Universal [Pulled] Mass Effect Infiltrator - (by EA)

Discussion in 'iPhone and iPad Games' started by Echoseven, Mar 5, 2012.

  1. dirttyplaya

    dirttyplaya Well-Known Member

    Mar 16, 2010
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    Birmingham UK
    MEi

    I brought it on the release day but I didn't get a chance to play it. I'm going to try it today see what it is all about is it good or is it SHiT
     
  2. dirttyplaya

    dirttyplaya Well-Known Member

    Mar 16, 2010
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    Birmingham UK
    MEi

    I think the aim of the game is to get 3 stars all the way through as fast as smart as possible. Are you ready for an advance new FPS? it's good, just aim for the face. so please people Whats with the complaining, after a couple updates this will be a very good challenging game.
     
  3. Saqerbeast

    Saqerbeast Well-Known Member

    Aug 16, 2011
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    for 7 bucks you get alot. i heard there already working on some dlc or updates. touchgameplay said their will be multiplayer. idk if its true. but weapons will probably be added and maybe new levels or a game mode. though this is all speculation of the upcoming updates rumored
     
  4. Rip73

    Rip73 Well-Known Member

    Nov 18, 2011
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    Again a bit off topic but, yes rainbow six on iPod is first person when moving or running but while in cover, which is where most of the action occurs, it's third person.
    The game can function as first person but again, it is a cover based shooter and if you run and gun a lot, you'll die a lot.
    My point was in relation to the cover based action and the third person perspective that has.
     
  5. Rip73

    Rip73 Well-Known Member

    Nov 18, 2011
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    Back to infiltrator, though.
    When you play new game+, it always starts from the beginning, there is no resume option.
    You do have the option to select any of the levels you've played in the non game+ with all the options you've upgraded but there is nothing extra or more difficult about new game+ which strikes me as a bit odd.
     
  6. Anctoh

    Anctoh Well-Known Member

    May 13, 2011
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    I would buy, but c'mon.

    It's only got 2 hours of gameplay.

    Though, once multiplayer is out I won't hesitate to buy it.
     
  7. Maczealot

    Maczealot New Member

    Mar 12, 2012
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    Irrelevant
    Columbus, oh
    Difficulty

    I don't remember, was there a difficulty setting I picked at the beginning of the game? Can I change it now?
     
  8. Triscuitable

    Triscuitable Well-Known Member

    Dec 24, 2011
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    Games Journalist
    Seattle, WA
    Yeah, this game is not made for multiplayer. More levels? Yes. Multiplayer? In the dreams of your dreams.
     
  9. backtothis

    backtothis im in ur base killin ur d00dz
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Jul 13, 2009
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    college student (junior)
    Houston/Austin, TX
    #309 backtothis, Mar 12, 2012
    Last edited: Mar 13, 2012
    Just finished the game up. Clocked in at about 2.5 hours. The ending was pretty dreadful, but I'm guessing it means we can expect some more levels in a future update, which is nice. The combat was definitely the best part of the game. It's a pretty well-done cover shooter. As for the story though..what the hell was that?! Does anyone want to sum up what actually happens in MEI for me? Who's the guy that's instructing the main character the whole time? Might go through NG+ so I can get a few more upgrades, but after that I'll probably delete the game. Besides the visuals, I still don't think it even comes close to stacking up to Dead Space in terms of quality. Didn't really get to upgrade much during my playthrough. Maxed my AR out, and the game became way too easy afterwards. The sniper rifle was useful against other snipers and the final boss. Pull and Leash were nice for getting enemies out of cover. Used cloak too at times if I somehow wasn't in cover. I'd give it a 3.5/5. I enjoyed the controls though unlike quite a few people. Thanks in advance to anyone who answers my questions on the storyline. Back to ME3 then.
     
  10. Agas

    Agas Well-Known Member

    Jan 28, 2011
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    TA Game of the Week

    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]


    [size=+2]MASS EFFECT INFILTRATOR[/size]
    is one of the nominees for
    [size=+2]Touch Arcade Game of the Week
    07/03/2012
    [/size]


    Do you like to be a cerberus agent - gone rogue?

    [size=+3][thread=125018]VOTE HERE[/thread][/size]

    - Devs cannot vote for their own games -​
     
  11. WCFields

    WCFields Well-Known Member

    Dec 6, 2009
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    steel worker
    guess i'll wait for the sale
     
  12. eAdvisory

    eAdvisory Well-Known Member

    Nov 22, 2011
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    Detroit
    i would too
     
  13. backtothis

    backtothis im in ur base killin ur d00dz
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Jul 13, 2009
    13,249
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    college student (junior)
    Houston/Austin, TX
    Anyone?
     
