Pylon - ARPG In Development [Quantum Squid Interactive]

Discussion in 'Upcoming iOS Games' started by QuantumSquid, Nov 9, 2012.

  1. QSI_Lucci

    QSI_Lucci Well-Known Member

    Nov 8, 2012
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    Artist/Designer
    Oregon
    Me too!

    We are working hard on finishing up our major features. In-game buff and debuff system specifically, and establishing a strong first-time play experience.
     
  2. QSI_Lucci

    QSI_Lucci Well-Known Member

    Nov 8, 2012
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    Artist/Designer
    Oregon
    Ay TA-ites

    We are getting closer! Currently we are working on

    - Breakable Items. Smash stuff!
    - Camera Effects. Make smashing stuff look cooler!
    - Loot mechanics. Simplifying on one hand, adding a wrinkle on the other.
    - Arena. Timed encounters, similar to a TD with waves of NPCs to fight.
    - Compete against your friends to see who can get to the highest wave.
    - Earn points from the Arena to purchase gear.
    - Enemies. Adjusted hp, speed etc. Now more unique from each other.
    - New item tier, Legendary.
    - New Animations. Casting abilities is cooler!
    - New / Modified Particle Effects.
    - New GUI, New Potion mechanics/effects, Buff / Debuff visual system in place.

    and more!

    Thanks to everyone who has read and responded to our thread, and thanks to TA for allowing us to show our product in production with the community. Cheers!
     
  3. undeadcow

    undeadcow Well-Known Member

    Dec 4, 2010
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    Houston, TX
    How would you define "closer?" Is there a target timeframe for submission?
    The more playable characters the better.
     
  4. QSI_Lucci

    QSI_Lucci Well-Known Member

    Nov 8, 2012
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    Artist/Designer
    Oregon
    At the moment the game is fairly mature. We are prioritizing the feature creep, a backlog full of things that must get done, a wishlist of features (another playable character etc), and general game polish.

    As we currently see it, an early May submission is our anticipated time-frame.

    When we do know the exact date, it will be posted here ASAP!
     
  5. Rusothil

    Rusothil Well-Known Member

    Dec 6, 2011
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    Wahoo! Best news yet!!
     
  6. Edmilan

    Edmilan Well-Known Member

    Dec 2, 2011
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    Can't wait!
     
  7. undeadcow

    undeadcow Well-Known Member

    Dec 4, 2010
    9,486
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    Houston, TX
  8. QSI_Lucci

    QSI_Lucci Well-Known Member

    Nov 8, 2012
    52
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    Artist/Designer
    Oregon
    If anyone has questions or wants to discuss any aspect of the game, I'll be here to answer and comment. Game Design, mechanics, whatever it is that concerns, confuses, excites you etc

    Thanks to undeadcow for the link to our GDC video, enjoy!

    Currently we're attacking our backlog and polishing our environments / adding breakables to all the levels.
     
  9. Drummerboycroy

    Drummerboycroy Well-Known Member

    Apr 2, 2012
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    Clinician
    Maine!
    Perfect! Grad School ends, this baby drops... question of what to do with mountains of free time and money back in my wallet solved!:D

    DBC
     
  10. QSI_Lucci

    QSI_Lucci Well-Known Member

    Nov 8, 2012
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    Artist/Designer
    Oregon
    #110 QSI_Lucci, Mar 29, 2013
    Last edited: Mar 29, 2013
    Grats on grad school and the baby!

    lol we had to look up DBC because none of us knew what it meant. Dime by Comparison? We do want to deliver a solid core-game experience for mobile.
     
  11. Drummerboycroy

    Drummerboycroy Well-Known Member

    Apr 2, 2012
    4,172
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    Clinician
    Maine!
    "This baby" is PYLON!:D;)

    I cannot imagine having child at this precise moment in my life...:eek:;):D

    DBC = Drummerboycroy, 'cuz you know, I'm lazy.:eek:;):D

    As for Grad School? Congratulate me in a month and two days (not that I'm counting;)) if and when I survive...:D

    DBC
     
  12. QSI_Lucci

    QSI_Lucci Well-Known Member

    Nov 8, 2012
    52
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    Artist/Designer
    Oregon
    DBC!!!

    You made my day, thanks for the love <3
     
  13. Edmilan

    Edmilan Well-Known Member

    Dec 2, 2011
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    #113 Edmilan, Mar 30, 2013
    Last edited: Mar 30, 2013
    Can we specialize in ranged like bows? Or is it just melee and magic?
     
  14. QSI_Andrew

    QSI_Andrew Member

    Nov 9, 2012
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    Right now there are no bows or other such ranged weapons in the game. They might be something we can add in a future patch (and certainly it has been discussed amongst the team), but for right now we have swords, maces, staves, and wands.

    That being said, there are abilities in the dex and int trees that provide a number of ranged options.
     
  15. QSI_Lucci

    QSI_Lucci Well-Known Member

    Nov 8, 2012
    52
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    Artist/Designer
    Oregon
    Hey there you!

    For those with higher end devices, you will be happy to know we have added real-time shadows! We've also been optimizing for older devices, namely the iPad 1 and 4th gen iTouch / iPhones.

    We've finished a polish and detail passes on all the levels, and added breakables objects to each one. The wonderful music of Ryan Eston Paul has also been implemented and we are in the process of finishing up SFX.

    Additionally, we've added more armor sets and we're currently addressing bugs, tutorials and an overall quality pass of game design in preparation for release.

    Also, its sunny outside :D
     
  16. Sounds like its close to bein done can't wait for this game...
     
  17. saansilt

    saansilt 👮 Spam Police 🚓

    Mar 23, 2013
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    The dinomen look awesome. Can we fight them? As them?
     
  18. QSI_Lucci

    QSI_Lucci Well-Known Member

    Nov 8, 2012
    52
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    Artist/Designer
    Oregon
    Thanks saansilt, glad you like them! No you can't fight as the dino dudes, although that is a hilarious and awesome idea. You definitely have to fight 'em.
     
  19. saansilt

    saansilt 👮 Spam Police 🚓

    Mar 23, 2013
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    Ok. Still cool.
    I can barely contain my excitement.
    One more question, multiple charecters avalible or no?
    How did I miss this?
     
  20. QSI_Andrew

    QSI_Andrew Member

    Nov 9, 2012
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    Currently there is only one playable character. We may or may not add another one in the future, but expect there to be just the one character at launch.
     

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