Yes the melee attack is in fact already in the plan for the bigger update. Depending of the success of the game, we plan to release bigger updates and more game modes (which will give with no additional charge, part of the package) : We left plenty of bosses and assets still waiting to be implemented. But right now, we want to be sure that the 1st part is fully working.
What the hell? So the game is unbalanced in even giving currency out but even if you earn more money, the prices go up due to that? Seriously considering a refund on this.
We've found the reason of that crash, due an error in Metal renderer (and multithreading). It is addressed in 1.0.7 tough (hard to reproduce, but crash log from iTunes helped to find it, it just appeared recently because user didn't allowed to send diagnostic).
Ditto to all of Billy's points...ESPECIALLY the weapon lock to prevent picking up a crap gun and the currency doubler. Help yourselves out devs ###### ...and the seperate mode would be much appreciated. I was thinking more along the lines of a boss rush mode though, with health refills between rounds and a global leaderboard with weekly rewards....yes please! EDIT: and I still have the issue of not being able to log into GC in-game, even though I'm logged in already (and all my other games using GC instantly recognize me). I tried logging out and back in but nothing
Well I'm the one that contacted you guys on twitter about it. I didn't know there was a diagnostic. The person that I was talking to on twitter didn't even mention it or I would have done it lol. I'm glad you found it. Billy
I didn't like the controls and enemy formation mechanics of the game. Explosion particles, environment effects and the bullets are so identical. That makes the game chaotic I guess, I didn't like the feel.
Thanks for clarifying this. this needs to be more clear in the game itself, which items are permanent, which are not.
Can we please get a story mode?? The intro makes it seem like there would be an in depth story. Thanks!!
Ok Stage 4 wave 4. Massive graphical distortions and crashing. I cannot play. Once again the game is broken. The game is going nuts shortly after the wave starts. Please fix this game. I see nothing in settings to send any logs. Please tell me what to do. Billy
I'm done. I can't deal with the crashing anymore. The game is a little to chaotic for me as far as design and graphical integrity. I've deleted the game. The game in opinion should be taken off the AppStore re-worked & re-released after some serious testing. From what Ive read on this tthread if the developers collect all the information, feedback, request and constant pleading from certain members you may have to consider it as a viable option, but I could be wrong It may not be financially feasible. I've posted my gripes earlier in the post about the crashing, camera movement, and graphics. Hopefully things will get worked out. Best of luck to the developers & to the people still playing
The whole thing is making me sad. Did they test the game past level 1? Level 1 played fine, then level 2 crashed. Fix level 2, get to level 3 and level 3 crashes. Fix level 3 and now level 4 crashes. What's up dev's?
I'm not done but I have to agree this needs to be sorted now. Stop talking about adding new stuff. Stop all of the other stuff. Fix the darn game. I don't understand how we are even at this point. I've spent $10 on this game. Billy
AMA and 1.0.8 update Hi; I'm Vincent from realtech VR, developer of Quantum Revenge. I'm currently live for an 'Ask Me Anything' about the game from 2PM EST (14 April 2017) to 3PM EST (14 April 2017)., and future update. First, our update 1.0.8 is being reviewed and should be live later today. It has the GPU overflow on Metal (basically, what happened, since iOS 10.3, Metal has extra validation check, and it crashed in Stage 4.0). Now the bug is fixed : No more screen corruption! (at last until someone report an other one). Second fix was the drone being lost after a end of stage. And third, we've added a new button on the left of the screen after a new weapon has been picked up, you can press it and it change to the new weapon. Also there were some UI tweaks and other bug fixes. Finally, I will cover follow points - How red and blue bar works ? - What is the rule for perfect boss bonus
Hello 1.0.8 update fix all remaining crashes (GPU overflow) since iOS 10.3. Being under review, so it will be live today the 14th of April.
Hello; I understand the frustration that the game is not released as perfect, but we wanted to release it like a 'soft' launch to analyse all the problems. Right now we are reading your comments, and try to improve the game like we envision it. Like in future update: - New Game Mode : Arena : Including new bosses, new enemies. - Defensive/Offensive action button : You will be able to switch to fire mode (current mode) and defensive mode (with a melee mode). - Reworked all IA and economy. - New weapons and new upgrades.
Fixed in the new update 1.0.8. What is the crash about ? There was are issue with a shader used for a part of the background. It worked on our device and also on OpenGL ES, but on Metal, the API made an GPU error. So now it is unlocked. What else, we've noticed that the coin doesn't get fast in earlier stage and faster in later stage, we've balanced that as well. Also the 3rd weapon (white laser) is now 30% more powerful.
How to get a perfect score in Boss There are 4 ratings after a Boss Vanquished. 0 Pts 10,000 Pts 50,000 Pts 100,000 Pts The rating is based from a score from 0 to 100 It starts from a rating of 100. If you kill the boss in less more than 30 sec, 20 points is removed If you kill the boss in less more than 45 sec, 20 points is removed If you kill the boss in less more than 60 sec, 20 points is removed If you use a supermove : 15 points is removed Also damage received removes points
Will there be a story mode? In the shop area where you upgrade your mech, what do the stars mean on the left side of the mech and how do I get more? Where can I find the parts for the shadow mech? Will there be a permanent coin double option? (please say yes) What are the blue orbs that enemies sometimes drop?