+1 If only they'd focused on the latest gen devices... Oh, well, going back into to play with all my stuff... I think I did this thrice on PS3.
To Brad and Eli, you don't need to defend your opinions. It's a reviewers and websites prerogative to be as truthful and constructive as possible, even if that doesn't gel well with some of your readers. Answering some of these crazed members of this forum is just adding fuel to the fire. Having said that, I will reply to iPodTouchMan15 If you really think reviewers should base a review on a majority belief then you are insane. Asking someone to keep their opinions to themselves on the internet is tantamount to communism... oops I just made this political! Of course, you are welcome to your opinion
On the other hand, the purpose of a review is to inform consumers of their likely reaction to a product. People read reviews to see if the end product is something they will enjoy/find use for, therefore reviews should reflect the reaction of a majority of end users in order to be useful. Not in reference to TA or any particular review/reviewer, but a reviewer who consistenly has an opinion contrary to a majority of his readers may not be right for the forum he's attached to. That doesn't make his opinion wrong, but it does make his reviews of little value to his readers (and, in fact, a potential disservice to them. He may recommend games they would not like, and minimize games they would like, all with complete honesty). In reference to TA reviews--I read them, but I tend to read reviews from other sources as well to get a more well rounded opinion. I've found that in my opinion TA reviewers do have far more love (and make far more allowances) for unpolished indie titles and retro titles than I do, and they let smaller faults bother them on big titles--it's like their expectations change based on the size of the developer despite the fact that the dollars are the same no matter which you buy. But that's just my opinion. I'm not a fan of a lot of the indie titles they love so much, while I think Dead Space is one of the absolute best games on the system. As far as Dead Space itself goes--I've played through chapter 10 so far, have it on my iPad and iPhone, and think it's amazing. Unlike the TA reviewer, I've had no problems with the controls (especially once I found out you could switch to secondary fire mode via a button push on the iPad), find dismembering opponents easy and precise, find the combat strategical and methodical (as it is on the PS3 version of the game) and find the character movement exactly as it should be (considering the character is a normal person bundled up in a thick, stiff, heavy mining rig with armor attachments). Someone in a bulky suit like that should move methodically and shouldn't be doing nimble acrobatics. The movements fit with the environment and enhance the atmosphere and immersion by being realistic while at the same time forcing the player to enter combat more wisely. I've also had zero trouble killing the large creatures you're supposed to shoot from behind. The review said your character is too slow for such tactics, yet by using stasis I found both such encounters very easy and didn't die either time. I don't fault TA for having a review that (when read in whole) comes off as more negative than positive despite the overall recomendation (at least in my reading of it), but I do feel the game deserved better. In my opinion it's the best original game on the system, even better than Infinity Blade, PvZ, and GTA. I hope it sells well enough to encourage developers to continue devoting so much time and effort rather than making little disposable mini-games. What does seem to bother a lot of people is that many of the complaints in the review don't match their own impressions of the game. If the character moved nimbly, it would ruin the immersion (not improve the game), and while the review called the combat broken and a detriment, I (and it seems many) find the combat to be a lot of fun (so much so that I find it hard to stop playing when I need to). OK, that's far more than enough from me on this topic.
@oat Excellent response. If a review is based on majority opinion, it is immediately trash and completely worthless to any community. The reviewers here do an amazing job on giving a truthful, informative review always. A review should always be from the reviewer's perspective. Always.
That's true to an extent, but the issue goes deeper than that. As I said above: on the other hand, the purpose of a review is to inform consumers of their likely reaction to a product. People read reviews to see if the end product is something they will enjoy/find use for, therefore reviews should reflect the reaction of a majority of end users in order to be useful. While everyone's opinion is true to them, not every opinion is true to the audience at which it is being directed, and for a reviewer to serve the purpose for which he or she was hired, they need to match favorably to their target audience. As someone who hates Anime, I would not be the right reviewer for an Anime sight--I believe that all my opinions as to why I find Anime a waste of time are valid and well thought out, but obviously a lot of people enjoy Anime, and if I was on an Anime sight consistently faulting every Anime I reviewed for weird, incomplete, overly melodramatic, far too drawn out, hyper emotional content, that would probably indicate I was attached to the wrong forum. If I was a reviewer on an Anime sight, I'd probably attach a not recommended to every Anime I reviewed, and would probably compare each to some American animation that I preferred greatly, but the target audience would most likely disagree. Reviewers can have an opinion, but still not serve their proper function either through ignorance of the product they are reviewing or a bias not shared by their readers. It's a tough balance. That's why I like websites that compile all published reviews for a given product and give an overall rating. The larger the sample of reviews, the less personal bias or preference affects the overall reception. If every reviewer has a problem with the controls and the combat (for example), you know there's a control and combat issue, but if one reviewer has a problem while most do not, then perhaps that one reviewer just has a preference the game couldn't incorporate while remaining true to itself. Of course another part of being a reviewer is accepting that not everyone will agree with the review, and that some people will (unfortunately) take a difference of opinion personally. Overall I have to imagine it's still a great job to have OK, really, that's my last two cents on the issue
Finally got time to spend some quality time with this game last night, played in the dark for an hour with headphones on and skimmed this thread just now. How to aim what so slice off? I tried aiming by looking at what I wanted to slice but didn't quite succeed. What's the difference between real time and dynamic lighting? Is it that dynamic is emulated while realtime happens instantly? But when I walk to a dark spot my suit turns dark instantly on my iphone 4? Why didn't you try rotating your iPhone? I was worried EA didn't add this feature as well which would be silly considering how much they'd recommend headphones, but fortunately it can rotate. You're missing A LOT without the headphones on. You mean there'll be Infected Space soon? lol How did you find out about this? Did I miss it in the tutorial? Very useful tips, though I like a bit of running to drop it as well Is it just for iPad?