  14. zergslayer69

    zergslayer69 Well-Known Member

    Apr 21, 2010
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    I highly doubt extra levels will be released. Unless it was mentioned before it would cost too much to make extra levels for free.
     
  15. Der-Kleine

    Der-Kleine Well-Known Member

    The guy instructing you is some random prisoner of cerberus who you get to see for a verry short time. I really have no idea why he is instructing you or why cerberus isn't doing anything against him instructing you... OH NEVERMIND IT ALL DOESEN'T MAKE SENSE ANYWAY
     
  16. backtothis

    backtothis im in ur base killin ur d00dz
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Jul 13, 2009
    13,249
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    college student (junior)
    Houston/Austin, TX
    Oh, the fat guy? Yeah, the story is terribly done.
     
  17. drwcomics

    drwcomics Member

    Dec 6, 2010
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    Assistant Teacher
    Phoenix, AZ
    A new update came out today, and although the only thing it does is optimize the graphics for the new ipad, this message was in the update description as well: "Don't have the new iPad? Then you won't need this update, but stay tuned - we've got a MASSIVE game update on the way for everyone!"

    Any thoughts on what massive-in-all-caps could mean? I'm thinking that perhaps it's an arena mode type of thing, similar to what Iron Monkey added onto Dead Space after a while.
     
  18. EightRooks

    EightRooks Well-Known Member

    Jan 13, 2012
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    UK
    Beat it. Story is terrible, it's way too short and simplistic, and using Mass Effect was just an easy, pointless license - but I did rather like the game all the same. The controls don't always work the way they should but this is still one of the best mobile shooters going, and yes, miles better than Shadowgun. It just feels like a proper game, where fights play out differently from one reload to the next, and where sometimes it's simply fun to mess around - to enjoy how chaining kills or mixing up attacks works. I even liked the bosses, even if the last one was mostly a case of spamming Salvo and circle-strafing. (Last boss was ridiculous in a story sense, but fun to fight all the same.)

    If I didn't have a dinky 8GB model this would still be installed, put it that way, and I'd be shooting for better ratings. Not a great game, but certainly a very good one.
     
  19. Dirty Harry Hannahan

    Dirty Harry Hannahan Well-Known Member

    Apr 14, 2011
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    Planet Earth
    What's wrong with Shadowgun? The controls are pretty much flawless in my opinion. Is the story in this game significantly better than Shadowgun. I enjoyed the expansion pack a lot more than the main game.
     
  20. EightRooks

    EightRooks Well-Known Member

    Jan 13, 2012
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    UK
    #320 EightRooks, Mar 16, 2012
    Last edited: Mar 16, 2012
    I think I posted this earlier, but what the hell: Shadowgun has very good controls, and I appreciate it's got proper aiming and firing, unlike Infiltrator's systems. The voice acting was also surprisingly good - I don't know if I'd call the story good but I'd rather watch Shadowgun's cutscenes than Infiltrator's any day. Technically at least, Shadowgun was pretty polished, too. But the level design was dire, with virtually no attempt to hide every room is a collection of chest-high walls, invisible barriers all over, gaps you can't walk through, simple, linear key puzzles and so on. Enemies were almost utterly brain-dead and generally just sat popping up and down behind cover like a fairground shooting gallery. Visual design was pretty much the exact same ugly space mutants crossed with bondage gear nonsense we've seen in first or third person shooters for the past ten years or so.

    Compare it to just about any competent shooter on consoles or handhelds and you can see any number of ways Shadowgun doesn't measure up. People went nuts over it because they thought 'OMG, it's a proper third person action game! On a phone!' and were so excited about that they didn't bother to think particularly hard about whether or not it was a very good one. You can see how silly the excitement got with the video for the Tegra 3 version - am I really supposed to be getting ready to spend five hundred pounds on a tablet just because Madfinger poured water all over the levels for no reason? But hey, the ripples and the reflections are so realistic, right? :rolleyes:

    Infiltrator is simple and way too short and it takes some very odd risks with controls that don't always work out. It never completely stops feeling weird that you can't shoot at whatever you want, whenever you want. You get stuck to cover far too easily and the gesture controls don't always do what they should. But when it works the combat is way more dynamic than Shadowgun, far more tense, where the most exciting that got was cheap spamming you with enemies in tiny rooms the game wouldn't let you get out of. Madfinger are very talented programmers, no argument there, but they don't know how to make great games yet.

    Full disclosure: I haven't played the expansion pack content for Shadowgun.
     

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