Universal Random Knights - the Adamant Destiny (By Wai Kiu Sin)

Discussion in 'iPhone and iPad Games' started by Boardumb, May 4, 2016.

  1. Royce

    Royce Well-Known Member

    Mar 22, 2011
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    I am on 1.0.6. It was the Huscarl. He was on the first position on my team, and he was equipped with a claymore. I'm not sure how recently he had been upgraded from nord elite but I don't think it was on that stage. It's possible though.
     
  2. Sinwaikiu

    Sinwaikiu Well-Known Member

    May 11, 2016
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    Thank you so much for the info, the bug is spotted!:D
    It will be the top priority in the next next 1.0.8 update (since 1.0.7 is being reviewed I believe it will be out in a few hours)
    Expect a few days. When it's ready I will let you guys know by announcing here too.
    I believe your huscarl hit lv28 and it is evolving into the next tier - Shield Bearer.
    However, my bad, I put a typo in the code that the Shield Bearer maybe asleep and is not called to help with the war right now. :eek:
    Sorry for this and I will get him ready in a few days!:cool:
    Just avoid using Nord Elite before 1.0.8 or swap him out early if you want to break records now haha :D
    Sorry once again for the typo and please look forward to the next update.
    I will get a couple of the aforementioned bugs fixed in the same patch! :D
     
  3. woogoat

    woogoat Active Member

    Sep 3, 2013
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    This game isn't getting the love it deserves. Extremely addicting and has some good replay value. Excited to see some new updates.

    Any thoughts into putting more static "wins" in the game? I'd love to carry over a weapon or slowly level up a character through play through a.
     
  4. Royce

    Royce Well-Known Member

    Mar 22, 2011
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    I agree completely. I bought it on a whim and wasn't sure if I'd really get into it, but I can't stop playing.
     
  5. Royce

    Royce Well-Known Member

    Mar 22, 2011
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    #45 Royce, May 21, 2016
    Last edited: May 21, 2016
    A couple of new bugs have appeared in the latest version. Ball lightning (and possibly other AOE skills), when it kills multiple enemies, doesn't really kill more than 1. Others are left standing and able to attack though they have negative health. The will o wisp seems to have developed physical resistance, quite possibly intentionally, but it doesn't say anything about this on its stats page.

    Also poison is definitely not displaying as a negative status. It doesn't show up anywhere, even on the stats page. In addition, it affects elementals, which are supposed to be immune to all negative status effects.

    I also figured out part of what's happening with frozen or stunned enemies attacking. It seems if you freeze and stun and enemy at the same time, when one effect wears off, both are really gone, but the enemy is still shown as either frozen or stunned.

    Glad to hear you've found the bug with the shield bearer. I look forward to the fix as I enjoy that class tree. Keep up the good work.

    Edit: Another bug I think. Enemy confuse (from the 2nd version of the evil eye at least) is now crazy OP. When a confused team member attacks other teammates they are stricken with confusion, leading to an endless cycle of teammates attacking and confusing each other.
     
  6. Sinwaikiu

    Sinwaikiu Well-Known Member

    May 11, 2016
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    Thank you for reporting the bugs again! :D
    My recent improvement on the game tempo leads to the AoE bug. The game rushes to the next phase before judging the character as death. I will definitely fix it as well as the both frozen and paralysed bug in 1.0.9.
    For the poison, in 1.0.8 I added an poisoned indicator and it is currently in review by AppStore now, should be out in a day!
    Lastly, the confused problem was made intentionally, this is because, say, when a teammate attacks you, you have no idea what is going on and you will have a chance to return fire, i.e. confused too.
    The chance of contracting confusion by teammates is 50%.
    I can lower this chance however. I tested the game myself and sometimes I found that when you have the luck you can KO the whole enemy boss team by a single confusion attack, which is sometimes too OP.
    I will post here once 1.0.8 is out, posting what's new in 1.0.7 and 1.0.8, and make a list of fixes which will be done in 1.0.9 and the expected finish date.
    I tend to just fix 2-3 fixes per update but I will do the updates more frequently like once every 5 days. However I surely will fix all of them on my list, just in smaller iterations, so my players won't have to wait for so long :D
    Thanks for the love of the game :cool:
     
  7. Sinwaikiu

    Sinwaikiu Well-Known Member

    May 11, 2016
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    Thanks for your support! :D
    Right now only potions, coins, adamants and character unlocks are being "inherited". I thought of weapons and level before, but this will not to be done before I add more events and more enemies to the game, which I will do in future updates like 1.1x.
    This is because I tested on using high level team at start, the beginning will be so boring as your team is so OP. Levelling the enemies at the same time is equivalent to bringing the game to late-game at start, which makes the high level monsters coming out at the start and this will make the game less exciting too cause the players would not be able to discover more in the later stages.
    However, I think of bringing one to two weapons to the next bloodline every time. It's not going to stack but just the first two slots every time. This will give a slight advantage to the team but not totally OP.

