App Store Link: Random Factor Mahjong iPad/iPhone I submitted a small update for this game yesterday so I've got some promocodes left over before update release. The new version adds 50 Preset levels to compliment the random level generation. You can play the classic Turtle/Dragon level, and also some tiny 20 tile levels that are surprisingly tough on 'Hard' mode. Anyway, that should come shortly, but here's the current release... 10 promocodes... (all gone!!) 9RTXA4LFW6F6 MW9EJJLXXF66 NT3PHYER4NFA XKX74L4FHAHN MXWRLATL3WTW 3JL66FEAM9LM X4MNTL7XTHRA XEMAFF3NTJEA FAWWPHXE3XY3 3Y6X7AKK6R3M Paul
Thanks for - 3JL66FEAM9LM I look forward to playing. BTW love Boxikon - it's one of the staples on my device!
Here are 10 new promocodes. The next update is due to hit the app store, so I have a few left over. LJMXYX4PRY3A T4EA3NLW9HTE JREMPPW4FEWT 3YJTPAX9YLXF TJL37FX9LYNW E9EFAX4LLPK7 3NLMWJWRNWYF PXYNE9XXEFFK XL9PFKHRJTAX 3KEWL3W99E94 The game link is here -- http://itunes.apple.com/app/random-mahjong/id390049596?mt=8
Grabbed XL9PFKHRJTAX. Had a pretty major Mahjong addiction years ago. You may be getting a bill for my therapy Thanks!
Just posted this review: "This is a very nice implementation of the mahjong solitaire/matching game. The graphics are nice and sharp on my iPad, and I like the ability to change the mahjong tiles and the background. The game is also fast and responsive. If I have one gripe, it's that I'd like to have the option to play a defined game with a specific solution, as well as the ability to re-shuffle tiles. It's no fun getting near the end of a session, only to discover that there are no move moves left. The current implementation tells you there are no more moves and then it restarts the level again. Not horrible on the "easy" level, but it must be very annoying on the harder levels! Other than that...very nicely done!" Thanks again for the code. --DotComCTO
I will add shuffle and undo moves to the preset and custom levels in the next update. There's no shuffle in the main game because it's geared around lives, and high scores. there's no reason why I couldn't add shuffle and undo moves in the free-play modes. Point taken, and thanks for the feedback!