PSP2 to be revealed on January 27th

Discussion in 'Off-Topic Lounge' started by Omega-F, Jan 13, 2011.

  1. Masmo

    Masmo Well-Known Member

    Apr 8, 2009
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    Yeah but Naughty Dog isn't making the PSP version of uncharted, I think the studio that made Resistance Retribution is.
     
  2. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
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    I didn't know that actually, probably should have done my homework. Either way, I'm sure NG want to protect the franchises best interests, they'll be aiming for as similar an experience as possible. The demo did look slow, but that's exactly what I expected... some old dude taking his time because he's explaining the technology as he goes along (to a bunch of people who know nothing about it, probably), as well as not being particularly great at gaming anyway. It shows a section that would likely be included as some sort of tutorial in the final product, and which most gamers would be able to breeze through in under 60 seconds. Calling the pace slow based on that seems like an odd statement.

    I'm sure we've all seen Miyamoto playing a few Zelda games over the years, he moves at a snails pace too, that's just how these conferences go.
     
  3. dumaz1000

    dumaz1000 Well-Known Member

    Jun 5, 2010
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    #183 dumaz1000, Jan 29, 2011
    Last edited: Jan 29, 2011
    Gaming on iOS will become a hole lot better later this year when apple drops support for .99c apps. Unfortunately, that'll never happen.

    This comes from IGN:

    Not all of Sony's NGP handhelds will contain 3G connectivity.

    According to a report from Eurogamer, Sony will release two separate versions of the NGP this year, one with 3G capability and one without - something that was not made clear during the announcement presentation.

    "The first thing to clarify, which I'm not sure the presentation did a perfect job of doing today, is that all of the devices will have Wi-Fi capability; a separate SKU will have 3G," SCEE boss Andrew House said.

    He later explained Sony is currently working to secure 3G partnerships and that there will indeed be a cost to use the service.

    When asked, a SCEA representative wouldn't confirm the accuracy of the report to IGN, but said, "We will announce further details when ready."

    Like I said before, mi-fi hotspots are your friend. The hotspot I purchased costs $60 a month, but you can use it on anything. I say this because, even though Sony's 3g will be data only, you will not get some special deal. Data costs $30 for the iPhone, but that data is rolled up as part of a larger plan costing near $100. So, using this logic, Sony could concievably sell us a data-only plan for $30 a month. But they won't. Mi-fi is data-only and costs $60. Expect similar prices here. It will be a ridiculous price gouge for an already high-priced system.
     
  4. Der-Kleine

    Der-Kleine Well-Known Member


    You'll notice how annoying the gyroscope (not accelerometer, that would be quite different!) aiming is when you actually play it. I mean, if you are in a bus and it goes round a corner, you'll aim somewhere completeley different because of this. So to play these games you'll have to be standing still, wich, when one is traveling and uses a mobile device doesen't happen that much.
     
  5. Kai555

    Kai555 Well-Known Member

    Jul 15, 2010
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    I guess that's why you can disable it in the option..
     
  6. Der-Kleine

    Der-Kleine Well-Known Member

    Yup. I never play FPS games on my iPod with gyro controlls on. It makes you play alot worse.
     
  7. LBG

    LBG SeƱor Member

    Apr 19, 2009
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    I find gyro controls bad for FPS games with movement because you have to turn your actual body around whenever you turn your character in the game around.

    But for stationary gun range games, like Eliminate Pro Gun Range, my score is improved drastically when I play with gryo controls.
     
  8. AfterImage1

    AfterImage1 Member

    Feb 14, 2010
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    #188 AfterImage1, Jan 29, 2011
    Last edited: Jan 29, 2011
    A comment from John Carmack that the NGP will be a "generation beyond" smart phones with similiar specs due to "low level APIs"

    http://www.pocketgamer.co.uk/r/PSP2/NGP/news.asp?c=27040

    Someone more tech savy then me will need to de-code this comment. I assume it is related to lower OS overhead or something like that . . .


    I think that the presence of the NGP is not a bad thing for IDevice gaming. If a $40 - $60 price point is required to justify the expense of of AAA game, then systems like the NGP can "pay" most of that expense and leave the $1-$10 price of the IDevice version to cover the more modest cost to port the game. Or in other words, I hope to enjoy some ports of NGP games on my iphone 5, 6 , or 7.
     
