you would be quiet for a few months on this thread. You see, I think that my head may get a headache from reading all those posts from yours. Sincerely, your good friend Primoz. I actualy do. But my huge story would have to be set in three different time periods and split in 4 games (present (to begin the story), then medieval (prologue), WWII (you can't go wrong with that one) and then present for el grande finale (finish the story). The world would be realistic with little fantasy elements, but all would be scientifically explained, so it would keep the realistic feeling. Well that clearly wouldn't be a RS title, but you can make a new one. And don't forget that I get a 20% cut from the sales.
This may or may not have been asked but are we allowed to customize the layout of buttons just like current gameloft games (mc3, NOva)?
I'm sure this has been asked a million times but I couldn't find an answer after a quick check of the thread. What is the eta on this game?
Sorry! Can't do that! I really like the look of this game and last time I checked, this was a forum where you could freely state your opinion, even if it differed from everyone else's opinion.