Universal Punch Quest - (by Rocketcat Games)

Discussion in 'iPhone and iPad Games' started by Echoseven, Oct 24, 2012.

  1. squashy

    squashy Well-Known Member

    Jan 21, 2013
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    The Garden of Sinners
    Any chance you can suggest this to the dev team Madgarden? :D
     
  2. Madgarden

    Madgarden Well-Known Member

    Mar 10, 2009
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    Galactic Game Creation Overlord
    Kitchener, ON
    #2082 Madgarden, Jan 24, 2013
    Last edited: Jan 24, 2013
    Madgarden is the dev team. And yeah, one thing I was thinking to do was at least save your wardrobe preferences separately between the girl/guy. Otherwise, would have to add a separate wardrobe picker screen, though I suppose that's not a big deal really. Just another button, and another screen.
     
  3. squashy

    squashy Well-Known Member

    Jan 21, 2013
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    The Garden of Sinners
    Cool :D I suppose you, the user of Madgarden account, are one person though? Since you often refer to yourself as "I", and I saw somebody with the nickname "Mrs.Madgarden", so you guys probably don't share the account.

    Can somebody tell me if the Trademark Hat upgrade can be turned on/off? I'm considering buying it as it might be handy, but everybody loves to experience randomness at one point or another.
     
  4. Madgarden

    Madgarden Well-Known Member

    Mar 10, 2009
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    Galactic Game Creation Overlord
    Kitchener, ON
    Yes, Madgarden is one user, and Mrs. Madgarden is that user's wife. ;) There's nobody else here at Madgarden World HQ.

    And yes, all you need to do to turn that feature off is to make sure you don't currently have a hat equipped.
     
  5. XcomboX

    XcomboX Well-Known Member

    Nov 4, 2012
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    Take care of dogs & kick ass at games!
    Can someone explain to me how the combos work exactly?
    Cause sometimes I'll have a bunch of time in between hits before my combo ends and other times its end really quick.
     
  6. Madgarden

    Madgarden Well-Known Member

    Mar 10, 2009
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    Galactic Game Creation Overlord
    Kitchener, ON
    When you hit something, it sets a minimum combo timer of about 1 1/4 seconds. As long as there is a KO'ed body on the screen, the combo continues. When enemies fall off the screen, zombies explode, or vases get smashed etc., those objects are no longer "live" in the combo... and then once the combo timer hits 0, the combo is over.
     
  7. squashy

    squashy Well-Known Member

    Jan 21, 2013
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    The Garden of Sinners
    #2087 squashy, Jan 24, 2013
    Last edited: Jan 24, 2013
    So in a nutshell, to keep combos you have to let at least 1 enemy alive on screen right?

    *facewall* oh, right........

    Anyone tried Big Dash + Shield Buster + Drillin Punch? Feel like a freakin rocket! :D
     
  8. Madgarden

    Madgarden Well-Known Member

    Mar 10, 2009
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    Galactic Game Creation Overlord
    Kitchener, ON
    You have to have at least one *KO'ed* enemy on screen... flying body. Active enemies that can still attack don't keep the combo alive (though the combo timer still applies when hitting them).
     
  9. XcomboX

    XcomboX Well-Known Member

    Nov 4, 2012
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    Take care of dogs & kick ass at games!
    Gotcha! Thank you wth much sir!
    What about torches? What about if their still on the screen? I juggle bats and torches a lot.
     
  10. squashy

    squashy Well-Known Member

    Jan 21, 2013
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    hmm, then I should use uppercuts to kill those bats so they'll take longer to fall down, buying me more time *insert strategist's smirk*
     
  11. Madgarden

    Madgarden Well-Known Member

    Mar 10, 2009
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    Galactic Game Creation Overlord
    Kitchener, ON
    Torches, sacks, chests, vases all count, and yeah lobbing them is a good strategy.
     
  12. mdp7310

    mdp7310 Member

    Dec 15, 2012
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    Just got the update on itunes
     
  13. XcomboX

    XcomboX Well-Known Member

    Nov 4, 2012
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    Take care of dogs & kick ass at games!
    Aw great, gave away one of my strategies,
    The best in the world tip nĂºmero UNO everyone.
    You won't get anymore. hahaha
     
  14. Aye-Beast

    Aye-Beast Member

    Dec 21, 2012
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    I thought lobbing the bats/skulls was a given for combo continuation.

    I asked this earlier but it was ignored ;-;
    Madgarden/Kepa,
    Would a video or some images of the hitboxes and hurt boxes be possible? I'm specifically interested in main character, the gnome(egg), the bees, skull squids and death hand wraiths.
     
  15. Mrs.Madgarden

    Mrs.Madgarden Well-Known Member

    Apr 6, 2010
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    SAHM and admin. work for Madgarden
    Kitchener, Ontario
    that would be cheating! :eek:
     
  16. TobyDutch

    TobyDutch Member

    Jan 21, 2013
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    Does Discocut apply to skull squids?
     
  17. LCDDreams

    LCDDreams Well-Known Member

    Jul 11, 2011
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    Game Designer
    San Jose, CA
    Yes - I know because when I'm not using it I always get zapped by the lightning squids when uppercutting them (and almost never get hurt when I do use the skill).
     
  18. squashy

    squashy Well-Known Member

    Jan 21, 2013
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    The Garden of Sinners
    No, that's called exploration ;) but I do agree that Beast was asking for a bit too much.

    About the Disco, I wonder if Discocut is more powerful with Discodunk? Planning to get myself a belt, but dunno if I should go for my fav Shield Buster or Discodunk to go with Discocut...
     
  19. Captain Murphie

    Captain Murphie Active Member

    Jan 7, 2013
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    Geel, Belgium
    #2099 Captain Murphie, Jan 25, 2013
    Last edited: Jan 25, 2013
    Before shieldbuster as a belt is available you'll have to buy 4 other belts. You can choose from 5, discodunk is among them try the combination if you don't like it save some more and buy the shieldbuster belt..
     
  20. TobyDutch

    TobyDutch Member

    Jan 21, 2013
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    Right now I have about 60k punchos, I get about 400 punchos per run.
    Should I purchase discocut or should I save my punchos for an ultrahat?
    Also, how much punchos do you accumulate per run, and what is your loadout on powers?
     

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