Ravensword: Shadowlands (Crescent Moon) coming Dec. 20th

Discussion in 'Upcoming iOS Games' started by JoshCM, Mar 12, 2010.

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  1. dadiduekappa

    dadiduekappa Well-Known Member

    #561 dadiduekappa, Apr 22, 2012
    Last edited: Apr 22, 2012
    We need also Italian language!!!!! Please add more translation in subtitles... :(
    And universal build, of course!!!
     
  2. Klemen

    Klemen Well-Known Member

    Jul 15, 2010
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    The game will not be F2P if thats what youre asking.
     
  3. Dr. Deviation

    Dr. Deviation Active Member

    Jan 13, 2012
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    Why does the thread only have 3 stars?
     
  4. Klemen

    Klemen Well-Known Member

    Jul 15, 2010
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    Yes, they are using Unity 3D pro.
     
  5. JoshCM

    JoshCM Well-Known Member

    Aug 11, 2009
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    been a little while since I updated the thread, so I'll probably show some new stuff this week.
     
  6. Edmilan

    Edmilan Well-Known Member

    Dec 2, 2011
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    Awesome! New armor and maybe a video?
     
  7. Borgqueenx

    Borgqueenx Well-Known Member

    Feb 1, 2010
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    Give us a 1080p youtube vid with 1min gameplay:D
     
  8. Nullroar

    Nullroar Well-Known Member

    Jan 6, 2010
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    Software Rep, Rhyme Guru, Game Editor
    Munich
    And a Necromancer class!
     
  9. Edmilan

    Edmilan Well-Known Member

    Dec 2, 2011
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    here's something new, tweeted by josh a few hours ago:


    Dino cow
     

    Attached Files:

  10. Jdragoon19

    Jdragoon19 Well-Known Member

    Nov 29, 2010
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    TouchArcade Forums
    Area 51
    Very informative.

    :)
     
  11. Edmilan

    Edmilan Well-Known Member

    Dec 2, 2011
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    lol yeah i know. Hope he posts more stuff that will give us at least more info
     
  12. Jonsie

    Jonsie Active Member

    Apr 10, 2012
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    Wouldn't it be an amazing idea to give us the ability to mod the game. Games like the elder scrolls are open for modding and even give the players the opportunity to easily mod the game. I have some experience in modding ios games and it's difficult if you don't know how to do it. But if you would put weapons and items in easy-to-find folders it would be quite easy to access the data with computer programs like iExplorer.
    Usually games get a bit boring after the first playthrough but this would make it customizable!
    Fu**ing revolution in ios gaming! :D
    Maybe someday we'll even be able to make our own textures with the right program and add them to the game like thousands do in the elder scrolls games!
    Shit is possible!
     
  13. Turkeydipking

    Turkeydipking Well-Known Member

    Aug 9, 2010
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    Germany
    I want to make sweet babies with that idea! :D
    It could be done... and it would be so damn sick! :D Maybe just importing models in the format that their games use, and adding name, stats, etc and putting it in the appropriate folder?
    Honestly, do that only with weapons and you will win the internet.
    I would so have the warglaives of Azinoth ;)
     
  14. Jonsie

    Jonsie Active Member

    Apr 10, 2012
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    I still remember last year when Modern Combat 2: Black Pegasus was still easy to mod. You could change so many cool things. Effects, weapons, stats and even textures and it was really easy. But unfortunatley they made it impossible with an update. But you didn't even need an jailbroken device to do it!
    Please guys from CM-Games, make this dream come true!!
     
  15. Edmilan

    Edmilan Well-Known Member

    Dec 2, 2011
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    I guess that "dino cow" is the only new thing that cmgames wants to share for the moment
     
  16. Rothgarr

    Rothgarr Well-Known Member

    Dec 19, 2010
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    I'd have to imagine that the number of iOS users who would want to create mods is pretty small compared to the PC community and that unless it's ridiculously simple for users to install those mods that most people wouldn't bother. The only ways I could see that happening is through iTunes sharing or some sort of Dropbox integration...

    It's a neat idea, but I wouldn't want it to hold the game up...
     
  17. JoshCM

    JoshCM Well-Known Member

    Aug 11, 2009
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    Upstate NY
    right now we are working on refining the magic system. its still rune based like the original Ravensword, but with a ton of enhancements.
    I'm not sure how difficult it would be to add mods - we had originally considered doing something to let people edit their own quests via xml files, but I'm not sure if we would be able to have something like that in time for release.
    I'm happy to say the game is progressing along very well.
    Almost all of the base systems are now in, its just a matter of fine tuning and getting all of the quests/npc's in now, finishing up the environments.
    We have a really good variety of enemies and weapons, and a few nice surprises as well.
     
  18. Ghostz

    Ghostz Well-Known Member

    Jan 5, 2012
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    Through the rain.
    You guys should post the game's before and after pics, I would love to see em.
     
  19. Edmilan

    Edmilan Well-Known Member

    Dec 2, 2011
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    Or maybe post more screen shots? Concept art is good and all but nothing beats something in game
     
  20. Ghostz

    Ghostz Well-Known Member

    Jan 5, 2012
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    Through the rain.
    I meant in-game before and after polish :rolleyes:
     

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