Quick-Fun-Super Hard-Games

Discussion in 'General Game Discussion and Questions' started by Slayergramp, Nov 4, 2013.

  1. Duke12

    Duke12 Well-Known Member

    Oct 25, 2013
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    Im sorry but i must send a request to close this thread......im spending too much money reading this. :D
     
  2. Bleau

    Bleau Well-Known Member

    Sep 27, 2013
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    One half of MoWOW Studios, an mobile indie game st
    Koblenz, Germany
    #362 Bleau, Nov 21, 2013
    Last edited: Nov 21, 2013
    @Duke - Close it.... wait no. stop! leave it a little while longer. No, no, I am sure, close it. Waaaaiiit! One more post. Close. Leave. Close. Leave.... Aaaaaa - manages to toss phone without the help of any game in the thread. The thread itself has become what it talks about :))

    And yes, started on TA, promoted on Reddit and then it spread :)
     
  3. Bronxsta

    Bronxsta Well-Known Member

    #363 Bronxsta, Nov 21, 2013
    Last edited: Nov 21, 2013
    So I tried the browser version of Mini Dash and then bought the IOS version. It reminds me of 14px so that's a very good sign. Seems more focused on speed running than 14px, and it has more overall content than either Pixman or 14px

    Controls are pretty good. Definitely pick it up if you haven't. You can try the browser version here:
    www.jayisgames.com/games/mini-dash/
     
  4. Bronxsta

    Bronxsta Well-Known Member

  5. awp69

    awp69 Well-Known Member

    Oct 30, 2009
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    Yes, it is focused on speed runs. And damn, getting to some of the places you need to get to, gets very hard...even if you didn't have to worry about time. It looks cute, but don't let that fool you. It's a hardcore game and the levels/platforming have designs like nothing you've seen before.
     
  6. Bronxsta

    Bronxsta Well-Known Member

    Awesome, I love unique level design

    ---
    Do you think the Hook games (hookchamp, hook worlds, super quick hook) belong on the list?

    Also Fastball 2?
    https://itunes.apple.com/us/app/fastball-2/id376575858
     
  7. Duke12

    Duke12 Well-Known Member

    Oct 25, 2013
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    Too bad on ipad its impossible to use slider and dev's answers on games thread were kinda...you know.
     
  8. Bronxsta

    Bronxsta Well-Known Member

    Whoever decided to implement a slider instead of left-right buttons...ugh

    They work but they're not the best
     
  9. awp69

    awp69 Well-Known Member

    Oct 30, 2009
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    Yeah, I'm not a fan of sliders but got used to it in this game. It was helpful in controlling your speed. But devs should give more control options (of course, there's tilt, but who would want that in a platformer).

    It's funny how people's opinions change though. I went back through that thread and was blown away at how upset syntheticvoid's was about the dev not wanting to implement another control option because in another more recent thread he was bashing people who were asking for a change to a game saying it was a dev's right to keep the game as they intended (which, really, we are very spoiled on iOS getting devs to make changes where that would rarely if ever happen on other platforms). Anyway, nothing against SV as I've always respected his opinions, it just took me off guard at how he seemed to have the opposite position in another case.

    Personally, I think devs should give as many options as they can to players, but understand if they don't see it our way. If we don't like it, we have thousands of other games to play. That doesn't excuse a dev if they're rude about it.
     
  10. Bronxsta

    Bronxsta Well-Known Member

    That was an...interesting thread to read. So maximum slider settings work just like buttons so I'm cool with that

    Perfected 1-1. Just spent fifteen minutes shaving my 1-2 time to a perfect 6.78. Damn I love these kinds of games

    If I were to rank them:
    1) Mini Dash
    2) 14px
    3) Commander Pixman

    Still debating between which is better or harder, Pixman or 14px, but Mini Dash takes the top spot because of the wonderful art style, fantastic level design, and tons of content
     
  11. Bronxsta

    Bronxsta Well-Known Member

    Two more additions to the list:
    I Am Box and Gyro

    Both games have a similar premise: you rotate a shape with colored sides to match the incoming colored projectiles. I can't comment on Gyro, but I Am Box is free and hard. My best time is 41 seconds, after dozens of attempts

    I Am Box is pretty bare bones, but Gyro seems to have more modes and features
     
  12. cloudpuff

    cloudpuff Well-Known Member

    Sep 12, 2013
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    lazy layabout
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    I've got wave trip and gave up because it was too hard, but that was before I liked hard games, I'm gonna have to reinstall I think.
     
  13. awp69

    awp69 Well-Known Member

    Oct 30, 2009
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    Interesting that PG just came out with an article on this subject and think we have all the games on their list: here.

    Think I need to get Impossible Road.
     
  14. Bronxsta

    Bronxsta Well-Known Member

    Lazer and I think they were "inspired" by our discussion/my Reddit thread
     
  15. Yo dawg...
     
  16. biokid

    biokid Well-Known Member

    Jul 11, 2013
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    Wop Wops
    I think they were quite often "inspired" and "notified" about IOS news and releases by TA forum.
     
  17. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
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    The Work-At-Home Guy
    Philippines
    @Bronxsta: I think we're missing EEK! in your list. :)
     
  18. cloudpuff

    cloudpuff Well-Known Member

    Sep 12, 2013
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    It's amazing how big this thread has gotten and with increasing popularity of the genre that list is only gonna grow.
    I came to ask for your opinions, I've got £1.50 left in my account, should I go for forget me not, gyro or strike force heroes?
     
  19. Lazer Kat

    Lazer Kat Well-Known Member

    Sep 29, 2013
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    Forget me not

    I just went to buy Mini-Dash.
    Sadly its still not universal.
    There's no HD version either.
    No buy.
     
  20. Bronxsta

    Bronxsta Well-Known Member

    I've seen tons of praise for Forget Me Not and Strike Force. Nothing much for Gyro

    Forget Me Not seems more strategic and probably has more content due to randomly generated levels and more modes. Strike Force sounds like a polished runner but might offer the kind of challenge you're looking for from one of these games
    (Those opinions are purely from forum impressions and reviews, I don't have those games yet)

    Although I have to ask if you're also interested in platformers and if you have 14px, Commander Pixman, and/or Mini Dash
     

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