That's uninstalled. It's 206 MB installed, which is bigger than I expected but worth it. Take a look at this compared to Dungeon Raid.
It appears that if you quit a dungeon run through the house symbol in the pause meny, you cannot resume at a later time. If you quit the app through the home button, however, your progress is saved. Devs, it would probably be more intuitive if your current run is always saved, regardless of how you exit the adventure.
There's a difference between killing the app (either deliberately or accidentally) and choosing to quit your current game.
Ha. Oh I've just checked, and it is now available at the brazilian store perhaps it is at the Uruguayan one..
Really really tired of buying apps that crash when they try to load. iPod 4, IOS6, doesn't get past the logo screen.
Man, this game is insanely addicting. I feel like I've played tons of games already and I'm up to level 4. Does anyone know what I have to get to to unlock the other clans and modes? I wish this game didn't have the cartoony vamp look to it but it's really good!
Just keep playing and beating bosses. I unlocked the Nights Templar clan and Survival mode from boss drops a few minutes ago. I love this game! I'm killing it on the leaderboards right now, too, so that's making me happy. I never do well on leaderboards! Can't wait to try out the new clan and mode! (need a break after my last marathon game)
Both the store web page and the app store page say "Requires iOS 5.0 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5." I had no reason to believe that it couldn't run on my device.
It's at the bottom of the dev's app description. There is no setting for them to put that it won't work on iPod 4 in the Information section (aka on the Compatibility line), so most devs put it somewhere in the Description section. With your device, I would recommend reading through that before you purchase any app, just in case!
There certainly is a setting. They can list specifically what the app will run on. Additionally they can prevent you from being able to download the app if it wont run on your device. I shouldn't be required to check a third party website when I should be able to trust the information given to me in the app store. This is a mistake by the devs, and not my fault.
I guess I should have said, I don't think there is a setting. I don't actually know for sure. But, they did put it in their Description. You should be able to ask for a refund through iTunes. This is the kind of thing the refund service is for.
Being able to exit a game to the main menu and still save progress is a standard feature. Which is what I suggested. (I hope I don't need to clarify my understanding regarding the differences between using the home button to exit and returning to the main menu in the game, for that would be slightly degrading to both our intellects' ) Killing the app only occurs with a force quit, by the way. Darkin resumes progress on both return to springboard and on force quits, but not on exit to main menu. Unusual design choice, in particular when there is no warning that progress will be lost upon a return to main menu.
What's the Templar like? Still haven't managed to get that one but I did get the assassin and other two modes unlocked.
The Templar has a special ability for linking more than 4 tiles together In my experience quitting to the main menu is quitting. There is no other way around it. You quit to the main menu to go to another mode, change class, and by going so you exit the current game, thus quitting.
Yeah, that's the same train of thought I have. Don't get me wrong, I totally understand what Ayjona means, but I mean...once you've paused, why would you even exit to the main menu if you didn't have every intention to kill your current game and play a new one? I'd get that if the game was of a different nature and had level select options, quick saves, reloading at checkpoints and whatnot. But...I dunno.