iPad Questions for consumers

Discussion in 'iPhone and iPad Games' started by jonaswills, Nov 24, 2008.

  1. jonaswills

    jonaswills Well-Known Member

    Nov 11, 2008
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    Hey All,

    We've been working on our next game and are trying to decide how to release it to make both us, and the consumers most happy. We have a few different ideas and we would really like to hear what you all think about them.

    First idea, release our game for a low price, but keep the content low... it will only have 10-15 levels. Instead of updating the game we release a new game and sell it again, much like toy bot diaries did with ep1 and 2.

    Other idea... charge more for the game, but include more content on launch, and a few updates with some more levels... this might have 30 or so levels and would feel more like a complete game, but this will limit the updates in the future.

    Third option, more or a hybrid between the two, I like this one the most. Release the game with a few levels, 10 or so, for a low price. First update will have more levels, but the price goes up with the update. This means free updates for anyone who buy it early, but as we add more content its going to cost to join in. The more updates the higher the price goes, not by much, and the update will have substantial amount of new content.(The game won't go up in price for simple bug fixes or anything like that, only new content).

    Thanks ahead for anyone who comments!
     
  2. snow_mani

    snow_mani Well-Known Member

    Oct 20, 2008
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    Melbourne, Australia
    Fourth option

    It would depend on the starting or entry price point and how involved the levels were (for example are they super quick to complete or more involved?).

    A fourth option would be to release at a higher price point but with a free lite version for users to try before they buy. The trick with providing a lite version is that it needs to showcase the app and give potential customers a feel for it, enough to interest and encourage people to buy the full version. But not too much or there will be no incentive for a potential customer to cough up the extra money.

    If the starting or entry price is "high" then a lite version would be a must for me (I wasted AUS$12.99 on Super Monkey Ball).
     
  3. jonaswills

    jonaswills Well-Known Member

    Nov 11, 2008
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    Colorado
    We were thinking 1.99 to start, and probably another dollar for future updates. $4.99 for the higher price point.

    The number of levels arbitrary, we haven't decided on the length of the levels but either way if we started it at $1.99 it would still be a decent sized game, just not "complete" until the updates are there.
     
  4. rIcHrAnDoM

    rIcHrAnDoM Well-Known Member

    Nov 17, 2008
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    Steelworker/Welder
    Indiana, USA
    What type td
     
  5. Everydaynormalguy

    Everydaynormalguy Well-Known Member

    Oct 5, 2008
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    Student By Day, Masked Vigilante By Night
    Phoenix, AZ, USA
    5th option

    Give it away for free...Seriously though, i like the 3rd option. It's what devs such as Bootant have done. I like this option as long as there's a promise, so to speak, of u actually updating the app it with new content and stuff.
     
  6. jonaswills

    jonaswills Well-Known Member

    Nov 11, 2008
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    Platform game... how could we compete with our current TD? Haha :-D
     
  7. snow_mani

    snow_mani Well-Known Member

    Oct 20, 2008
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    Melbourne, Australia
    I would go for option 3 then. You could always do a lite version down the track to hook in more people if initial sales were disappointing.
     
  8. mrsteveman1

    mrsteveman1 Well-Known Member

    Nov 20, 2008
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    I suppose either way works if you do it right.

    I think if you want to make episodes of a game, that's fine. But i don't think you can make the jumping point arbitrary. Depending on the game, each episode should be in a way self contained, or have its own story "arc" that finishes at the end. This is as i said dependent on the game, some games don't really have a story at all.

    I however prefer to just have a complete game, with either all its levels included or the ability to download user generated levels (enigmo, bike or die 2).
     
  9. jonaswills

    jonaswills Well-Known Member

    Nov 11, 2008
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    All of bootant's games are $0.99, don't see how they are increasing the price with updates.
     
  10. jonaswills

    jonaswills Well-Known Member

    Nov 11, 2008
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    Colorado
    I was thinking that too, have a lite version eventually which might just be the first initial release without any of the updates.

    User generated levels would be sweet, but not for this game, the levels are a bit complicated. We might make a game with user generated content in the future though, it's a very attractive feature.
     
  11. rIcHrAnDoM

    rIcHrAnDoM Well-Known Member

    Nov 17, 2008
    7,927
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    Steelworker/Welder
    Indiana, USA
    .99$ sounds good then let the game speak for itself. If it's worthy people would be begging for more levels you could keep releasing level packs for .99$. Just a suggestion, I've read alot of reviews in the appstore and alot of people beg the developers to do that.
     
  12. ficbot

    ficbot Well-Known Member

    Oct 21, 2008
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    I don't think I would ever, ever PAY for an 'update' after already buying again. That seems really unfair to me, like a big money grab. I would never, ever do it and would not buy further apps from such a dev. 'Episode 2' or something, fine, charge for that, but charging for an UPDATE is just plain wrong. It feels to me like the airlines which start charging for checked bags, cups of water and things that people should just have anyway.

    My vote would be for a more expensive app that includes EVERYTHING which ought to be included, and then a lite version for free so people can try it out before committing. Again, to reiterate: the release should be complete as it is. You should put in what you want to put in and people who pay for it should get a complete game. Updates should be free. If you do go above the 0.99 price point, you should have a lite version so people could try it out.
     
  13. jonaswills

    jonaswills Well-Known Member

    Nov 11, 2008
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    Colorado
    The updates will be free for anyone who has already bought it, the increased price would only be for people who haven't boughten it yet.
     
  14. superbad

    superbad Well-Known Member

    Nov 6, 2008
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    CEO. Reviewer. Beta Tester.
    You need to stalk me?
    what type of game... if it's a puzzle/sudoku game im going to shoot myself... just kidding :D

    i like the third option the most
     
  15. jonaswills

    jonaswills Well-Known Member

    Nov 11, 2008
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    Game Developer
    Colorado
    project codename is "platform game"!!! haha, think mario/sonic... w00t!
     
  16. superbad

    superbad Well-Known Member

    Nov 6, 2008
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    CEO. Reviewer. Beta Tester.
    You need to stalk me?
    mario or sonic type..... damn baby!

    id pay $4.99-9.99 upfront if it's REALLY good ;)
     
  17. istopmotion

    istopmotion Well-Known Member

    Nov 21, 2008
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    Utah
    I think I like the 3rd option best. I hated the 2nd option, mostly because I was really PO'd when I found out Toy Bot Diaries 2 would cost me another $4. I always thought they would just eventually come out with an update to the first one that'd be free to people who already bought it. :p
     
  18. spmwinkel

    spmwinkel Well-Known Member

    Oct 22, 2008
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    The Netherlands
    Same as above, I'd prefer the third option. I also don't like that TBD comes in episodes, which is in fact the reason I never purchased the first or second commercial version (even though I like the free one).
     
  19. mrsteveman1

    mrsteveman1 Well-Known Member

    Nov 20, 2008
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    Yes but how do you do that on the app store? As far as i can see, there is no way to actually "reward" or credit someone for paying for a previous application.

    So i pay for "episode 1", then episode 2 comes out. Is it literally an update to episode one that the app store finds, downloads and replaces ep1?

    Do you then release ep2 by itself at some increased price?
     
  20. jonaswills

    jonaswills Well-Known Member

    Nov 11, 2008
    401
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    Game Developer
    Colorado
    That's exactly it. You buy X game... in 2 weeks or so an update to that game comes out that adds more content, and now the game will cost more to anyone else who buys it.
     

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