I'm happy that they decided to do this. Well polished and deserves your money, even some object have their physics. some places may be scarier than the DS1. not going to spoil here..
How many chapters are in this game? Thx I play it for 30 minutes and I'm already in the 3rd Chapter (
The iPad version should have been universal I want to have the game on iPhone and iPad 2(hopefully by April). I would also like to share data between the devices. Well I guess this means I'd playing Dead Space 2 first without the special unlock, whatever that maybe.
Do you do more then walk down corridors that all look exactly the same as in the iPod touch 4G video? The game looks sparse. Can't say I came away impressed.
I don't play in the dark either (it may just look like I am because of the camera). I'm uploading another gameplay video, that one will be a tiny bit too dark, but it shows more of the game. Low Gravity jumping... And with the 3.rd gun that you get, it has some awesome mines you'll see there too!
Didn´t know about that rumour. My trusted shop in Berlin will sell the german uncut Pegi-Version (for X-box & PS3) tomorrow.
Someone should at least once under the production have mentioned that the hero's runcycle looks very, very, weird.
Plasma Cutter is the only one shown in the trailer. What are the other weapons? Line Gun, and Force Gun perhaps? Also how do you aim and walk with touch controls?
Thanks. I am very good with the virtual analog sticks in games. In NOVA though that has gyro and analog stick controls the gyro gives me much better accuracy once you get used to it. I can quickly point at a specific spot very effectively by just aiming the iphone. Of course the virtual stick could aim faster when you turn around and such but with accuracy being the most important thing to me the gyro wins out. I was rather surprised to find that is the case.
Someone earlier in the thread said that the default sensitivity is way too low. Are there any sensitivity controls?