Looks like it's a random thing, that usually shows up around depth 100 and later on occasion. It's a bonus level, featuring tougher versions of the standard enemies.
Yeah, it was the being near the portal when you clear the level part that had be confused. Thanks! Also, any tips on filling the rage meter all the way up to max? I've only triggered Rampage twice in all the time I've been playing, and it looks like the meter fills the fastest when you kill a lot of baddies in succession-- but it's hard to get a streak going when A) the levels are large and B ) there usually aren't that many baddies per floor at first.
Dodging Maybe I missed this in the beginning messages, but how exactly do you dodge? I'm guessing it uses the black button that makes you zoom around over holes, but is dodging something specific that you have to do with that?
Answers to Being a Cajin Ragin "Also, any tips on filling the rage meter all the way up to max? I've only triggered Rampage twice in all the time I've been playing, and it looks like the meter fills the fastest when you kill a lot of baddies in succession." That is correct, though the Smash button is also used to increase rage. Here is what I do. When I fight on a level, I always look for a weapon that increases my Rage percentage (you'll see this attribute in green if it is better). Also, every time you descend a level, your rage percentage goes down, so you always want to be upgrading. Also, the "salesgoat" (if that is what you call that thing) sometimes has great weapons for sale, and if so, look for an increase in rage %. Then, when I get to a new level, I activate smash, followed by the protective bubble, and smash away, and usually hit rage on that level. Also, if you are close to Maxing out rage and complete a level, don't try to find the sinkhole, as that may take time, which decreases your rage level. Instead, jump off the level, and when you land, go into Smash mode, bubble protect, and smash away.
Suggestions Here are some suggestions I have. 1. Save points. When you reach a particular level (say, every 20 levels or so), you should be able to activate a save point. This way, when you die, you don't have to start all the way from the beginning. Yes, you can use 10 doubloons to continue a game, but then, defeating Pete turns into a money grab. There should be some way to start from a particular level. 1a. Save equipment. If there is a particular weapon of choice, you should be able to save that, as well. 2. Fix GameCenter issues. Some achievements appear as completed in the game, and yet, they are only partially completed in GameCenter. 3. Why not have some weapons named after people who post on this forum? I always thought having the names of actual players (after signing some sort of release form) is a great way to generate fan interest.
1 and 1a: While I understand the desire for these features, they would undermine the roguelike aspects of the game. The developers clearly designed the game around the ideas of random weapons/loot and semi-permadeath, and removing those features would change the core of Q. Rampage. 3. That's a cool idea. I personally love the absurdly random, awesomely absurd weapon names the game currently generates.
To the BScotch bros, if you're still out there: I retract my earlier statement-- don't bother nerfing the mega hammer. It's a nice way to skip through the beginning quickly once you're routinely getting into the high-200s, and you can find weapons that're better than it from Grubby sometimes as early as the low 100s if you're lucky. TL;DR the hammer started out feeling like it made the game too easy, but now it makes it more convenient and no less awesome. I was ignorant in my younger days, and now I have learned.
I thought exactly this from the begging but didn't say anything because I figured if everyone else wanted a nerf, I didn't really care that much.
Besides the pure stats, does that over-sized hammer of gratitude have a wider reach than most standard weapons?
Anyone defeated Pete? I just did this (on Level 100), and when you figure out how Pete operates, it is pretty easy to defeat him. I don't want to give anything away but here are some tips: 1. You can dodge on the 1000-meter platform. You can ALSO dodge outside of the platform. 2. Pete's death ray has a limit, so you can always dodge outside of the ray. 3. Be patient. This will take some time. 4. Bubble, hit, and run. And so now, I am taking up the cause. Those who defeated Pete know what I am talking about.
We decided to nerf it SLIGHTLY because of the new game modes, one of which being a race to 500 meters. Having the hammer was a bit too OP in that scenario and felt too much like a pay-to-win scheme. It's a bit smaller and should be more replaceable by depth 70-100 or so. ALSO. We need some help. We got a new version of our engine about 3 minutes ago. The iPhone4 bug was not explicitly addressed in the patch notes, but sometimes this crap just works (as often as it just breaks). So, we need two people to volunteer to help us out. We need one ipod 4g and iphone 4S player. We'll build you the newest version of QR through testflight and then you can let us know if the thing explodes on play as it has been. Any takers? p.s. - we think the iPad1 problem may be a memory issue. We've alerted yoyogames to a few things we think could fix it, but again are bound by our engine. It's a blessing and occasional curse :/
I have a 4S. I haven't set it up for TF, but I can (does that require a second TF account or can I add it to my current one, anyone know?). Edit: Also you guys chose a very poorly written sentence from the TA review to quote in your description. It says the opposite of what I assume they meant to say. Basically it says not to bother downloading the game.
I love this game!!! Well done Devs!!! Also they made it enjoyable without robbing you like most Freemium games do.
WOOOO yeah, just updated that description thing. Badly phrased on their part, and poorly read on our part. A BAD JOB ALL AROUND! In other news, we just downloaded a BIG update to Game Maker: Studio from YoYoGames in hopes that it would solve the iPhone 4S and iPod 4G crashes. Instead, the update completely broke a bunch of things and we are now unable to compile Quadropus Rampage at all. Even after reverting to a previous version of Game Maker, reverting to previous version of the project, and even reinstalling Game Maker entirely, whatever the new update broke is now stuck somehow, and we can't seem to do anything whatsoever. The YoYoGames team is now off for the weekend, which leaves us to flounder as we try to get to the bottom of what their patch just destroyed. We'll keep you posted. Also, we're very seriously thinking about ditching Game Maker and moving over to Unity for future projects. This is insane.
Mastered the Game Wow, what a terrific game. I was completely hooked on this game. Anyway, I just acquired my last trophy in the library (the pen) at 1220 meters, so having accomplished all upgrades and achievements, I have mastered the game. Looking forward to the next update. Also, I don't think I will ever eat Calamari again. Now, that would seem too much like cannabalism. Congrats on a squid-tactic game. frisbee10461