@Xexist: In my experience, the present usually nets you one of the first five dragons: #001, #005, #009, #013, or #017. I remember asking someone with an Orochi once if they knew whether I'd be able to get one thru the trade and was told you only get the starters. I never looked much into it afterwards.
@Xexist: If you search the thread you'll find several great explanations. If you still aren't clear after that I'd be happy to explain it again.
OKay I think Ive got the gist of it. So.. now the weekend dungeons, whats the point? What kinda materials can I expect to drop in them, same as pretty much all the other dungeons?
@Xexist: weekend dungeons are for earning money. There are only red, blue and green monsters that only drop chests of money, according to the level of difficulty of the one you choose. Taking a day to just grind the weekend dungeons is the easiest way to earn your cash; if you spend both days nonstop at it you could probably earn enough money for your entire week's leveling and evolving.
At the level Im at I have enough to last me a week or two already lol. I sold something for 150k (probably shouldnt have, it was probably something I will want later lol) so the 200k I have now will last me the week most likely Is the XP still good in weekend dungeon? When you get to endgame type dungeons much much gold do you get for selling things? Im just asking anything that pops into my head. Might help other new people anyways
God damn it! Six more times blizzard dragon dungeon again, but nothing dropped, even the lil' blue dragon!!where is double drop rate? Hey Gungho! You change too much in US version right now ! We need 1/2 stam! We need double drop rate! Shame on your behavior right now!!!
How do I get through the Master weekend dungeon? My team only has 6-7k hp. Also, I tried running dungeons using my 2x Lilith combo but I was unable to trigger their ability on the first round. I would move a single gem to force a turn but her ability timer never went down. I would let a monster beat on me over and over and over but nothing happened with her turn timer. Do I have to match gems for a turn to be complete?
Yes, you have match at least 3 orbs for any skill to cool down. As for the Weekend Dungeon, my advise is to use a pure color 4x team to brute force it. Make sure the combined ATK of your team is over 2500, and you have at least one monster with orb-changing skill. The only hard part is the final boss fight. Save your orb-changing skill for then, and with a good combo you should be able to kill 2 of the 3 bosses. When there is only one left, that should be easy. If you feel your team is not ready enough, level up first, don't waste your stamina
I'm definitely seeing the downside to starting with a god-monster. Don't get me wrong. I'm absolutely no complaining. But it does have it's difficulties. the 20-cost is prohibitive until rank 20-22, I think. Then it starts to get better. And leveling them is a slow process. Another one of my pulls is a toytops. Can anyone tell me what it evolves into? I'd like to know before I go crazy leveling it up. Having no skill seems a little rough.
how can you get the1/2 stam? I didn't get it since I was not live in us? More than*2 drop rate? which dungeon?
Toy tops is a good monster in the begin stage. Level it up and envolve it. The boost skill is changing water orbs to heart. Quiet a powerful skill, isn't it?
I've been through the expert level blizzard dragon dungeon numerous times in the past 24 hours (and without using even one magic stone or any God monsters), and sadly I did not get Niflheim (that's the name of the blizzard dragon) either. The team I used was Alrune as my lead, then Ancient Dragon Knight, Dragon Knight, Sylph, and Flower Chimera in my team. The helper I chose was using Cu Chulainn the Green Spearman. Here was my stradegy. I started planning the fight against Niflheim while faci off against the two Mermaids and the Siren. I took out the mermaids first, and then waited until I built up plenty of fire and heal orbs. I also made sure that my two dragon knights, the green spearman, Sylph, and Flower Chimera each had their ability primed. Without using their abilities, I continued stalling during the fight against the siren until I had enough wood prbs to take her down without wasting any fire or heal orbs. In the first round against Niflheim, I used Flower Chimera right off the back to deal damage usingg its ability. Then, I used one of my dragon knights and the green spearman to change nearly all of the orbs I had into wood prbs. Then I just let loose against the dragon. At that point, I continued building up fire orbs as I used more wood orbs I got to attack Niflheim, en used my secpnd dragon knight to change all the fire orbs to wood and hit him hard again, making sure that at least 10 turns would pass without me worrying about losing, because one hit from the dragon would deplete all of my health. As Niflheim was one turn away from attacking, I used Sylph to negate all water damage for three turns. I attacked, Niflheim attacked and did nothing, and I continued my stradegy. By the time my two dragon knights and the green spearman had recharged their abilities, Niflheim was down to about 30% of his health. At that point, I simply made sure that I had a lot of fire and heal orbs, used the abilities to make them all wood orbs, and Niflheim went down hard. I'm going to wait until the drop rate increases and then try again. I have one magic stone thanks to me clearing the Ice Maze technical dungeon.