Question for devs - graphics (semi ot)

Discussion in 'Public Game Developers Forum' started by nickels, Dec 8, 2008.

  1. nickels

    nickels Well-Known Member

    Oct 15, 2008
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    Male
    Product Designer/Mobile Game Developer
    PA, USA
    Well, I got the book Introducing 3ds Max 9: 3D for Beginners for Xmas, and I found (;)) a copy of the software for my PC. Hopefully by this time next year I'll be helping someone create a sweet 3D iPhone game. One step at a time though, and I'll post some artwork once I learn how to use it.
     
  2. Finchypoo

    Finchypoo Well-Known Member

    Oct 10, 2008
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    3D Studio max usually comes with a lot of tutorials in the help menu. I found them to be really good and very informative...unlike Maya. They are worth checking out if you need to learn something specific.
     
  3. SudoWorks LLC

    SudoWorks LLC Well-Known Member

    Dec 10, 2008
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    Cinema is my Choice. It is honestly the easiest to learn of the major packages and is really powerful once you do learn it. Maya hides a lot of it's feature in key commands so the learning curve is really high.

    having used all three at different points I would say that in order of ease of use it would be like this:

    Cinema 4D - quick to learn lots to master
    3dS Max - more complicated but widely supported (it exports to just about every format)
    Maya - High Learning curve but powerful.
     

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