Is anyone else getting very rare crashes in OpenAL? As in, either a crash directly inside a call to OpenAL, or a crash in another thread as a result of making an OpenAL call. I've had just a few of these pop up in the lifetime of my app, and I'm wondering if it's something I'm doing or if this is just the state of OpenAL on the iPhone... My app is otherwise very stable. I've been building against OS 2.0, so maybe this is fixed in the newer OS? The crashes are too rare (and usually not in the same location) for me to find out through my own testing, so I thought I'd ask around. If you aren't having any issues or related crash reports, what OS are you targeting?