I hate to sound elitist, but if the shoe fits...those of us here who are critical readers understand that you can have a generally positive review with some points of concern. We also probably come from a generation with an attention span above that of a 2-week-old puppy. Generally speaking, the people who are spewing stupidity are obviously not reading the review in full. They apparently prefer colorful numbers to measured, thoughtful language.
That really does seem to be the problem. People are even failing to understand that Brad used Kratos in the review as an example of a video game character that controls very well. Commenters have taken this to explicitly mean, "I expect Dead Space to play like God of War". Ugh, my brain hurts.
I have to say that on my iPad, the controls feel just right (I played Dead Space on the PC). They were never perfect to begin with, and if you experiment you find little tricks to them (like the lower-right corner works just as well for shooting as the upper-right). I've been chopping off limbs fine so far. I wish every game would stop riffing eternal darkness without mentioning it, though.
The controls work well enough in most areas. The worst spot so far was the first boss fight, where you had to get behind to attack it. They just don't lend themselves to any quick maneuvering.
Not really sure why such a debate appears to have sprung up about the controls. They're basically identical to more or less standard controls in every other FPS/TPS, except there are no visible on-screen buttons. The implementation in my opinion is second to none. Any clumsiness to the character's movement is clearly intentional and part of the gameplay design. As for evaluating somebody's writing ability, I must say I'm intrigued to even come across such a discussion here, but feel inclined to refrain from commenting since to my ear the motivations of certain participants sound somewhat suspect, for varying reasons.
Dumb question: How do you get out of that room that you need to escape from in Chapter 2? I killed the Necromorphs in there, but I still can't find an exit.
I guess what's amazing to me about the control debacle is that we've been relentlessly chastised in the past for not mentioning that a game lacks the ability to customize the controls, tweak sensitivity, or even invert the Y-axis. We took issue with this in our review, and the response has been this incredibly puzzling outcry of "Who cares?" which is the exact opposite of how people have responded to basically every review of ours ever. We thought the gameplay was clunky largely in part to how you control the camera. Movement works like a virtual joystick where it starts at zero where you place your thumb down, and reaches a maximum where you're running an inch or so in any direction. On the other hand, the camera is directly controlled with swiping motions. The developers seemed to attempt to address this by implementing the double tap on the left side to do a 180. However, when you want to make a large turn that's less than 180 degrees, it often involves this weird repetitive swiping gesture which just flat out doesn't work very well. There are two solutions to this, in my opinion- 1. A sensitivity slider to make your view controls sensitive enough that you never need to lift your thumb and put it back down to keep moving the camera. (Kind of like how you'd play a FPS on the PC with a mouse with the sensitivity high enough that you never really need to lift the mouse up because you hit the edge of the mouse pad.) 2. A dual joystick control setup kind of like Gameloft FPS control scheme #3 where the camera control joystick has a zero point and a maximum point just like the movement. Either way, most of the reviews I've read has mentioned the controls in one way or another, so it's not like we're in left field with wishing they were a little better. Something to keep in mind though, we still recommend buying Dead Space. The control issue is a minor issue, but it's still an issue, and it would be irresponsible to not mention it in a review.
The review was excellent..maybe summarizing the whole review in the first two paragraphs would be ideal. I read each article on TA in its entirety, and honestly, they're all right on the spot, including LC and DD. Just because you're a damn fanboy doesn't mean there's no problems with the game. Funny enough, I just realized that articles already do that. If people took even the time to read the first two paragraphs, they would find an accurate summary of the game.
Game Impressions I bought this for my iPod Touch G2, and so far I have to say that it is pretty playable. It's not perfect by any means, the framerate does have issues when there are a lot of enemies on screen, which was expected. The game obviously also lacks the flashier OpenGL 2.0 effects on my device as well, and the textures look rather low resolution in some areas too ('m not sure if this is the case when you run it on higher end iOS models). I also did have a problem getting this game to start up after I first installed it, but that was fixed by simply shutting down and restarting the iOS. But I really wasn't expecting this game to run on my device at all, to be honest. I really have to give EA some credit for still supporting the older iDevices. Anyway, if my impressions are anything to go by, then I would imagine that the game runs favorably well on a 3rd gen device.
Just downloaded, loving the game so far. They should provide another way of getting out of aim mode aside from running and/or turning 180. Other than that, no problems so far, controls are fine. Have no problems cutting off limbs from necromorphs, having fun stomping on them too Played it with my sennheiser in-ear plugs, the sound is just too awesome. And I think I need not mention anything about the graphics. Its just superb. Great game, a must buy I played the original on my desktop before, and the game on the iOS doesn't feel quite a watered down version at all.
What's weird about this is I made the same comments about the multiple swipe controls in games like Elimanate and Archetype--I said I would prefer a dualstick control scheme instead--but none of the reviews seemed to agree and other posters in the forums said the multiple swipe method gave better accuracy. Now with Deadspace, for some reason the multiple swipes aren't bothering me at all--they do provide a lot of accuracy, and the double tap 180 allows for a quick turn. I've found the controls very workable, and haven't had any problem shooting limbs off (although I've only had a chance to get through level four thus far). As with the console game, DS is meant to be played somewhat slower and more methodically. You need to position yourself and use shots wisely. So far for me the controls work great for that. The one thing I would change is the method used to switch from primary to secondary fire, but other than that the controls seem great. Tapping items for Kinesis, to open them, or to pick them up is great, and targeting seems very precise. I've also had absolutely no problem with the movement controls. In a lot of games with simulated sticks, when you put your left thumb down your character starts off in a random direction and you have to correct the movement by adjusting your thumb. That hasn't happened to me once in this game. I've stopped playing some games because I've gotten tired of fighting the controls, but so far I haven't felt like I'm fighting the controls in DS ios at all--they've always done exactly as I've intended. On a different note, I've seen people complain about the way the character moves--considering he's wearing a very bulky, heavy, thick suit with armor reinforcement, I think he moves as he should. I imagine it's hard to be nimble when so encumbered, therefore the character's movements seem authentic and (to me) add to the level of immersion. Anyway, great game so far. I'm highly impressed by it and easily recommend it.
The difference is, you could tweak the sensitivity in those games so you could either be frantically swiping, or barely moving your thumb at all... It seems like a massive oversight to not just have a sensitivity slider in the option menu somewhere.
graphic is good but gameplay and level are stupid,all levels is the same and there is only few type of monsters and always the same attack from tham