Hey All, We've been working on our next game and are trying to decide how to release it to make both us, and the consumers most happy. We have a few different ideas and we would really like to hear what you all think about them. First idea, release our game for a low price, but keep the content low... it will only have 10-15 levels. Instead of updating the game we release a new game and sell it again, much like toy bot diaries did with ep1 and 2. Other idea... charge more for the game, but include more content on launch, and a few updates with some more levels... this might have 30 or so levels and would feel more like a complete game, but this will limit the updates in the future. Third option, more or a hybrid between the two, I like this one the most. Release the game with a few levels, 10 or so, for a low price. First update will have more levels, but the price goes up with the update. This means free updates for anyone who buy it early, but as we add more content its going to cost to join in. The more updates the higher the price goes, not by much, and the update will have substantial amount of new content.(The game won't go up in price for simple bug fixes or anything like that, only new content). Thanks ahead for anyone who comments!