Universal Ravensword: Shadowlands - (by Crescent Moon Games)

Discussion in 'iPhone and iPad Games' started by Sanuku, Dec 19, 2012.

  1. Shadowking2214

    Shadowking2214 Well-Known Member

    Sep 13, 2012
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    Sprinting in an update?
     
  2. leowah

    leowah Well-Known Member

    Jul 20, 2010
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    Anyone know how to jump to the inaccessible treasure chest at grim pass?
     
  3. Candykiller

    Candykiller Well-Known Member
    Patreon Bronze

    Dec 15, 2010
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    I spent ages trying to figure out how to reach that chest, but I got there eventually.

    I had to rank up my jumping talent points, and use the Ring of Jumping, then I managed to jump up over the rocks to the left of the chest.

    I would like to see a lot more secret stuff and hard-to-reach items like this added in future updates. It would encourage exploring and could extend playing time by hours once the quests are completed.
     
  4. Jumpz27

    Jumpz27 Member

    Dec 23, 2012
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    Finding the sword

    I've got all 3 stones but wherebouts in aven is the sword???
     
  5. iosappsrock

    iosappsrock Well-Known Member

    Oct 20, 2012
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    Yup... That appeared in my sky too. Worse however, is the fact that it also appeared on the very last level of the game!

    Rather ruined the epic-ness of the "shadowlands" with that dumb chestplate hovering right where I needed to go. I could walk right through it, but it was a visual distraction.

    Also, to the developers: You all should really look into balancing the enemies in this game. So far, I've discovered that the hardest to defeat enemies are these:

    Cave Trolls - frustrating, because while they are the first enemy in the game, they are also one of the few enemies that can knock you down every single hit. Being that these are the "first encounter" enemies, I would lighten them up a bit. I think a lot of newbies are getting scared that this game will be too hard, since the first enemy is actually one of the hardest in the entire game. :)

    Goblins - Oh God, the goblins in the Tangelwood Marsh are ridiculous! Thankfully my health was super-high, because I did a lot of grinding. But when a group of 5 of them (or more) get on you, you cannot move. Reason is because every time they hit you, your character flinches, and when he flinches, his action cancels, be it defend or attack. With all of them hitting in a row, you basically just sit there and die. I think you should remove the stupid knockback, or at least let my character swing regardless of what's attacking him.

    A few tweaks like that could make some combat situations much less painful.



    Oh yea, one last thing that I'd really like to see addressed in an update: Could I please be able to aim lower than the current view allows. I can look down at my feet, by the aiming-ring doesn't actually go down that far. This is annoying, because if an enemy is below me (let's say I'm on a ledge), I can't shoot at him. Why? Because my lazy character doesn't want to aim all the way down like he should. :D
     
  6. squarezero

    squarezero Moderator
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    Dec 10, 2008
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    #1406 squarezero, Dec 29, 2012
    Last edited: Dec 29, 2012
    The floating equipment issue is fixed on the next update, but until it becomes available all you have to do is save, hard quit the game (remove it from the fast-switch doc) and restart.
     
  7. Rothgarr

    Rothgarr Well-Known Member

    Dec 19, 2010
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    It's in:

    South Aven. There's only one statue there, hard to miss.
     
  8. Rothgarr

    Rothgarr Well-Known Member

    Dec 19, 2010
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    Ditto. The first thing I did when I finished the game was hop on the Pteradactyl and fly around the perimeter of each area with the mini map on to find any hidden areas like caves. Unfortunately, I only found two caves that I hadn't found while playing through the game.
     
  9. Rothgarr

    Rothgarr Well-Known Member

    Dec 19, 2010
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    Use your right thumb to fly, not your left...
     
  10. JoshCM

    JoshCM Well-Known Member

    Aug 11, 2009
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    we added a button now for looting/dialog.
     
  11. Rothgarr

    Rothgarr Well-Known Member

    Dec 19, 2010
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    That's awesome to hear about more content.

    From what I recall, there was only a single quest and one cave in The Crags. Seems like a lot of work to create such a beautiful area that one can complete in 10 minutes. Seems like there is so much opportunity to add things to many areas on the map..

    Hopefully any content that gets added is very challenging -- towards the end of the game (even before getting the Ravensword) my character felt far too overpowered.
     
  12. Backudog

    Backudog Member

    Dec 24, 2012
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    Can anyone post a vid of themselves actually managing this please? I need to know I'm jumping in the right place? It's the 2 rocks by the tree by the fence right? If so where do I need to aim myself? I seem to hit an invisible ceiling that stops me going too high then I slide down the rock on the right and glitch into it at the bottom?!
     
  13. Suitably Ironic Moniker

    Mar 5, 2012
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    Thanks, that's kind of counterintuitive since the left side is usually for moving.
     
  14. Rothgarr

    Rothgarr Well-Known Member

    Dec 19, 2010
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    I disagree... you use your right thumb to look/aim in all directions when you are walking/aiming weapon, not your left. So it makes sense to use the right thumb to aim up and down as well while flying.

    Think about it... when walking you use your left thumb to move forwards/backwards as well as sidestepping. Well you can't control the forward/backward motion of the pterodactyl and there's no reason to sidestep so that leaves the right stick. The pterodactyl flies in whichever direction you look.
     
  15. Yea, just like almost every outher flying game... I got it right away, thats how u fly dragons in the dragonborn expansion pack...
     
  16. Amenbrother

    Amenbrother Well-Known Member

    Jun 24, 2011
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    U guys are doing great!
     
  17. So josh, I'm using uniy 4, and I had the giant flying 3d object in the sky in my game too, how did u fix it on ur game? Is it because it fell through the terrain and attached itself to the skybox?
     
  18. NekroWolfen

    NekroWolfen Active Member

    Dec 28, 2012
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    That's awesome! The game's gonna keep getting even better. Out of curiosity, the auto-run feature is gonna be editable in a update?
     
  19. Drkrelic

    Drkrelic Well-Known Member

    Jul 6, 2012
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    Wouldn't some enemies have flying mounts in this game???
     
  20. JoshCM

    JoshCM Well-Known Member

    Aug 11, 2009
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    Upstate NY
    Yes - that's also in now.
     

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