Yeah but Naughty Dog isn't making the PSP version of uncharted, I think the studio that made Resistance Retribution is.
I didn't know that actually, probably should have done my homework. Either way, I'm sure NG want to protect the franchises best interests, they'll be aiming for as similar an experience as possible. The demo did look slow, but that's exactly what I expected... some old dude taking his time because he's explaining the technology as he goes along (to a bunch of people who know nothing about it, probably), as well as not being particularly great at gaming anyway. It shows a section that would likely be included as some sort of tutorial in the final product, and which most gamers would be able to breeze through in under 60 seconds. Calling the pace slow based on that seems like an odd statement. I'm sure we've all seen Miyamoto playing a few Zelda games over the years, he moves at a snails pace too, that's just how these conferences go.
Gaming on iOS will become a hole lot better later this year when apple drops support for .99c apps. Unfortunately, that'll never happen. This comes from IGN: Not all of Sony's NGP handhelds will contain 3G connectivity. According to a report from Eurogamer, Sony will release two separate versions of the NGP this year, one with 3G capability and one without - something that was not made clear during the announcement presentation. "The first thing to clarify, which I'm not sure the presentation did a perfect job of doing today, is that all of the devices will have Wi-Fi capability; a separate SKU will have 3G," SCEE boss Andrew House said. He later explained Sony is currently working to secure 3G partnerships and that there will indeed be a cost to use the service. When asked, a SCEA representative wouldn't confirm the accuracy of the report to IGN, but said, "We will announce further details when ready." Like I said before, mi-fi hotspots are your friend. The hotspot I purchased costs $60 a month, but you can use it on anything. I say this because, even though Sony's 3g will be data only, you will not get some special deal. Data costs $30 for the iPhone, but that data is rolled up as part of a larger plan costing near $100. So, using this logic, Sony could concievably sell us a data-only plan for $30 a month. But they won't. Mi-fi is data-only and costs $60. Expect similar prices here. It will be a ridiculous price gouge for an already high-priced system.
You'll notice how annoying the gyroscope (not accelerometer, that would be quite different!) aiming is when you actually play it. I mean, if you are in a bus and it goes round a corner, you'll aim somewhere completeley different because of this. So to play these games you'll have to be standing still, wich, when one is traveling and uses a mobile device doesen't happen that much.
I find gyro controls bad for FPS games with movement because you have to turn your actual body around whenever you turn your character in the game around. But for stationary gun range games, like Eliminate Pro Gun Range, my score is improved drastically when I play with gryo controls.
A comment from John Carmack that the NGP will be a "generation beyond" smart phones with similiar specs due to "low level APIs" http://www.pocketgamer.co.uk/r/PSP2/NGP/news.asp?c=27040 Someone more tech savy then me will need to de-code this comment. I assume it is related to lower OS overhead or something like that . . . I think that the presence of the NGP is not a bad thing for IDevice gaming. If a $40 - $60 price point is required to justify the expense of of AAA game, then systems like the NGP can "pay" most of that expense and leave the $1-$10 price of the IDevice version to cover the more modest cost to port the game. Or in other words, I hope to enjoy some ports of NGP games on my iphone 5, 6 , or 7.
The NGP will be one year ahead of smartphones with the same specs because the tools for game-playing are built into the OS. So if the iPhone 5 has two cores and the iPhone 6 has four, the NGP will be comparable to the iPhone 7.
He saying that if the upfront overhead cost to develop a particular game is 10 million, or whatever, that the company who developed said game could not afford to sell it as an iDevice exclusive, for 9.99, because they would never recoop their intial investment, much less turn any sort of a profit. But if said company sells this game first on the NGP, with each unit costing 49.99 a piece, they will make enough from inital NGP sales to then justify porting their over game to iDevices at a later date and charging 9.99 or less for the iOS version. Basically, this is the same thing that happened with Grand Theft Auto Chinatown Wars. If it wasn't for the DS, GTA:CTW would have never existed. It worked well as a iOS port, but the game would have been a financial disaster if Rock Star had developed it exclusively for the Appstore. They wouldn't have been able to recoop the game's massive overhead. Not with a 9.99 price tag anyway. That game had to move a certain number of units at $30-40, or else it would've been screwed.
Games download or console? Are the NGP games console bought or downloadable? Also whats the correct name? Newgenerational portable or New Generation portable?
It's Next Generation Portable, but it's still something of a codename and subject to change. After all, once it's released it can't possibly be next gen anymore. The media is a flash card, probably similar to the ones used by the DS, perhaps a bit larger. The Playstation Store is included on the device so there will no doubt be games available to download as well, including the Minis and PSOne Classics already on there.
They've also said that downloaded PSP games will work on the NGP...which means that PSPgo owners are the one group of PSP owners who won't have to fork over extra money to move their game collections to the new system.
That gives me a nice boost to start off with if I decide to buy the NGP. I knew I was doing something right buying the Go.
Hers a lil chat excerpt which should explain it better.. So nope. iPhone (or any other non dedicated console) will never be as powerful as the similarly spec'd gaming console.
http://www.gamespot.com/ds/action/grandtheftautochinatownwars/news.html?sid=6242736 Maybe 250.000-300.000 Sales for the DS in US, only was possible due big price cut. With that maybe 500.000 worldwide? http://en.wikipedia.org/wiki/Grand_Theft_Auto:_Chinatown_Wars PSP sales even lower than DS Sales, DS could get in #5, PSP version not. Only in beginning in Top #5-10 on the appstore, very fast down to #70-120 on the iOS. Chinatown Wars was a financial disaster for Rockstar Games. The principle you describing will never happen for PSP games, the big succesfull blockbuster PSP games are all made by companies Sony has Shares from, Naughty Dog, or heavy behind the scenes lobbying.
I blame Nintendo. The DS turned the world casual and hardcore gamers (i.e. the people who would enjoy Chinatown Wars) gave up on handhelds. The game was more or less released directly into a crowd of Sudoku players and Wii Fit fanatics.
Best quality video of the event so far: http://www.engadget.com/2011/01/29/sonys-official-ngp-announcement-video-hits-the-web/