Umm... I think... Just follow the rules... In roguelike when a character dies, it dies. Beyond recovery death makes roguelikes exciting.
There will be absolute no IAPs. Should be adamants because they are rare. So that you cannot be spamming and easily rock the high level tower lol
Yup. Agreed. But I plan to use adamants to trigger revive so that cannot be spammed and maybe you can only revive once every few games cause adamants are rare in the game and there are no IAPs to obtain them quickly.
By the way, progress now on 1.0.9: - A give up button which leads to reward page to ease the stalemate pain ---- done - Prevent frozen/paralyzed/sleeping characters from dodging and blocking ---- done - Clearer stat page passive skills so you have some ideas on resistances ---- working on it - Sound mute button ---- not yet done - Occasional AoE bug ---- not yet done (may push to 1.1.0 if the previous ones take too long) I also fixed a couple of weapons. Stay tuned!
Thank you! By muting in-game you can listen to your own mp3 from background while playing the game at the same time!
Hey! Hello everyone! Just want to tell you guys that 1.0.9 is now live! What's new in 1.0.9? - Added a give up button which leads to the reward page to ease the stalemate pain - Prevent frozen/paralyzed/sleeping characters from dodging and blocking - Added a table in stat page so you have some ideas on resistances - Sound mute button Try it now and tell me what you guys want to have in 1.1.0!
Nice one! The table is useful... But maybe it is a bit small. It would be nice if it can be enlarged. Others are okay. When will we have character revive option? In 1.1.0?
It will be implemented somewhere in like 1.1.1 or 1.1.2 I want to focus on fixing the glitches first before 1.1.0. Then, start from 1.1.1, I will going to add new features every update.
The update is good. Well done! By the way, can you update the target button so that it is easier to press on?
Yes, that is in fact on my planned list! I will come up with a 1.1.0 update plan tomorrow! So you guys can add in your suggestions!
Hey guys, So the planned 1.1.0 list is as follow: - Make the target buttons easier to press. (not covered by monsters) - Add some buffs for fire and dark damages. - Fix the iced/paralysed wear off bug - Look at the empty weapon slots which can't be filled with weapon pickups. Any more ideas?
And make fire attacks deliver burn damage like poison attacks? Or just make fire attacks all mandatorily AoE. Then I think you wouldn't even have to reprogram a burn type effect!
Thanks for your suggestions! Yup that's possible. But those are not unique buffs for those particular types. But I think it's ok! Let me consider...
Could you please put into the game how many characters we've unlocked and the total? Like, "Unlocked: 25/100" or whatever.