I agree. The game makes me appreciate the simplicity and straightforwardness of Shadowgun. The tap-to-target mechanic is basically broken: it works about half the time, and rarely when you're up close. Any fight involving targets that are both up near and far turns into a clusterf*ck. The mission structure is unclear, the voice work is confusing, and by the second level I had no idea who I was shooting at or why (it probably doesn't help that I haven't played the console games, but still). Thirty minutes into it and I don't quite understand how I activate the melee attack -- I seem to do so only by accident. Compared to the polish and elegance of Dead Space, Mass Effect is an utter mess. I find it hard to believe it was play-tested.
I've been having a fun time with it. I've never played Mass Effect before, so I don't really get the story line, but the game play is fun. I think you activate melee attacks by double tapping when close on an enemy.
The funny thing is, is that the game probably wasn't. How do devs test their games and actually think its amazing when you're getting like 1 star reviews? Because they didn't test it. How are the debs happy with the game? They do t care, they just want the money. Thats why they don't care if they're game is shit or it plays horribly.
I played the ME3 demo. But yeah same here. I think it's pretty damn good. Controls are meh but not that bad
I love the Mass Effect series (read the books and played the games) and I'm loving this game so far. It's very much the Mass Effect universe but condensed into short bursts of play which is ideally suited to ios. It's not like Dead Space but then it's not a survival horror - its a combat game designed to be played on the move. Realising this I think I didn't have any unrealistic expectations of the game. The graphics are great, I'm finding the controls quite intuitive and the pacing fits in with short bursts of play - ideal for ios. If you want something different to that then I suggest you play 'Waking Mars', another great game that's just come out, but which has no combat and tons of atmosphere & exploration. (or better still buy both - I'm playing them both at the moment and they do complement each other!)
Okay played more and I'm really liking it! I was on the "hype thread" and I'll admit it's not super amazing like DS but it's really good. I think the first 2 levels get you adjusted into the mechanics. It was hard at first but now it's about 90% smooth. There are some problems when there are too many enemies + jumping in/out of cover but all in all, the "arcade" aiming style is really fun. It makes it easier to be face-paced. I think no one is paying attention to the fact that the team was trying to make a new control scheme that'd allow you to play fast but still be involved. Imagine in DS if the monsters were replaced with robots and aliens that shot machine guns at you.. it'd be so hard for you to fight them off without getting killed. DS fits well because it has somewhat of a resident evil mechanic. Fighting enemies with guns is not a great idea with that. You could argue shadowgun does a good job but it's hard to do that with an arcade-like mechanic I think.
"...but it really comes down to the fact that MEI is as flawed as it is great. For every Oooh, that was cool! moment youre going to have two moments of What the hell! Why cant I shoot him! So that should be "two parts flawed to one part great" more like, then.
Probably because he's a weirdo. You know, like those other ones who care about stuff like grammar, punctuation, and expressing themselves with clarity.
So I've just finished the game. And I have a new issue with Slide to Play's review. Here's a direct quote: I counted three boss fights. Not including the one you had to do more than once. You'd think they'd know that. Edit: Although I'm considering downgrading my previous rating of 7 to 6.5 or even 6. I will admit I had some fun, but after finishing one playthrough I just feel tired, with no wish to do the NG+.
Not so much. As you get further into the game, with upgraded abilities that involve choosing and tagging multiple targets, numerous movement abilities (slide, charge, vault, melee) and the requirement that you kill every enemy with a different attack in order to build style points, the current control scheme makes more sense for flow than that of the traditional iOS shooter. The game does definitely have an issue with close-quarters combat, which tends to send the camera spinning out of control and makes the melee abilities less desirable than just shooting everyone, and the awful implementation of the Paragon/Renegade feature is an insult when compared to the actual ME games, and is a complete waste of time that simply wasn't worth including. Speaking of comparisons with the original, the "RPG" elements in ME:I are only about as deep as those in iOS Dead Space (not necessarily a bad thing in itself), and the gameplay and environment in general is more reminiscent of that game than the original ME games. The story is rather generic, and feels it could have come from any action game (iOS Dead Space again seems to be an inspiration: hell, in DS you played a character named Vandal, and here you play one named Randall), which is a disappointment; it's not even ME DLC quality. For all the complaints, the voice acting from the volus and the director is actually about the same quality as that in the actual ME games; the main character is unfortunately (and ironically) B-grade, however. Having finished the game, it does feel shorter than DS as well. That said, as mentioned elsewhere, if you're only paying $7/$10, don't expect to be getting Golden Abyss.
I dont think the game seems 'that bad', its just we were expecting so much more what with the name involved. Dead Space was excellent so i think many of us were expecting something similar but in the end were disappointed. Granted prices are much lower with iOS and i do get your point slightly, hearing kids moaning about some 99c game that only has 20 levels is a joke. But i think its more a sadness that this game wasnt the epic we all hoped/thought it would be. Its not bad just not exceptional and yes i think many of us did hype it up way too much I just wish some people would buy a spelling app ! Are people texting in replies here ? - 'i wud buy ths if i ad mre dllars' etc !
How did this sordid state of affairs come to pass? High hopes for a product based on a company's past effort is a traditional human folly, but the Iron Monkeys seemed experienced enough to deftly vault over all the pitfalls they now dive happily and with abandon into. (Hype does terrible things to man. Mentioning the presence of the voice actor for JC Denton in the original Deus Ex as something to look forward to should have been a good indication something about the pre-release attention had gone awry ) This might just make Dead Space for iOS one of the luckiest flukes in game development history
While the game isn't that bad (it's not a patch on the real ME games, but it's certainly not 1-star material by any stretch of the imagination), it's a bit telling that the most memorable parts of the game were the references to System Shock and Aliens.
They probably didn't play it through. I've read quite a few untruthful and inaccurate reviews on STP so I don't bother to visit their site anymore.
Wow, Saw STP review and well... Is it really that bad? Hard to imagine Iron Monkey do such a bad job...