Universal Quadropus Rampage (by Butterscotch Shenanigans)

Discussion in 'iPhone and iPad Games' started by Royce, Jun 14, 2013.

  1. Jazzpha

    Jazzpha Well-Known Member

    Apr 26, 2012
    776
    16
    18
    Looks like it's a random thing, that usually shows up around depth 100 and later on occasion. It's a bonus level, featuring tougher versions of the standard enemies.
     
  2. mkaen

    mkaen Well-Known Member

    Dec 9, 2011
    165
    0
    16
    #182 mkaen, Jun 20, 2013
    Last edited: Jun 21, 2013
    imgrmv
     
  3. Retro Nug

    Retro Nug Well-Known Member

    May 9, 2012
    532
    0
    16
    The Netherworld
    I coined the name Grim Bingo! (unless that what the B-Bros. already coincidentally named it)!

    ;)
     
  4. Jazzpha

    Jazzpha Well-Known Member

    Apr 26, 2012
    776
    16
    18
    Yeah, it was the being near the portal when you clear the level part that had be confused. Thanks!

    Also, any tips on filling the rage meter all the way up to max? I've only triggered Rampage twice in all the time I've been playing, and it looks like the meter fills the fastest when you kill a lot of baddies in succession-- but it's hard to get a streak going when A) the levels are large and B ) there usually aren't that many baddies per floor at first.
     
  5. MeanDinosaur

    MeanDinosaur Member

    Dec 21, 2012
    11
    0
    0
    Dodging

    Maybe I missed this in the beginning messages, but how exactly do you dodge? I'm guessing it uses the black button that makes you zoom around over holes, but is dodging something specific that you have to do with that?
     
  6. Retro Nug

    Retro Nug Well-Known Member

    May 9, 2012
    532
    0
    16
    The Netherworld
    That's the dodge. You can use it to quickly bolt around/away/behind enemies.
     
  7. frisbee10461

    frisbee10461 Well-Known Member

    Feb 16, 2012
    360
    0
    0
    Answers to Being a Cajin Ragin

    "Also, any tips on filling the rage meter all the way up to max? I've only triggered Rampage twice in all the time I've been playing, and it looks like the meter fills the fastest when you kill a lot of baddies in succession."

    That is correct, though the Smash button is also used to increase rage. Here is what I do. When I fight on a level, I always look for a weapon that increases my Rage percentage (you'll see this attribute in green if it is better). Also, every time you descend a level, your rage percentage goes down, so you always want to be upgrading. Also, the "salesgoat" (if that is what you call that thing) sometimes has great weapons for sale, and if so, look for an increase in rage %.

    Then, when I get to a new level, I activate smash, followed by the protective bubble, and smash away, and usually hit rage on that level.

    Also, if you are close to Maxing out rage and complete a level, don't try to find the sinkhole, as that may take time, which decreases your rage level. Instead, jump off the level, and when you land, go into Smash mode, bubble protect, and smash away.
     
  8. frisbee10461

    frisbee10461 Well-Known Member

    Feb 16, 2012
    360
    0
    0
    Suggestions

    Here are some suggestions I have.

    1. Save points. When you reach a particular level (say, every 20 levels or so), you should be able to activate a save point. This way, when you die, you don't have to start all the way from the beginning. Yes, you can use 10 doubloons to continue a game, but then, defeating Pete turns into a money grab. There should be some way to start from a particular level.

    1a. Save equipment. If there is a particular weapon of choice, you should be able to save that, as well.

    2. Fix GameCenter issues. Some achievements appear as completed in the game, and yet, they are only partially completed in GameCenter.

    3. Why not have some weapons named after people who post on this forum? I always thought having the names of actual players (after signing some sort of release form) is a great way to generate fan interest.
     
  9. Guise

    Guise Well-Known Member

    Jul 10, 2009
    2,027
    14
    38
    1 and 1a: While I understand the desire for these features, they would undermine the roguelike aspects of the game. The developers clearly designed the game around the ideas of random weapons/loot and semi-permadeath, and removing those features would change the core of Q. Rampage.

    3. That's a cool idea. I personally love the absurdly random, awesomely absurd weapon names the game currently generates.
     
  10. Jazzpha

    Jazzpha Well-Known Member

    Apr 26, 2012
    776
    16
    18
    To the BScotch bros, if you're still out there: I retract my earlier statement-- don't bother nerfing the mega hammer. It's a nice way to skip through the beginning quickly once you're routinely getting into the high-200s, and you can find weapons that're better than it from Grubby sometimes as early as the low 100s if you're lucky.

    TL;DR the hammer started out feeling like it made the game too easy, but now it makes it more convenient and no less awesome. I was ignorant in my younger days, and now I have learned.
     
