Universal Quantum Revenge (by realtech VR)

Discussion in 'iPhone and iPad Games' started by vblack, Apr 2, 2017.

  1. anthony78

    anthony78 Well-Known Member

    Nov 13, 2015
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    So sounds like the Shadow Mech is what you need to really do well. Unfortunately, I only have one part.

    And the credits start really flowing after the Squid boss? It's hard to even get past that boss with the combination of not having known what upgrades are permanent and not earning enough credits up to that point --- not to mention any crashes.

    I already burnt through my 25,000 credits and as I said, at least with the what I have, I'm lucky to earn 3,000 credits in a run.

    I don't know. I may have gotten an IAP if I felt good about the game but I just don't with all of the issues it has and still feel like it needs better balancing with credits to begin with.

    At this point, I even wish there was a way to reset the game to start over with the 25,000. And find out what is really permanent.
     
  2. LordShad0wz

    LordShad0wz Well-Known Member

    Nov 19, 2014
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    #102 LordShad0wz, Apr 9, 2017
    Last edited: Apr 9, 2017
    The Shadow mech is definitely the best so far but it is subjective. I also did well with the Red and grey mechs. You get the mech parts simply from playing ANY level. I got them from playing BEFORE the squid boss mainly. So you just have to keep at it until you get all 6. Just be careful as it might let you use it at 5 like it did with me but man the hard crashes and graphics distortions were bad.

    I also found out all of the drone purchases are single use. On top of that, my shadow mech spawns with 3 drones. For giggles I purchased a missile drone for 5200 credits. I went to play and all of my drones disappeared and all I had was that one drone I purchased and it sucked. Then I crashed and I lost it when I reloaded lol. The drones are cost prohibitive to purchase especially when they remove your other drones. I expected it to add to the other three drones I had already. There's no way I'm spending 21,000 credits for a single set of drones for one play. That's insane.

    And it's definitely level 3,1 that makes me crash. The thing is I'm making so much cash in just a minute of gameplay that I keep reloading and playing and crashing lol. I'm trying to upgrade my mech fully lol

    Devs you've got to get this game fixed. I guarantee it's a memory issue. 3,1 gets intense and then crashes. It acts like the system is running out of memory and crashing.

    Oh and there's another bug with the drones too. You start a new game and your mech starts with three drones. After you beat the first stage all of a sudden they just leave. They disappear. For no reason. It's a bug because if you quit out of the game and restart it will pick up where you left off and your three drones magically come back.

    I still love this game. I feel like I'm in a robotech movie.

    Billy

     
  3. zeroex

    zeroex Well-Known Member

    May 20, 2014
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    Where do you find the parts for the shadow mech?
     
  4. LordShad0wz

    LordShad0wz Well-Known Member

    Nov 19, 2014
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    You must have missed it in my post. You get them from any level. You keep playing and a red orb will appear and it will say ship part after you collect it. You need 6 of them. I got most of mine in the beginning stages as I couldn't even make it to the squid. It takes time and patience to get them. The drop is random.

    Billy

     
  5. zeroex

    zeroex Well-Known Member

    May 20, 2014
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    Thanks. Roughly how rare are they? I've played maybe close to 10 runs so far and have yet to see one.
     
  6. chief78

    chief78 Well-Known Member

    Jul 24, 2012
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    VERY random....didn't collect even one until the last update (got 3 or 4), but u can sneak peak it's stats when u first arrow over to the mech. I got the green mech and it permanently has lvl 3 guns and 300% health...umm, cha-ching?....yeah! Granted at a HUGE expense to movement....may as well book a trip to ur next destination Lol Working towards shadow bot and the chick (100k credits)....both look like game changers
     
  7. LordShad0wz

    LordShad0wz Well-Known Member

    Nov 19, 2014
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    The chick bit is REALLY good. I'd say it's the shadow and then chick not and then green as far as firepower goes. The shadow has the best attributes hands down especially when you start upgrading the permanent modules. I start out with 3 machine gun drones and and 4 shot machine gun and it's extremely agile. I've upgraded the armor and weapon a few times and the special power once so far.

