Well, it's a game, not a movie . And combat summary screens have been a part of RPGs since the genre was invented.
That is true, but like many other things there is a right way and a wrong way to do them. A summary should be at the end of a level, so that it doesen't slow down/pause/stop you from getting to the action .
Ohhh..... So does that mean Infinity Blade had it wrong? Coz IB has the summary at the end of each fight with an enemy. Ahhh... Now i know why IB is such a baaaad game. Now I know this game is baaaaad too. Too bad im just another stupid buyer and will still buy the game.
Infinity Blade is a different kind of game though and even if there wasn't a summary it would take some time (because of the long cutscenes) to get from fight to fight. Would you want your CoD or Battlefield campaign (wichever game you preferr) to give you a scoore for every 30 seconds of gameplay?
Based on the video it seems like we have a new champion in graphics for shooters in ios ,it looks amazing and better than shadow gun . At least ea delivered something good looking without hyping their game for months and then waiting for ipad3 to be released and be the only device capable of running it decently unlike many other iOS polishers and developers which I won't mention .
Traditionally, RPGs have summaries at the end of every fight. Western RPGs kind of ditched that convention, but it's alive and well in JRPGs. Action games often rate you at the end of a level. It seems to me that this is pitched somewhere in between. I should add that the rating scheme seems to be designed to cater to shorter mobile/handheld-style play sessions, giving you a measure of accomplishment even if you get to play only for a few minutes at a time.
ME3 at home, MEI when out and about...simples Iron Monkey tried hard to make sure Dead Space was playable on as many devices as possible, so expected this to not be A5 only, or even ipad 3 only personally I think ipad 3 is gonna screw things up with twice the resolution to deal with and possibly not having the horsepower to cope with that, so glad that devs like this stick to multi device (and universal this time woo)
Well, it's a cover-based shooter, not an RPG Regardless of which genre, and my humorous repetition of your phrasing aside, combat summary screens in the MIDDLE of levels/maps and continious gameplay is a rarity, for a very good reason (In case it wasn't obvious enough, the simile was for humorous purposes But, for those interested in the mysterious and mysteriously pretentious ways of stylistic devices, in such a simile, the respective areas to which the compared activities belong are inconsequential. I wasn't comparing the actual game to a movie. The comparison details how disruptive the phenomenon is to the experience, regardless of which genre the activity belongs to. I might just as well have said that the statistics screen is to immersion what cat feces is to a fine meal ) (Also, RPGs are probably one of the genres where statistic summary screens are least common, outside of the encounter - and turn-based japanese and japanesque RPGs that I'm guessing you are referring to. Imagine a statistics screen showing up after each battle in Baldur's Gate. Very unpleasant. Imagine it showing up after each battle in Mass Effect? Ewwwww Or, in the genre to which this title belongs, in Dead Space for iOS and Shadowgun? Bleh ) This kinda indicates western RPGs are a chronologically subsequent phenomenon to JRPGs, something I'm certain dnd for the PLATO and Dungeons for the PDP-10 mainframe computers back in 1975 would contend Not to mention the early D&D computer games, Rogue and even the Zork games (Those examples might be rather extreme and, again, for partly comedic effect, but I think the western and eastern RPG traditions grew alongside each other, in a parallell fashion, rather than any one tradition birthing the other. Though I must say that most records indicate the western world was the first to produce digital RPGs, as the origin of the JRPG phenomenon is traditionally attributed to the late 80s.) But yeah, you are certainly right about the phenomenon being nearly ubiquitous in japanese RPGs. Another reason why I generally prefer the western tradition. Yeah, this point I do get. I don't like it, but I understand the purpose.
Riiiight. Because Mass Effect Infiltrator is CoD and Battlefield. Got it. Never saw it that way, but i think i get it... I think. 5 points to you.
So, wich of these sounds more like Mass Effect: Kill one enemy, combat summary, cutscene, (repeat) (IB) Kill enemys, walk to the next battle, (repeat until end of level), combat summary (pretty much any shooter, I was just using those games as an example)
Actually, Mass Effect is somewhere in the middle (it's a BioWare franchise, after all). I can understand why it bothers you. But it doesn't strike me as an obviously-wrong move. As I mentioned above, for someone with playing on a short commute, the idea of getting interrupted is par for the course, and they (I?) might appreciate a quick assessment without having to complete a massive level. (BTW, I was thinking not of Baldur's Gate but Ultima and Wizardry -- I'm that old -- which ended every battle with a report on experience and loot gained).
Have you ever heard of these things called a "checkpoints"? Thanks to them, nothing is forcing you to complete a level all at once. Yes, I know, sounds amazing, right?
If a stat screen popping up at a checkpoint is going to stop you playing a game, you may have something wrong with you. Oh no! You lost a second and had to tap the screen again! Can anyone who has the game tell me if the future missions are shown on the checkpoint select screen, could possibly get a hint of how how long the game is?
No, yer right, for many (in particular more story- and immersion-casual players, those who put a very large emphasis on combat), it is probably a welcome addition. And thus a smart move for the devs. For me (who actually often does put a large emphasis on combat, when the combat mechanics are very skill-based, but who simply does not care much for summaries and statistics in anything but competitive multiplayer games), who games primarily on my iPhone and who fights a futile battle to convince the world iOS is a hardcore platform, and thus instinctively (and probably with great bias and prejudice ) dislikes anything that caters to short playing sessions and The Mobile Experience, it will probably mostly be a minor annoyance. Certainly not enough to keep me from playing or enjoying. But, as in many other questions of preference and taste (in particular in the context of video games), I am well aware that I am a minority (sometimes, in particular when discussing MMOs, a one-man minority, stuck in a cold and damp and dark place full of spiders and snakes and all kinds of chelidrids, jaculi, phareans, cenchriads and two-headed amphisbands), and that devs should not pay much heed to much of what gets me wet True, according to many definitions of the genres (for some, Mass Effect is a very traditional RPG, albeit with twitch mechanics). And it only accentuates my point Considering the games I quoted, I might just be as durned old When Ultima and Wizardry added such mechanics, it was a vital part of the evolution of RPGs, but even back then, there were those who felt it broke the flow and the suspension of disbelief. (Boy, the power of our imagination back then, when we could be immersed in the settings of ASCI-graphics RPGs... *a rare sigh of romanticized nostalgia* ) Oh, I don't think anyone will avoid the game for this sake alone. We just pointed out that it breaks immersion.
OMG I wish I lived in NZ right now! Can't wait to get this tonight! I'm gonna play it all morning tomorrow while I wait for my ME3 collector's edition to come from amazon.
If anything the biggest annoyance is not the change in direction to casual play, but the fact that the Geth are now shooting laser beams. When has that ever happened in the Mass Effect franchise? Also why is the assault rifle on his back at his left and not his right?