Madgarden is the dev team. And yeah, one thing I was thinking to do was at least save your wardrobe preferences separately between the girl/guy. Otherwise, would have to add a separate wardrobe picker screen, though I suppose that's not a big deal really. Just another button, and another screen.
Cool I suppose you, the user of Madgarden account, are one person though? Since you often refer to yourself as "I", and I saw somebody with the nickname "Mrs.Madgarden", so you guys probably don't share the account. Can somebody tell me if the Trademark Hat upgrade can be turned on/off? I'm considering buying it as it might be handy, but everybody loves to experience randomness at one point or another.
Yes, Madgarden is one user, and Mrs. Madgarden is that user's wife. There's nobody else here at Madgarden World HQ. And yes, all you need to do to turn that feature off is to make sure you don't currently have a hat equipped.
Can someone explain to me how the combos work exactly? Cause sometimes I'll have a bunch of time in between hits before my combo ends and other times its end really quick.
When you hit something, it sets a minimum combo timer of about 1 1/4 seconds. As long as there is a KO'ed body on the screen, the combo continues. When enemies fall off the screen, zombies explode, or vases get smashed etc., those objects are no longer "live" in the combo... and then once the combo timer hits 0, the combo is over.
So in a nutshell, to keep combos you have to let at least 1 enemy alive on screen right? *facewall* oh, right........ Anyone tried Big Dash + Shield Buster + Drillin Punch? Feel like a freakin rocket!
You have to have at least one *KO'ed* enemy on screen... flying body. Active enemies that can still attack don't keep the combo alive (though the combo timer still applies when hitting them).
Gotcha! Thank you wth much sir! What about torches? What about if their still on the screen? I juggle bats and torches a lot.
hmm, then I should use uppercuts to kill those bats so they'll take longer to fall down, buying me more time *insert strategist's smirk*
Aw great, gave away one of my strategies, The best in the world tip nĂºmero UNO everyone. You won't get anymore. hahaha
I thought lobbing the bats/skulls was a given for combo continuation. I asked this earlier but it was ignored ;-; Madgarden/Kepa, Would a video or some images of the hitboxes and hurt boxes be possible? I'm specifically interested in main character, the gnome(egg), the bees, skull squids and death hand wraiths.
Yes - I know because when I'm not using it I always get zapped by the lightning squids when uppercutting them (and almost never get hurt when I do use the skill).
No, that's called exploration but I do agree that Beast was asking for a bit too much. About the Disco, I wonder if Discocut is more powerful with Discodunk? Planning to get myself a belt, but dunno if I should go for my fav Shield Buster or Discodunk to go with Discocut...
Before shieldbuster as a belt is available you'll have to buy 4 other belts. You can choose from 5, discodunk is among them try the combination if you don't like it save some more and buy the shieldbuster belt..
Right now I have about 60k punchos, I get about 400 punchos per run. Should I purchase discocut or should I save my punchos for an ultrahat? Also, how much punchos do you accumulate per run, and what is your loadout on powers?