    The green mech is basically the tank. It's definitely got raw power. I'm going to upgrade that next after I finish the shadow mech. The reason I'm kind of skipping the grey is because it's very similar to the shadow but has less weapon ability and I do feel weird playing a chick hehe. I want to see how much of a tank that green one will be. It really does move slow though. Yeesh. It's going to take me a long while before I get to it. My next weapon upgrade on the shadow mech is 51,000 credits and since I spent $6 on IAP I'll be playing until I get my upgrades. Hehe.

    Devs where are you guys?

    Oh and as to the mech parts you've really got to keep an eye out for them or you can easily miss them. I actually got all of mine in a few hours. They are rare but if you keep restarting games they do show up.

    Billy

     
  8. chief78

    chief78 Well-Known Member

    Jul 24, 2012
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    Yeah I'd like to see Greenie maxed out with modules. I did get the last 2 parts of shadow bot pretty quickly today and holy crap.....Robotec on my phone in 1994! Pilot ability is definitely the stat for this game above all else. It helps he has lvl 3 machine gun.

    To an earlier point you made, I would also really like to see a way to prevent using a weapon pick-up. Sometimes it's inevitable and makes the game difficult early on. Also, backing LoS' IAP request here devs, a currency doubler would be a good way to sustain sales for updates while pleasing ur gamers...considering payouts vs content and price #
     
  9. LordShad0wz

    LordShad0wz Well-Known Member

    Nov 19, 2014
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    You get a missile drone with the green mech. With the super power I 1 hit every single boss. The mech upgrades work across all mecha. I hadn't realized that! Lol

    So I have maxed out the weapon module and I upgraded the super twice.

    Billy

     
  10. LordShad0wz

    LordShad0wz Well-Known Member

    Nov 19, 2014
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    I got a hold of the devs on twitter. They are working on an update due out on Thursday and they will stop by here tonight to answer this thread after 7pm.

    By the power of twitter! I mean grey skull !

    Billy
     
  11. vblack

    vblack Well-Known Member

    Mar 15, 2009
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    realtech VR
    Canada
    Hi guys, Quantum Revenge dev here, sorry for now all answering the post, looking at it right now.

    First, we've made a FAQ on our web site http://www.realtech-vr.com/qr#faq, we will also explain more about red orbs, how to get them, you need to play it is random and also there is kind of timer.

    Support now : We will release the 1.0.7 (bump from 1.0.3) version this week, this address stage 3.1, fix green transformer boss (being stuck one animation), also the quit game on some circumstance. The power button will also easier to activate, address the score multiplier, and also enable a better crash reporter than the one from iOS.

    I plan to prepare an 'Ask Me Anything' this Friday, so prepare all your questions, I will on this forum, answering your questions. The update will be on App Store by this day.
     
  12. anthony78

    anthony78 Well-Known Member

    Nov 13, 2015
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    Any plans to address the currency balancing? Might get better later on but 3,000 a run makes it difficult to grind to get the better mechs / upgrades. I wasted that 25,000 not knowing enough about upgrades and continues. Not planning to buy IAPs for a game I feel is unbalanced and bug ridden.
     
  13. Bmamba

    Bmamba Well-Known Member

    Dec 10, 2009
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    Game dev
    Canada
    Hi Billy, Sorry About your issues. I m the graphist and designer of the game. I ve forwarded your all your messages to the programmer. We will look into it.
     
  14. Bmamba

    Bmamba Well-Known Member

    Dec 10, 2009
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    Game dev
    Canada
    Thanks for the feedback
     
  15. Bmamba

    Bmamba Well-Known Member

    Dec 10, 2009
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    Game dev
    Canada
    Possible incoming new features...looking for feedback.

    Hi guys.

    So we going to start looking adding new features to the games.

