Universal Punch Club (by tinyBuild LLC)

Discussion in 'iPhone and iPad Games' started by metalcasket, Jan 13, 2016.

  1. H4nd0fg0d

    H4nd0fg0d Well-Known Member

    Mar 30, 2010
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    #201 H4nd0fg0d, Jan 19, 2016
    Last edited: Jan 19, 2016
    Def worth asking price. I've paid upwards of $5 for complete garbage, this is a great lil game. As I've said before, my 8 shot lattes cost me more than most games. And that's on the daily my friend.
     
  2. gmattergames

    gmattergames Well-Known Member

    Mar 1, 2013
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    I've seen post indicating AGI is ultimately the most effective build due to balance of the damage cost efficiency model. I tend to agree, it becomes clear when your STR build encounters a heavily AGI focused opponent. On the other hand, an exclusively focused AGI build seems significantly harder to start and is painfully ineffective early on. Anyone have similar experience, or am I imagining it?
     
  3. HeroComa

    HeroComa Well-Known Member

    Jul 13, 2009
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    Long Beach, California
    At this point maining agility to get the cobra strike and seconding strength is the only way to proceed.
    Also getting 13 on all attributes is your only hope to even surviving until the end.
     
  4. H4nd0fg0d

    H4nd0fg0d Well-Known Member

    Mar 30, 2010
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    Exactly the build I've been working. At first had agility, stamina, strength. Each subsequent area halving the last. Agility 14, stamina 7, strength 3-4. Now I've swapped stamina for strength. Prioritizing strength over stamina. As stamina is geared toward taking punches, having high agility doesn't get you hit and strength just adds to your agility based strikes. I'm back at it. Time consuming game.
     
  5. trystero

    trystero Well-Known Member

    Aug 11, 2009
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    I had my reservations after reading comments in this thread, but I find the game painfully compelling.

    One fight away from the red underground fights. They just pay so well. Struggling more with the grind of the "legal" rookie league.
     
  6. mcarthon

    mcarthon Well-Known Member

    Feb 21, 2009
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    Th game is ok I guess my expectations were too much. A boxing sim seems like a dream game for me but it was just way too shallow. i thought I would be playing this game for weeks, instead of just 2 days and that's only because my game glitched first time and I had to start over. But whose to say some updates and more content won't do that so still holding on to hope.
     
  7. cooltea

    cooltea Well-Known Member
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    Jan 19, 2011
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    #207 cooltea, Jan 19, 2016
    Last edited: Jan 20, 2016
    Finished the game: impressions

    Took me some time but I have finished the game and am ready to post impressions. Feel free to ask if you have questions.Punch Club is a fight sim-game: you manage a fighter through his own personal quest. There is a tongue-in-cheek story
    that does not end: the "to be continued" at the end of the game as of this date is a little frustrating...
    Overall the game is fun and the system is simple and fulfilling... for a while! As others have mentioned, the latter half of the game is grindy. Worth the price nevertheless.

    This game does not have cloud save.
    EDIT: there is also no "New game +" after you've finished the game.

    At the end of the game I had the following stats : 268 days, STR 3 AGI 27 STA 12 (at that point, the last few fights were easy,
    I was mainly grinding because I had read there was a bug with the movies so I only kept fighting until the 4th out of 6th fights and took the prize.
    ).


    The start of the game explains the system pretty well:
    - you have three stats Strength, Agility and Stamina which are increased through training
    - fights are automated: the skills you choose at the beginning of each round determines how your character behaves during the round- fighting net you skill points that you use to unlock skills organized in a tree.


    The game has different phases where you grind for different "currencies" (money then stars).


    My gripes:
    - could not unlock the whole story: it seems some events cannot be triggered past a certain point in the game
    - some bugs here and there (skill points not being updated, character blocked on the city map, the "Slave of the wind" skill not blocking my getting to AGI 12...)
     
  8. cooltea

    cooltea Well-Known Member
    Patreon Bronze

    Jan 19, 2011
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    #208 cooltea, Jan 19, 2016
    Last edited: Jan 19, 2016
    A few tips

    For those complaining about balance at the start of the game:

    I have not tried anything but the Agility build for now so I don't know: the first few fights were rather easy. At some point you work out a routine: mine was training as much as I could but spare a little energy, a few bucks or have a frozen pizza in the fridge and then deliver pizza until I have enough money to prepare one or two days before my next fight. Things do get easier when ultimate fights pay enough
    and/or Roy is unlocked allowing you to chill with him (saved my ass once: chilling with Roy fills the "hunger" bar as well as the "energy" bar).


    If you save money for the training equipments know that at first you will have to go back to the gym: the character gets tired of using only one equipment and you will have to switch. So you'll need at least 2 more in your garage (for a total of 3 since you have the mat to do push-ups) to be able to last for some time switching between the 3 equipments.


