I'm Nic Makin and I'd like to announce my soon to be complete game for iOS Raging Justice, an arcade styled Beat 'Em Up inspired by the hits of the 16-bit era, from Final Fight to Vigilante and Streets of Rage. I've been developing this on-and-off for a few years, and it's my first indie release and I'm pretty excited to be approaching the finishing line with the development. If you've any feedback based on the images/video please let me know. Subscribe to the TouchArcade YouTube channel Raging Justice will be a universal app and currently runs on all iOS devices, supports iCade and iCade 8-bitty, will be adding iOS7 controller support and GameCenter soon too. There isn't a definite release date yet, it'll be done when it's done.
Cheers, I know there's not much of a description up there yet, hoping to add a proper trailer soon and some more details...
This looks amazing! Been looking for a decent beat 'em up on iphone for ages, definitely one to watch...
Thanks for the kind words I'm hoping to get the game to a point soon where I'd love to have a few people beta-testing it to give me feedback on where I could improve things, stay tuned for more info soon!
Just come back from a games show in England. They had a couple of iOS developers there and I had a go of this game. It's great! It's like an up to date streets of rage/double dragon. The graphics are great. The controls work well. The dev said it's coming out next year. Saw it on an icade and also an iPhone 4. I was suprised how well it ran on it Can't wait for this one
Definitely looks slick. Side scrolling beat em ups don't seem to get as much love as they should but I still really enjoy them. Can't wait to give this one a try!
Thanks for the mention psj! And glad you enjoyed what you saw. I know I've been a bit quiet on here for a few months, (was it really February when I last posted !!!) I've been hard at work getting the more and more of Raging Justice finished and am now on the final stages of development. It's been a long time in development, and I'm planning on having as polished a game as I can make when we release early next year. On a technical note, we've not decided on which iOS devices/OS we'll be supporting at launch, my intention is to support as many as possible (at the least, it'll be iPhone 4). We've recently added MFi Controller support in addition to iCade support (including co-op multiplayer, though currently limited to a single-device - wifi multiplayer is on the agenda). Hope to post some more screenshots and video soon.
Here's our first trailer for Raging Justice. All gameplay was recorded from the iOS version of the game (either on an iPad Air or iPod Touch 5th Gen).
Hello Nic, This game looks so good! I hope you can add an option for an alternative control method where you move the character with a floating invisible analog stick. To punch, kick, pick up items etc. you tap, swipe up, swipe right, swipe down... on the right side of the screen. Similar to Marvel's Contest of champions. No on-screen buttons will be needed.
Would prefer an option. I'm the reverse, prefer on screen buttons. Works fine for Double Dragon/Streets of Rage etc, not a fan of swiping Roll on March when its released
I too hated the infinite blade clones.. But Marvel's Contest of champions has a excellent control scheme imo..
Control wise, there are currently the two distinct touch-screen controls... The default option is 'not' to have on-screen buttons/joystick, sounds just like you, praneethdamian, want; left side is movement (hidden 'joypad' centres where you first touch, plus some extra code to keep it in a nice position), right-side is action - tap and/or swipe depending on the action you intend to perform. I'll give Marvel a go and see how it feels, our controls are inspired by that of Fist Of Awesome, though we've a few moves for the player to do. Those that have played Raging Justice have warmed to the controls rather quickly. psj3809 - We started with the on-screen virtual joystick and buttons, so that'll be an option for you if that's a preference, not the default (since many struggled with it, I quite liked it, myself, but then I'd spent quite a while playing that way). We're working hard to get Raging Justice finished as soon as we can, I hope to update this thread a bit more when I've more to say - I know I'm not the most talkative when it comes to updates, tend to stay in my little bubble coding/designing Raging Justice, ignoring the fact that If I don't talk then no one knows what's going on :-S oh, the longtime indie-dev problem