    -First I think the game need some Melee/Shield attack.
    something that close range kill most enemy in one or two hit but eat some of your power bar.

    what do you think of this kind of features?
    would you want this to be linked to an new button or be automatic when an enemy is in close range.?


    -2nd, So this is pretty much still early planning phase. but we are thinking adding a new game mode.

    it would be arena base gameplay, with multiple arena to choose from...
    So you will have a little bit of exploration.(it wont be square arena,think multiple room linked by corridors,
    wall, pillar and such would bring possible cover from enemy shot. I think this could be fun.

    This mode will features the currents roaster of enemy and some new ones
    Oh and of course boss battles...

    The goal of this mode would be to clean the level in the shortest time possible.
    We could also use those arena for a survival mode.

    What do you think about this one?

    Thanks.
     
  16. LordShad0wz

    LordShad0wz Well-Known Member

    Nov 19, 2014
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    I like melee mode except the way you should do it is make it a mode! So let me explain.

    You add a button which will switch from melee to your regular attack. You'd have to add melee weapons of course. So if I want to go melee if I'm surrounded, which actually does happen in 3,1 then I can quickly tap the button and have fun. Then tap it again and switch back and start blasting them.

    Perhaps it can take energy every time you switch as a penalty?

    Also there needs to be a weapon lock button. I sometimes want to keep using a laser. Or if it's a boss I want to keep using the machine gun. I cannot tell you how aggravating it is that I'm forced all of a sudden without my knowledge to switch weapons. I especially do not like the Reito beam. It's terrible. It gets me killed. I'd like a button that will let me lock in the weapon I have if I want.

    I love the idea of an arena mode! That sounds interesting!!

    Please also consider adding two in app purchases. A lot of people will not buy credits or coins. I only did because that's what I do on this site. Hehe. But normally I don't. What people will buy is currency doublers. Can you please put in a credit doubler in app purchase as well as a permanent Continue with restore. I'd purchase both of these. I want to just enjoy the game.

    Billy

     
  17. LordShad0wz

    LordShad0wz Well-Known Member

    Nov 19, 2014
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    Also the drones are bugged.

    Started a new game with Yuu. You start with three drones.

    After you complete the entire first stage and begin the next set of stages the drones disappear.

    If you quit out while playing and restart. The game will pick up where you left off and the drones come back. So it's a bug. There's no reason your drones should evaporate because you win.

    Billy
     
  18. vblack

    vblack Well-Known Member

    Mar 15, 2009
    61
    0
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    realtech VR
    Canada
    Hello
    There are permanent upgrades :

    Module A: Increase Super move Damage (4 steps)
    Module B: Upgrade our primary weapon firepower by 5% (10% 15% 20%)
    Module C: Super move Bar Increase Faster
    Module D: Increase Armor Resistance

    Also Experience Level has a score multiplier, and also the max. power level is based from your experience level (we are currently tweaking this calculation).
     
  19. vblack

    vblack Well-Known Member

    Mar 15, 2009
    61
    0
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    realtech VR
    Canada
    Hello;
    The issue with Stage 3.1 (especially with Boss Fight) has been addressed in update 1.0.7 (In TestFlight and currently in review) Also the enemy pacing has been balanced. The score multiplier is also fixed.

    Yes purchasing a mech is permanent, as well as some module. Drone can be purchased and are one use. Some module like the Shield Overdrive or the full weapons (we are called it Nashwan upgrade, tribute from Xenon 2 game:), is one time upgrade.

    There is also an 'inflation' mechanism that upgrade get costier the more money you have.
     
  20. vblack

    vblack Well-Known Member

    Mar 15, 2009
    61
    0
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    realtech VR
    Canada
    We've changed something again in the drone code, yes they should stay if you complete the game, only they disappear after a game over, or if you change the drone type, this will reset to 1 (For example, if you 3 missiles drones and take a shield drone, you get back to 1 shield drone).

    I will check today, if it OK, if not this will be in the update next week (1.0.8), because we are busy for translating in japanese right now.
     

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