I agree. People are just being cheap here and / or hating on EA. I've sunk two hours into this game so far and it's fun as hell.
Any man whose idea of "shining" is showing off their video game collection, really needs to further familiarize himself with the female anatomy.
So after playing this and beating it in one night, clearly this game is not as long as Dead Space, nor are the controls as intuitive or the atmosphere as captivating. But, Dead Space is a very hard game to live up to, so I'm just going attempt to judge this game without the constant comparison. Graphically, its amazing, and runs relatively smoothly on my iPad 1, which is more than I can say for a lot of games. The cover system works well for most of the game, and is fairly intuitive. As for the biotics, it's a mixed bag. For one, I find storm, useless. After 2 upgrades, I've realized that if I just shot at enemies instead of using it, I could do more damage. Plus, it doesn't look as cool as some of the rest of the biotics. additionally, Leash is an instant kill, but the amount of time it takes to use is pretty annoying and sort of disrupts the game's flow. No complaints on pull or salvo, both are fun to use. The chain kills are cool, but hard to pull off, especially with a sniper rifle or a shotgun. This is especially true later in the game. I also liked how the game sort of uses style points to make you constantly change weapons, although this isn't really fun until you buy the sniper rifle. For problems, the main issue I have is unresponsiveness in targeting enemies. To further complicate this, when you tap multiple times it will sometimes target, then untarget because you tapped again. Melee moves in general are very unresponsive and hard to use, except when your enemy is on the opposite side of cover. And the story is very, very lacking. I wasn't expecting much, but seeing as Dead Space's story was so good, and Mass Effect, a franchise where story is front and center, had no story... I was pretty disappointed. Boss fights were also very awkward, especially the Inali fight, which was incredibly annoying and not fun. The X1 atleast was very entertaining, although the inability to run-n-gun sort of made it much harder than it had to be. Overall, I'd give it a 7 or 8 out of 10 (did STP even play this?).
As good as it looks - I'm just not a Mass Effect fan. I played about 15 hours of the first game and found it boring (as an avid fan of the genre it is in). As for this ME:I - I enjoyed DS quite a bit the time I played through it. But it did feel short and repetitive - and this seems like it may be even more repetitive with less story in a series I'm not really interested in. The JC Denton voice over is interesting - but I still think they'd be better off porting the original DX (or at least the PS2 version) to the appstore.
I really want to get this, but A) not enough iTunes credits B) I still am not sure of what majority's feelings are; good or poor.
It's kind of funny how the checkpoint system almost makes the game worse for short playing sessions: Quite often at the end of a battle enemys will just spawn right next to you and kill you with two shots, and then you have to start the whole battle from the beginning. Yeah, sorry you just wasted your last 10 minutes, we just couldn't moove the spawn point of these three juggernauts. Also, is it just me or is the selection of enemys VERRY random? Like it seems like one moment you'll be fighting other cerberus people (wich makes sense since you're in their base) and then suddenly a bunch of geth turn up for no reason? Infact I can't think of a reason why there even should be any geth involved with the story of this game. Its as if the devs just rolled a dice to decide wich enemys to put in wich battle.
I want to like this so much, but I cannot stand having to touch enemies, and the control just feel so counter intuitive. Meh.
You guys also should remember that DS got some nice updates including a REALLY good survival mode. I'm hoping/expecting there'll be some of that at least added to ME:I. Though ME:I is made like an arcade shooter so maybe they won't think it's necessary.. who knows
Well, there were updates for the iOS version of Dead Space right? They can still fix the game with those updates and expand on the content. That's whats so awesome about iOS gaming, updating games are easy.
I never got into Mass Effect but still bought this because I wanted another bad ass console quality experience on my iPhone a la Dead Space and man was I let down. Aside from the graphics, this game pretty much sucks. It is nowhere near as good as Dead Space is, and is honestly a flat out waste of money. Why couldn't they have just made it a 3rd person shooter like Dead Space? It worked damn near perfectly for that game and would have turned this one into a whole different beast. Color me incredibly disappointed :/
they even said that the dead space team worked on this game as well. so that is a very good question my friend.