This looks awesome! I love MoreGames although they don't really update their games but they deliver pretty polished products. Making it free is an added plus, it might reach 1 on free games when it gets released. Hopefully they don't change their mind and make it paid. I might still buy it if it was paid but it's a no brainer at free. Maybe they might add ads?
There seems to be some misunderstanding about this game . The initial version will have a single level (endless, so it's a plenty of time to spend anyway). If it gets popular, we'll be making a paid "premium" version (99c), which will include different levels, 3 heroes to choose from, more enemies and stuff, and so on. But still it happened to be an awesome game, I must have played it hundreds of times, and it's still fun. I can't believe we're giving it away for free . It's been submitted yesterday, btw.
Thanks for clearing the confusion jaguard, just wondering what took you so long to respond *leans back into the couch, drops a holy grenade on the opponent worm*
That is an interesting approach. Release in essence a LITE version first free of charge. If popular put the work into completing the concept and make it a premium version for $0.99. I'll keep my eye out. This strategy could work well for small time devs. I sure hope this LITE version is bug free though or as close to it as can be.
Great, can't wait. You'd better make a little game and give it content / feature update based on sales like Pocket God and Minigore, don't go all-out first, the market is allergic to high price.
The spin jump seems a bit broken to the game seeing how as one could just move through units so easily. Now if that were a double jump that had a limitation as to how often they could use that that would be neat.