Hello folks, Im stoked to announce the upcoming release of PureSkate 2! We've been VERY hard at work on this title for well over 2 years. Its been a labor of love, and I couldnt be more pleased about its impending release. iPhone 6 App Preview: Subscribe to the TouchArcade YouTube channel Release Date: January 2015 (aka SOON, its in review now) Platforms: iPhone 5+ (iPad coming soon), iOS 8.0+ Price: $1.99 USD PureSkate 2 is a player-based iOS skateboarding game. It differentiates itself from the current handful of very successful and awesome iOS skate games (ie True Skate and TouchGrind Skate 2) in that there is actually a real skater player you control using intuitive touch based mechanics. It is based on the same and very much loved PureSkate released for iOS in September 2011, with many enhancements and improvements. Much like the first, PureSkate 2 is somewhat a niche game, targeted at folks that like skateboarding games (ie your mom probably wont like it), however we believe the gameplay has been improved significantly in terms of FUN factor, and what is possible from a mobile skate game. iTunes text and screenshots below: The most fun and immersive skateboarding game ever. When you play PureSkate 2, *you* are the skater, using your fingers and your device to catch air and perform tricks you never thought possible. Watch and feel as your skater reacts to each and every push, ollie, bump, tilt, and grind you perform. Note: Recommended on iPhone 5 and higher. Features: - Intuitive touch controls - Free form flips and shuvs, grinds and slides, grabs, manuals, ollies, and nollies in combinations limited only by your imagination - Skater that responds to your control - Completely free roam world - Many replayable missions - Skate, build up your skills, skate bigger - Custom Decks and Boards (additional skaters coming soon!) PureSkate 2 comes with one unlockable Skate Park for in-game Bucks you earn by skating and beating missions. Future skate parks, decks, wheels, skaters, and skill points are all unlockable via in-game Bucks. An unlimited number of in-game Bucks can be earned by skating and beating missions, or you can optionally accelerate your progress with In-App Purchases. *INTRODUCTORY PRICE* Price will go up as new levels and content is released. Feedback or questions of any kind is always appreciated! We'll post again with some codes once its out. Thanks! Bob @orbilabs
We're definitely planning on making it universal. The original PureSkate benefited hugely from the increased screen real estate, so its a super high priority to get an iPad version out there. Hopefully within the next few months it will be ready.
Ha, indeed! A very astute opinion, we definitely focused on gameplay. It would be rather helpful to us to be explicit, could you comment what specifically is fugly - the scenery, the character, the UI, etc.? I think I know, but would love it spelled out for us. Thanks for the comment!!
Wow, that looks like something that would come out 4 years ago Hope the gameplay is good, because graphically...horrid
I think this looks pretty cool. I've played the other big skateboard sims, but I think the concept for this is really cool since it appears to have the control of those games but more of a Tony Hawk style gameplay. Maybe? I don't know. I guess I'll have to try it and find out!
In response to: colorsound Thanks for the comment, it is very much appreciated - we can't disagree with you, and only wished we had the budget/talent to do the high level of graphics that are expected these days. The meat is really in the gameplay, and we believe it can stand alone and provide a good experience for those with a hankering for a modern day THPS. Having said that we did put an emphasis on the player graphics to hit a reasonable stride between "real" and "cartoony" or even 8-bit. Hopefully we didn't miss that mark too much, and do recognize the levels fall flat in spots. If you feel even this is crazy talk, please let us know!
We definitely developed PureSkate 2 as a mix between THPS (tony hawk pro skater) and modern day touch controls, scoring schemes, and eventually multi-player. It will be an evolution and there is lots on the books, so we're excited to see where it is driven and pushed to based on feedback after its release.