oh you're right, I fixed them below these are now how they look in game I agree with everything you say except for this, the psp and ds have higher quality games and they are better for on the go gaming, I can play playstation, snes, and gba games on my psp, and mario never gets boring on the ds. Plus the battery life is better. Other than this, yes the iphone is more useful and I carry it around more than my psp, but on long plane rides or car rides I play my psp as the games are better, assassins creed on the psp is being made to continue the story of the original assassins creed and looks way better than the crappy port from gameloft onto the iphone, and god of war is ten times better than hero of sparta, and rolando obviously took some tips from locoroco PSP iPhone PSP iPhone Sadly, iphone games are just dumbed down versions of even greater games and the games I find I mostly play on the iphone are peggle and stoneloops
Hmmm. My bad. But Rolando 2 is still awesome. They actually do have some footage and screenshots. http://toucharcade.com/2009/07/07/gamelofts-gta-like-gangstar-revealed-exclusive-screenshots-and-a-video/. And it isn't really a port. A port is when a game is remade for another platform (e.g. the Orange Box is a port of the PC version). The game is not remade for the iPhone, but it was built and runs on an entirely different engine. It's more like an improved sequel. But if you mean if the original was on a cell phone and not a console, then you are right about that. But it's technically not a port.
All I know is that it's a much improved sequel to Rolando 1 (Which was awesome to start out with). How do you know Assassin's Creed for PSP is good? It's not even out yet..
I vote 2 Well, I've got all 3 - a DS, DS Lite (I've got both, but they count as one since it's the same hardware underneath...), PSP 1000 and a 1st gen. Touch. At the moment, I would not give up any of these platforms as they each have something of interest to play (yes, I'm still playing with the PSP as I have a number of games I haven't got around to finishing...). Plus, I agree with what has been said in the rest of the quote - it's all about the quality of games irrespective of the platform it's on Because at the end of the day you're playing a game, not the platform
Yes that is right. I will show my example again: Asphalt on PSP NFS on iPhone/iPod Touch It's not really about the hardware (to an extent), it's more about the developer. Asphalt on PSP has terrible graphics and was a terrible game, even though the PSP is capable of much better graphics and game quality (i.e - Gran Turismo). Same goes for iPhone, we have had the really bad ones (Asphalt 4, they should give up on the whole 'Assfualt series') and we have seen some good racing games, like NFS, Real Racing. I still don't quite understand the point of the thread, we all seem to be subconciously agreeing on the same things. edit - @ Mofard, no need to post more pictures showing off the PSP's power. I know how powerful the PSP and it's games can be. I am just showing that it is more about the developer than the hardware. What the developers make of the hardware is what shows in the final game, on either platform.
As someone said before, it's all about the games. Some games that are possible on the PSP simply aren't possible on iPhone and vice versa. The reason I usually step up to defend the PSP is that it tends to get unfairly treated by many forumites all over the gaming community, not just this one. If you make informed choices and if you have developed your own, honest criteria about the games you really like, it's impossible not to find enough good games on every viable platform. The real issue here is that the PSP depends on high-end productions, based on the assumption that a good game that delivers both artistically and gameplay-wise, will be appreciated by the gaming public, mainstream and veteran. It is a rather antiquated concept, as the handheld market is not really suited to high-budget, long-winded productions. Furthermore, the handheld gaming public includes a very high percentage of non-gamers that are not very demanding of their games, being content with mobile versions of flash games and whatnot. On the other hand, I feel that the PSP has carved itself a nice little niche, being the only machine that offers experiences similar to a home console (plus, a "modded" PSP is one of the most desirable things that a hardcore gamer can have). After all, pick up and play games are ideal for the daily commute, but when on vacation, I didn't mind having access to huge games like Jeanne D'Arc, Pirates and multiplayer Tekken DR.
The iPhone sucks Am I banned know? lol Welcome to TA btw. On Touch Arcade, you are allowed to say anything you want to (as long as it isn't offensive or spam etc). AKA 'Freedom of speech'. You can't get banned for it.
Um...that's a CGI cutscene. That's not rendered in real time on PSP hardware (meaning it's not in game, but pre rendered CGI running as a movie on PSP). By that same token, the multitouch and accelerometer of iTouch/Phone makes some games only possible on iTouch/Phone and NOT possible DS and PSP. The rest of your post was mere opinion, and those are like bung holes (everyone has one). That said, here is a fact: This entire topic is silly. You people are comparing a portable game system in the portable game market (PSP) against a mobile platform squarely in the mobile market (iTouch/Phone). It really is comparing apples to oranges. Same overall market (video game market) but wholly different segments of said market (portable systems and mobile platforms). It's like directly comparing 360, Wii, and PS3 to the Windows PC platform. It's a very different market.
Everything you've stated I agree with. That indeed was the issue with PSP. When games cost several millions to develop as they do on PSP, they go against the grain of the traditional model for the portable game market which is low dev cost, low need to sell a lot of copies to pull profit. However, this I disagree with. One should not confuse the portable game system market (DS and PSP) with the mobile platform market (iTouch/Phone, Windows Mobile, BREW, nGage, etc.). They are different markets. The latter may have "non-gamers", that is people that do not game at all not the (silly and erroneous) definition of "non-gamers" as "ultra casual gamers", but the former does not. If one buys a DS or PSP, one is in the market to play games, and by definition is not a "non-gamer". Those devices, in that particular market, are game devices. Mobile platforms like iTouch/Phone, on the other hand, are "do all" devices, and so a consumer for that type of device, in that market, will not necessarily be a game consumer. And that's a primary difference between the portable game system market and the mobile platform market. Again, it's akin to the differences between the home video game console market and the PC market. If one buys a home console, one is undoubtedly in the market for games. If one buys a PC, one may or may not be in the market for games.
I'm not giving up on any of the three platforms either. I still think they have their own strengths as well. Having said that, my time has definitely shifted towards my Iphone these days. Perhaps it's just the lack of quality games for the other platforms right now. This may be true to an extent, but I also believe that the Iphone has taken some market share away from Sony and Nintendo both. Perhaps it's not even intending to do so, since they are technically different markets, but that's why I'm curious to see how many people are not playing their other portable consoles as much. This leads to less software sales which then makes the platform decline. As the PSP is already in trouble (and I love the PSP), it may be too little too late for Sony. It's a different market but I'm sure that some (including me) have turned towards the Iphone as a gaming platform because it's with me always. The Iphone is a mobile device, but it's approaching the quality of portable gaming. I don't think you can compare other mobile phone platforms with the quality of what's on the Iphone.
While I agree with you on several of your points, I do have a concern. When you compare the iPhone and PSP, you mention that the iPhone is approaching portable gaming quality. I respectfully disagree. While it does play games, that happens to be an added bonus. The software for the iPhone is realtively cheap, and that can show in the depth of games. Things like Assassin's Creed can break the mold, but there aren't many of those yet. To me, the DS and PSP cater to a much different crowd. Those systems are the ones that truly have long-lasting games (YMMV with some games). You can get sucked in. The iPhone is a coffee-break item and the apps are more of a novelty. Sure, there are a few deep ones, but those are relatively few and far between. For me, handheld console quality is really determined by the depth and ingenuity of the games. Tap-to-shoot games can only go so far.