    Winning a fight makes you happy so train even if unhappy and pray that your next fight is easy (bar fights and ultimate fights seem random so you might have a chance there, if you have money to spare you also have spars).


    For the Agility build: focus on having at most one attack skill at the beginning as you will run out of energy quick if you put too many attack moves.
    For a while I only had Karate High Kick, Backlash and Wind Flow Dodge.
    Building up Stamina compensates this but it slightly affects precision negatively. I think this advice is also for people complaining that they have high stats but lose against lower stats fighters: the choice in skills is rather important. I kept the STR low especially so that moves cost 2 to 4 energy at most.
     
  9. cooltea

    cooltea Well-Known Member
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    Jan 19, 2011
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    Did not reproduce that bug on iPhone 6s iOS 9.2
     
  10. H4nd0fg0d

    H4nd0fg0d Well-Known Member

    Mar 30, 2010
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    Hmm, I'm well past all that. Only ever ate the pizza once and delivered pizza once. Construction job and meat was a way more efficient payoff for me. Have you read all posts?
     
  11. gmattergames

    gmattergames Well-Known Member

    Mar 1, 2013
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    This is not a complaint, but an observation: I don't understand the logic behind the notion that my accuracy declines because I've become stronger or more fit. If I have a 75% chance to hit with an agility of X, why would that accuracy level go down when other attributes increase and agility remains constant. If my observation is accurate and this is truly the case, then I can see why so many are confused and frustrated that training your fighter for improvement yields the opposite of the intended (logical) effect.

    Someone tell me I've got it wrong.
     
  12. cooltea

    cooltea Well-Known Member
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    Jan 19, 2011
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    #212 cooltea, Jan 20, 2016
    Last edited: Jan 20, 2016
    I've tried! I have no real advice for the end game, it was rather straightforward.

    Still, I have not compared the efficiency of both jobs. I just found it more practical to have both food and job at the same place (saved travelling time/money). Also, construction work increases Strength which I've avoided.
     
  13. cooltea

    cooltea Well-Known Member
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    Jan 19, 2011
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    #213 cooltea, Jan 20, 2016
    Last edited: Jan 20, 2016
    First : I saw precision go from 1.9 to 1.8 when having AGI 21-22 and STA increase from 10 to 11 or so: the impact is small.

    Second, I see it this way: some criteria (energy regen, accuracy, armorÂ… those are shown on your profile screen) are a combination of the base skills, some having positive, others negative impacts. It's comparable to how increasing strength for an agility build will have a negative impact during fights because of the energy cost of the moves.
     
  14. H4nd0fg0d

    H4nd0fg0d Well-Known Member

    Mar 30, 2010
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    Later in the game, I believe an overall strong build is best. I think that having higher strength requires having higher stamina to counter the extra energy consumed. An overall strong build is virtually impossible early on. Later, when money becomes a non issue it is achievable. I could be wrong in my assessment, but it seems to work.
     
  15. tinyBuild

    tinyBuild Well-Known Member

    Mar 23, 2011
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    Good news everyone! Next week we will be pushing out an update that makes the game much more balanced. Stay tuned!
     
  16. Gwarmaxx

    Gwarmaxx Well-Known Member

    Feb 2, 2010
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    NCC 1701
    will be included the scaling issue with 4S devices?
     
  17. tinyBuild

    tinyBuild Well-Known Member

    Mar 23, 2011
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    Yup! That got fixed alongside making scaling for weird Android phones. We couldn't find a 4S to properly test it out, so thanks for your patience!
     
  18. Mince0

    Mince0 Well-Known Member

    Nov 18, 2015
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    I found a bug at the end while gaining fame I started a party it ended because I was too tired, slept then trying to film a movie (third movie against ninjas)
    It reduced my overall fame by 100 stars but never began the fight screen and now can't fix it or start a fight
     
  19. Mince0

    Mince0 Well-Known Member

    Nov 18, 2015
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    #219 Mince0, Jan 21, 2016
    Last edited: Jan 21, 2016
    Rage deleted the app (slight regret as it probably lacks iCloud saves) and will start again after all the balancing and content update end of Feb
     
  20. mindmagicgames

    mindmagicgames Active Member

    Jun 11, 2015
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    Indianapolis, Indiana
    What a fantastic game. I ended up playing this game through to the end and loved the approach. I haven't read through the other comments to find out what was the build, but I used an agility build with the dodge that returns 50% of damage back to the opponent. Once I got that, I breezed through the game. I ended up with 4 / 20 / 8 stats.

    The ending of the storyline was great. No spoilers here. If you liked the storyline, play it through to the end. I am a little disappointed by the end game because once I was done, I couldn't do anything else. I would've liked to fight some more; but I couldn't been move. With such a great game, it was overshadowed a bit by the lack of gameplay at the end.

    Great game. Thanks guys/gals for making this one.
     

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