I'd try and emulate Skyrim's morality system as that has seemed the best so far. Each province (so you could do quarter of the map?) tracks its own bounty, so while you may be free in one area, going into one where you are notorious means you will be spoken to and punished. You then get a progressive bounty on you, and the higher this is, the bigger punishment you get. For example, at lower bounty you may just get talked to, and then can either talk your way out of it, pay off your bounty or try and battle the guards/go to prison while at higher bounties you will be attacked on site. Once you have spent your time in prisomn/escaped/payed off your bounty and earned the people's respect you're forgiven. And if you#'re not seen doing a crime, you aren't punished for it or given an increased bounty. That's a bit confusing, and of course the difference between the AI of SKyrim and Ravensword will probably be quite big but a system like theirs is the only one which has felt satisfying for me thus far in any game.
As a reminder: Skryrim took about 5 years to make with a staff of hundreds and a budget of more than $100 million. Emulating Skyrim is not an option; the only way for CM to deliver a good game is to provide a much more focused experience. Though a bit of a reality check was in order .
There should definitely be horses as mounts. A pterodactyl would be cool. I saw a picture of ravensword 2 whic showes an Orc or something like that on a pterodactyl. Another mount could be a leopard.
I think it'd be better to have kill cams for the actual kill (like in skyrim). I mean, it is called kill cam.
Obviously I didn't. Now I do . I think the message still applies, judging from the requests did features that keep coming in.
Will you use a physics engine? In Ravensword there were physics. For example you could run against barrels and blow them away with explosive arrows or the sign in front of the blacksmith would move when you ran against it. But aralon didn't have physics. How about Ravensword 2?