    Thanks for the input! Let me know what you guys think and I will decide whether I will make weapons inheritable. :)
    Thank you once again for the love of the game! :cool:
     
  8. woogoat

    woogoat Active Member

    Sep 3, 2013
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    Something like a weapon carrying over is the one big thing missing for. One of my biggest draws to a game is a reward every time I play that impacts future versions. Currently that's is place a bit, but coins/adamants have little value since there is only a few things they apply to. Unlocks are great but equally have a challenge in they may not apply right away.

    Weapons might not be the answer but I think historically things like account level perks, static hero/leader, pre game shops, and so on can add an extra layer while not destroying early game too much.


     
  9. Sinwaikiu

    Sinwaikiu Well-Known Member

    May 11, 2016
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    Ok noted with thanks! :eek:
    I will try to work on that in the near future.
    But I will fix the glitches first in the coming two updates.
    Meanwhile just let me know if you suddenly have any thoughts on the future features.
    Thanks! :D
     
  10. Royce

    Royce Well-Known Member

    Mar 22, 2011
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    Regarding the requests for something like weapons carrying over to subsequent games, how about something like a storage vault as a random encounter? You could store weapons in it, and retrieve them in future games.
     
  11. Sinwaikiu

    Sinwaikiu Well-Known Member

    May 11, 2016
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    Hello players,

    the 1.0.8 is now Live on AppStore!

    What's new in 1.0.7?
    The combat flow became faster.
    Added Magic resists to many characters and monsters.
    Nerfed Trident Keeper and Pearl King DP.
    Nerfed Giant Beetle Attack.
    Fixed enemy Goblin King Attack Stat

    What's new in 1.0.8?
    The Huscarl can now evolve to Shield Bearer (on hitting lv28)
    There is an indicator showing the character is poisoned (the poison will deal damage to player each time it attacks, the effect wears off to a low level itself, or passed stage)
    Fixed the visual glitch that allies revive for 1 sec then die again when defeating boss.

    What's going to be implemented in 1.0.9?
    Prohibit frozen or paralysed characters from attacking.
    Lower the chance of confusion so that it is harder to go into an endless revengeful cycle within the team :eek:
    Have a display of what magic resist the character has in the stat page.
    Add a sound/music switch button.
    How long? Umm. Give me a week or so.:cool:

    What's going to be implemented in 1.1.0?
    Fix the frozen/paralysed wear off bug
    Add a random event (maybe a weapon seller, suggestions are welcomed)
    How long? May need 3-5 days.:D
     
  12. Sinwaikiu

    Sinwaikiu Well-Known Member

    May 11, 2016
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    Hey cool! ;)
    You made a good suggestion here!
    OK I will do that! Maybe in 1.1.0
    Thanks for your idea!
     
  13. Weiyun

    Weiyun Member

    May 5, 2016
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    Agree. Me and my friends got hooked to this for weeks. The replayability is awesome.
     
  14. Weiyun

    Weiyun Member

    May 5, 2016
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    Sounds cool and promising. Personally I think the confusion thing is ok. Cause monsters with confusion attacks are weeker. This can compensate.
     
  15. Royce

    Royce Well-Known Member

    Mar 22, 2011
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    I don't know how you keep getting these updates out so fast but thanks for yet another and for fixing the shield bearer and adding a poison indicator.
     
  16. Repulsa

    Repulsa Well-Known Member

    Jul 3, 2015
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    Agreed, still loving this game :D
     
  17. Sinwaikiu

    Sinwaikiu Well-Known Member

    May 11, 2016
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    Thank you all of you! :D
    You guys are awesome!
    What is the highest level you guys ever reached?
    Although I made this game, my highest record was 21 only lol...
     
  18. esty8nine

    esty8nine Well-Known Member

    Dec 21, 2013
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    Just because the Devs seem so awesome I think I'm scooping this one up as well
     
  19. limmyfox

    limmyfox Well-Known Member

    Sep 11, 2011
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    Manage to reach lv22 before a fire dragon 1shotted my team. -__- By the way what are adamants for? Also what does it mean by slow and fast weapons?
     
  20. Royce

    Royce Well-Known Member

    Mar 22, 2011
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    Dragons are no joke. Adamant is currently only used to buy 5 potions from the priest when he offers. There are plans to have more uses in the future. Fast attacks are those that require 1 or 2 swords, and slow attacks are those that require 3 or 4. So if a weapon raises fast attack AP, it is best used on a unit with both a 1 sword attack and a 2 sword attack.
     

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