  9. K?!

    K?! Well-Known Member

    Nov 5, 2010
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    The NGP will be one year ahead of smartphones with the same specs because the tools for game-playing are built into the OS. So if the iPhone 5 has two cores and the iPhone 6 has four, the NGP will be comparable to the iPhone 7.
     
  10. Kai555

    Kai555 Well-Known Member

    Jul 15, 2010
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    And what if that tool also included in iOS? Is there any chance for that?
     
  11. dumaz1000

    dumaz1000 Well-Known Member

    Jun 5, 2010
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    #191 dumaz1000, Jan 29, 2011
    Last edited: Jan 29, 2011
    He saying that if the upfront overhead cost to develop a particular game is 10 million, or whatever, that the company who developed said game could not afford to sell it as an iDevice exclusive, for 9.99, because they would never recoop their intial investment, much less turn any sort of a profit. But if said company sells this game first on the NGP, with each unit costing 49.99 a piece, they will make enough from inital NGP sales to then justify porting their over game to iDevices at a later date and charging 9.99 or less for the iOS version.

    Basically, this is the same thing that happened with Grand Theft Auto Chinatown Wars. If it wasn't for the DS, GTA:CTW would have never existed. It worked well as a iOS port, but the game would have been a financial disaster if Rock Star had developed it exclusively for the Appstore. They wouldn't have been able to recoop the game's massive overhead. Not with a 9.99 price tag anyway. That game had to move a certain number of units at $30-40, or else it would've been screwed.
     
  12. Noodler

    Noodler Well-Known Member

    Dec 25, 2010
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    Games download or console?

    Are the NGP games console bought or downloadable?

    Also whats the correct name?
    Newgenerational portable or New Generation portable?
     
  13. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
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    It's Next Generation Portable, but it's still something of a codename and subject to change. After all, once it's released it can't possibly be next gen anymore.

    The media is a flash card, probably similar to the ones used by the DS, perhaps a bit larger. The Playstation Store is included on the device so there will no doubt be games available to download as well, including the Minis and PSOne Classics already on there.
     
  14. matthewwhatever

    matthewwhatever Well-Known Member

    Feb 9, 2010
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    #194 matthewwhatever, Jan 29, 2011
    Last edited: Jan 29, 2011
    They've also said that downloaded PSP games will work on the NGP...which means that PSPgo owners are the one group of PSP owners who won't have to fork over extra money to move their game collections to the new system.
     
  15. MidianGTX

    MidianGTX Well-Known Member

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    That gives me a nice boost to start off with if I decide to buy the NGP. I knew I was doing something right buying the Go.
     
  16. ImNoSuperMan

    ImNoSuperMan Well-Known Member

    Jun 28, 2009
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    Hers a lil chat excerpt which should explain it better..

    So nope. iPhone (or any other non dedicated console) will never be as powerful as the similarly spec'd gaming console.
     
  17. HairyPotter

    HairyPotter Well-Known Member

    Dec 20, 2009
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    #197 HairyPotter, Jan 29, 2011
    Last edited: Jan 29, 2011
    http://www.gamespot.com/ds/action/grandtheftautochinatownwars/news.html?sid=6242736

    Maybe 250.000-300.000 Sales for the DS in US, only was possible due big price cut. With that maybe 500.000 worldwide?

    http://en.wikipedia.org/wiki/Grand_Theft_Auto:_Chinatown_Wars

    PSP sales even lower than DS Sales, DS could get in #5, PSP version not.

    Only in beginning in Top #5-10 on the appstore, very fast down to #70-120 on the iOS. Chinatown Wars was a financial disaster for Rockstar Games.

    The principle you describing will never happen for PSP games, the big succesfull blockbuster PSP games are all made by companies Sony has Shares from, Naughty Dog, or heavy behind the scenes lobbying.
     
  18. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
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    I blame Nintendo. The DS turned the world casual and hardcore gamers (i.e. the people who would enjoy Chinatown Wars) gave up on handhelds. The game was more or less released directly into a crowd of Sudoku players and Wii Fit fanatics.
     

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