I think I'm giving up on this game now. I'm on the last tram section I think, after you get the corer. The problem is, I barely have any ammo, and all the enemies drop is core energy and line racks, which can't kill them fast enough. Ive tried it 6 times and I always die from the pregnant monsters spawning the little ones, and while trying to get them off, everything else surrounds me and I'm dead in literally less than 10 seconds. Its a shame, cause it was such a great game up to this point, but I'm basically at the end, which was spoiled when I read the comments from the review on the main page, so i don't feel any need to keep playing. And I don't feel like starting the chapter over, im not even sure when this chapter started actually. Still one of the best games you can get, definitely worth the price.
Yeah. I do wish that the game had taken some other route than: 1) Fight bad guys. 2) Fight more bad guys. 3) Fight even more bad guys. 4) Fight... wait for it... EVEN MORE bad guys. I think there are other things they could have done to ramp up the difficulty, without making it frustrating. I'd like to say not to give up, but I do know that it is possible, through mis-use of ammo and whatnot, to screw yourself into a situation where it's almost impossible to continue. And since this game doesn't really have any way to roll back to previous saves without starting over completely, there's not much of a solution for it, sadly. If you ever do decide to try again, stick with the plasma cutter - the fewer weapons you use, the more ammo you have to sell, and the less ammo you have to stock up on. Plus plasma ammo is fairly cheap, and by focusing on a single weapon, it'll be easier to max it out, upgrade wise. Then in subsequent play throughs you can work on the other weapons.
I focused all my nodes on the plasma cutter, so it has max damage and speed, after that they went into the second best rig. I think all shooters should have the portable vendor from the ratchet and clank games, where you pay double the price, but you get ammo on the go those games were some of my very favorite action platformers, and definitely some of the best ps2 games you can buy. I'll probably come back to this one eventually, but to be honest, I'm still playing spike dislike, dungeon raid, radiant, and some other casual games a lot more than dead space. They can be frustrating, but you don't have to go through an hour of gameplay to try again! Edit: I don't know about the console versions, but I would have had a lot more fun with this game if it wasn't just killing constantly. A puzzle here or there would be okay, and maybe some exploration, vehicles, etc. For a portable this is just wishful thinking, but I can't help but feel bored with it once the scare wears off.
Yeah maxing out plasma cutter is way to go I think the game on normal mode is actually too easy, stasis regenerating is way to simple LOL Also, yeah I would have wanted some more puzzles, but the game is amazing in its own right.
Did you collect a lot of nodes on way there? I just want to know since I'm still on chapter and if my power node-hunting would be of any help in the end.
That's pretty much the second most important part of the game, behind staying alive. The plasma cutter is way more useful once there's no delay between shots. I can kill almost anything in two shots with it. Cut the leg, then the head, and that should do it. The only problem with that is, it makes you want to use more ammo than you should. Precise shots are crucial to surviving, even when you have 20 shots in a clip, you'll only find so much ammo along the way without buying any, so conserve as much as possible. Sell ammo for the guns you don't use as much, and spend it on nodes, and save up for the better rigs.
Oh no I just finished chapter 3 and used 3 out of my 4 nodes on different things (plasma cutter, ripper and rig). Should've used all 4 on 1 thing I luckily still have 1 free node and hope I can find some more on chapter 4. Also, where's the store? I heard the narrator told me to go to the store but after upgrading I didn't see any store and suddenly was on that moving platform.
It's right around the corner from the bench, in front of the tram platform. There's lots of stores, and you'll get more nodes. You can buy nodes from the store for 10,000 credits each too, or from IAP.
Always try and keep one spare node on you so that when you come across locked doors you can open them (they can have some awesome stuff behind them).
It's possible they can probably make a mass effect galaxy 2 that is a little like Mass effect 2 but I doubt that will happen since it might be too big.