  11. Royce

    Royce Well-Known Member

    Mar 22, 2011
    4,240
    180
    63
    I thought exactly this from the begging but didn't say anything because I figured if everyone else wanted a nerf, I didn't really care that much.
     
  12. LordGek

    LordGek Well-Known Member
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Feb 19, 2009
    12,282
    141
    63
    Software QA Engineer
    Saratoga, CA, USA
    Besides the pure stats, does that over-sized hammer of gratitude have a wider reach than most standard weapons?
     
  13. frisbee10461

    frisbee10461 Well-Known Member

    Feb 16, 2012
    360
    0
    0
    Anyone defeated Pete?

    I just did this (on Level 100), and when you figure out how Pete operates, it is pretty easy to defeat him.

    I don't want to give anything away but here are some tips:

    1. You can dodge on the 1000-meter platform. You can ALSO dodge outside of the platform.
    2. Pete's death ray has a limit, so you can always dodge outside of the ray.
    3. Be patient. This will take some time.
    4. Bubble, hit, and run.

    And so now, I am taking up the cause. Those who defeated Pete know what I am talking about.
     
  14. bscotchshenani

    bscotchshenani Well-Known Member

    Feb 26, 2013
    139
    26
    18
    We decided to nerf it SLIGHTLY because of the new game modes, one of which being a race to 500 meters. Having the hammer was a bit too OP in that scenario and felt too much like a pay-to-win scheme. It's a bit smaller and should be more replaceable by depth 70-100 or so.

    ALSO. We need some help. We got a new version of our engine about 3 minutes ago. The iPhone4 bug was not explicitly addressed in the patch notes, but sometimes this crap just works (as often as it just breaks). So, we need two people to volunteer to help us out.

    We need one ipod 4g and iphone 4S player. We'll build you the newest version of QR through testflight and then you can let us know if the thing explodes on play as it has been.

    Any takers?

    p.s. - we think the iPad1 problem may be a memory issue. We've alerted yoyogames to a few things we think could fix it, but again are bound by our engine. It's a blessing and occasional curse :/
     
  15. DannyTheElite

    DannyTheElite Well-Known Member

    Oct 13, 2012
    2,913
    0
    36
    Forum poster
    Area 51
    I'll test iPod 4g
     
  16. LordGek

    LordGek Well-Known Member
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Feb 19, 2009
    12,282
    141
    63
    Software QA Engineer
    Saratoga, CA, USA
    I too am interested and have access to both an iPad 1 and iPod Touch 4.
     
  17. Royce

    Royce Well-Known Member

    Mar 22, 2011
    4,240
    180
    63
    #197 Royce, Jun 21, 2013
    Last edited: Jun 21, 2013
    I have a 4S. I haven't set it up for TF, but I can (does that require a second TF account or can I add it to my current one, anyone know?).

    Edit: Also you guys chose a very poorly written sentence from the TA review to quote in your description. It says the opposite of what I assume they meant to say. Basically it says not to bother downloading the game.
     
  18. jonnyboi51

    jonnyboi51 New Member

    Jun 20, 2013
    3
    0
    0
    I love this game!!! Well done Devs!!! Also they made it enjoyable without robbing you like most Freemium games do.
     
  19. ButterscotchSeth

    ButterscotchSeth Active Member
    Patreon Indie

    Feb 28, 2013
    34
    0
    0
    WOOOO yeah, just updated that description thing. Badly phrased on their part, and poorly read on our part. A BAD JOB ALL AROUND!

    In other news, we just downloaded a BIG update to Game Maker: Studio from YoYoGames in hopes that it would solve the iPhone 4S and iPod 4G crashes. Instead, the update completely broke a bunch of things and we are now unable to compile Quadropus Rampage at all. Even after reverting to a previous version of Game Maker, reverting to previous version of the project, and even reinstalling Game Maker entirely, whatever the new update broke is now stuck somehow, and we can't seem to do anything whatsoever. The YoYoGames team is now off for the weekend, which leaves us to flounder as we try to get to the bottom of what their patch just destroyed.

    We'll keep you posted.

    Also, we're very seriously thinking about ditching Game Maker and moving over to Unity for future projects. This is insane.
     
  20. frisbee10461

    frisbee10461 Well-Known Member

    Feb 16, 2012
    360
    0
    0
    Mastered the Game

    Wow, what a terrific game. I was completely hooked on this game.

    Anyway, I just acquired my last trophy in the library (the pen) at 1220 meters, so having accomplished all upgrades and achievements, I have mastered the game. Looking forward to the next update.

    Also, I don't think I will ever eat Calamari again. Now, that would seem too much like cannabalism.

    Congrats on a squid-tactic game.

    frisbee10461
     

Share This Page