Ultra Mini Review: My final verdict is that this game IS better than Dungeon Raid but far from definitive. I was actually hoping to delete Dungeon Raid after getting this but ultimately I cannot. This game overall is better if I had to choose one but it's lacking some of the best mechanics from its inspiration. In Dungeon Raid you have character customization (pre-game character tweaks), character building (in-game ability sets), equipment (randomized equipment you find in-game while leveling up), and overall upgrades/progression (upgrading in-game is the best part; getting new weapons + making them more powerful or making your abilities more powerful). The last bits are what I wish this game had the most. Getting abilities and equipment and upgrading them. Because of that, this game lacks the true feeling of in-game progression as in Dungeon Raid you feel your character progressively growing while in this game despite stat increases, you character always feels 1 dimensional. Because you can't keep abilities, you can't upgrade them like making them stronger or decreasing cool down. Each game has its own charm but don't let this dissuade you from getting this game as this match 3 formula is the best of its kind and is oddly completely under-used. Darkin also adds new things that Dungeon Raid fans will love like different modes. Cool music and way better progression system are just a couple things Darkin does better. If I had to pick one game to buy, it would be Darkin but it's not perfect spiritual sequel that you might be expecting.