My main impression walking away from the game is that it is definitely more streamlined than the other game, but at the same time that makes it feel worse. There's an example that I feel is an analogy for the entire game - you used to be able to tap on the tools that pop out of your buildings. I made it a mini-game to tap them before they hit the ground. In both games the functionality remains the same - the tools get auto collected regardless of your input. In this sequel, the tools are auto-collected as soon as they hit the ground. The game is more streamlined, but it's missing that tiny character and playfulness of the original and feels worse off for it. I feel the same can be said for the entire thing - it's a much better game but a (marginally) worse experience. That said, mine (and I'm sure most of your) memories of the first game are misinformed because by late-game, yes, you never needed to worry about money or income or anything of the sort. After a few hours in the original Puzzle Craft, resources mean nothing and you can play whatever style of game you want. At the start you still had the same issues. I feel this game is better balanced (and perhaps slightly balanced away from the player) but nevertheless remains playable and enjoyable. I played and replayed the original Puzzle Craft several times and it IS great to see this make a come back. One big feature which may be confusing you guys is this - you have to optimize. Seriously. By the end of the second town, you have to go into the farming game with a clear purpose in mind and choose the resources that will help you reach that goal. For example, it takes six Oak trees to make a plank. It takes TEN birch trees. And if I remember correctly, it took even more before I researched the birch trees. If you want to have the best results, you can't just start a year with "whatever". And it's no accident that I used wood as an example - if you're strapped for cash, wood is a great resource to collect and sell. Optimizing for wood with Oak trees and going on a wood-centric run, I can make enough planks to pay for the run and 50% of the second. (which works out to be 10+ planks in one run, with a Well to extend the harvest time). Long story short: optimize, get wood, sell wood. It only gets better.