Universal Punch Quest - (by Rocketcat Games)

Discussion in 'iPhone and iPad Games' started by Echoseven, Oct 24, 2012.

  1. Madgarden

    Madgarden Well-Known Member

    Mar 10, 2009
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    Galactic Game Creation Overlord
    Kitchener, ON
    Planning to add such things in an attract mode on the main title screen.

    Very likely!
     
  2. Joshnsuch

    Joshnsuch Well-Known Member

    Sep 29, 2009
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    Louisville
    EDIT: Just saw you picked the question MadGarden, haha you're quick.
     
  3. the_log_ride

    the_log_ride Member

    Oct 27, 2012
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    Same here but instead of getting my score switched out with a lower one, GC just wipes my score and max combo from their list. MadGarden has been really receptive, though. I just hope this issue can be resolved for us.
     
  4. grits

    grits Well-Known Member

    May 28, 2012
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    I have not seen the matrix yetÂ… So far I'm pretty low on the scoreboards, not sure what I'm missing but still playing.
     
  5. Madgarden

    Madgarden Well-Known Member

    Mar 10, 2009
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    Galactic Game Creation Overlord
    Kitchener, ON
    One of the keys, I think, is to make sure you don't ignore the seemingly less dangerous floating enemies like bats and squids. They often poke you, you shrug it off and keep punching, but it adds up quick to cut your run short.

    Also, plan ahead when you see a spike ledge with enemies around, so you don't get wedged up against it.
     
  6. BrushMyNoseOff

    BrushMyNoseOff Well-Known Member

    Jan 3, 2009
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    Coach / Photographer
    NYC
    I have not connected my device to iTunes nor did I mess around with any settings. I normally launched the app and started a game, then right away noticed my character's appearance was defaulted, among all the other things. Wish I could provide some more info, but that's really all there was to it.
     
  7. Blackharon

    Blackharon Well-Known Member

    Mar 15, 2010
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    Game Designer for Ludia
    Canada
    Its the magic casters (especially the glowy hands ones) that do me in, almost exclusively. Any tips or just 'play better'.
     
  8. Madgarden

    Madgarden Well-Known Member

    Mar 10, 2009
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    Galactic Game Creation Overlord
    Kitchener, ON
    #528 Madgarden, Oct 29, 2012
    Last edited: Oct 29, 2012
    OK thanks... well that's suspect enough, sounds like a corrupted/altered file. Will look into it.

    Also, if you lost a lot of punchos, email support from the options screen and we'll take care of you.

    Blackharon... jump early, dash over top of them, SLAM PUNCH.
     
  9. Jordanrracer

    Jordanrracer Well-Known Member

    Feb 16, 2009
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    Currently -Nothing-
    New York
    About the skull boss, when do I know when to uppercut him and punch his chin upwards? Sometimes I try and i get hurt with nothing happening.

    Also, can you add more "egg" levels? The two bee and dinosaur levels can get boring after playing them over and over again xD.
     
  10. bababewey

    bababewey Well-Known Member

    Jun 8, 2012
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    I feel a spelunky(xbla game) kind of vibe from punch quest. That's a very good thing.
     
  11. Ben!

    Ben! Well-Known Member

    Aug 31, 2009
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    Chicago, IL
    I haven't read every page of this thread, but I think I found a weird Easter egg and I'm not sure whether or not it's common:

    When I started one game that were a ton of UFOs in the background and I didn't know what was going on. Once I got to the second section they disappeared. I've only gotten this once and I have no idea whether I did anything to make it happen.
     
  12. Madgarden

    Madgarden Well-Known Member

    Mar 10, 2009
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    Galactic Game Creation Overlord
    Kitchener, ON
    Jordanrracer, you have to make sure you land a SOLID punch on the skull. That means you get in deep and nail him for maximum power, rather than a sort of grazing hit. You can tell the different between a SOLID hit and a GRAZE hit by the colour of the flash when your punch lands... the solid hits are red, the grazes are yellow. So, likely if you land a grazing hit on the skeleton it you'll be floating there by his choppers and he'll bite you. :)

    And yeah, we have plans for more eggs, not to worry.
     
  13. thetrackt

    thetrackt Well-Known Member

    Nov 3, 2011
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    This may have all been covered in here before.

    Great game, wonderful game, bad UI. Unsure on how to activate superpowers one + two. Not sure if it's automatic of if you need to hit one of those tiny little squares at the bottom to activate them? Also not sure if The gold silver or bronze punchos mean anything at the top As it seems they change color randomly? There's not really any indicators, of anything pertaining to the user interface.

    Like I get it, it's a unique endless runner with some really really cool Ideas but there's no Communication between what is happening on screen and what the user needs to do. This post is not really a complaint because this game is addicting as hell and fun.

    But truly, I'm usually pretty good with interfaces and I don't understand the systems that are in place in this game, any enlightenment is appreciated.
     
  14. Jazzpha

    Jazzpha Well-Known Member

    Apr 26, 2012
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    As far as the power-ups go, the first and second powerups are passive and are automatically activated as soon as their section of the lower bar fills up. If the bar dips back down below the threshold (energy lost due to blocking a hit) the power doesn't function until the meter fills back up the required amount.

    For the third tier (the super), it activates as soon as the bar is completely full, at which point it begins to drain until the super stops when the third segment is empty.
     
  15. Teh_Ninja

    Teh_Ninja Well-Known Member

    Mar 12, 2010
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    Waiter at Chili's
    Dallas
    Like he said. The only thing you have to tap are the two icons (the uppercut and dash punch) in the bottom left and right.

    About the coins: Each coin color (I believe) is tied to a different value. And the coin counter in the top right displays the last color coin you collected.
     
  16. Kepa

    Kepa Well-Known Member

    May 16, 2009
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    Thanks!

    thetrackt: Thanks for input. If I was to do it all over (or maybe in a followup game), I'd take stuff out of the menu and put it into the rest of the game. Example: What if you found different supermoves in the dungeon itself, and equipped them in the game instead of in a menu.

    Ben: We want to put in more super rare easter eggs like that!
     
  17. BrushMyNoseOff

    BrushMyNoseOff Well-Known Member

    Jan 3, 2009
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    Coach / Photographer
    NYC
    Thanks, unfortunately I don't remember how much Punchos I had - I'm more bummed about my gnome level which was around 40, but it's fine, at least I wasn't at 99!

    One thing I just recalled: my device battery died during play once, would that be a reason maybe?

    Cheers!
     
  18. Madgarden

    Madgarden Well-Known Member

    Mar 10, 2009
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    Galactic Game Creation Overlord
    Kitchener, ON
    Hard to say for sure, I suppose a partial save of your settings would cause that, but I don't know if this is typical behaviour for iDevices.
     
  19. WooHooII

    WooHooII Well-Known Member

    Aug 14, 2009
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    I've just reached the sixth gnome
    (or the fifth, plus one artsy metaphor)
    , and I have to say that while I have grown to expect strange things from this game, learning about
    marine biology
    from a gnome still took me by surprise. Especially since it's actually a logical progression from previous gnomes, under certain definitions of "logic."

    The fifth gnome rewarded me with Narwhal Goblin Ears of SPARKLING, in case anyone was wondering.
     
  20. sink_or_swim

    sink_or_swim Well-Known Member

    Feb 4, 2012
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    Germany
    Couldn't agree more with this.
     

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