So you're unmarried, that's sad man you should get a mate instead of arguing with little kids on a gaming forum
NFS Undercover doesnt have a joy ride mode by the way... reason why Midnight Club LA remix is better than NFS Undercover... and if you want to compare graphics, try Final Fantasy Disidia running on a 3000 to real racing on a 3GS
Funny how you keep making assumptions and getting them wrong. That's what that Mark Twain quote was all about. I'm just procrastinating on a pretty mechanical design project that's due tomorrow.
No use in arguing with people that work at crappy jobs and get payed 50 bucks per week. I'm sorry you failed in life but you shouldn't argue with kids in a gaming forum because of it. Continue googling Mark Twain quotes in the meantime.
Who's arguing? And you almost guessed my hourly rate -- just multiply it by two. That said, I have had a couple of book jacket projects that, after all was said and done, probably did pay about $50 bucks a week. Still, I enjoyed doing them.
I think really what we will see is more games being developed for eventual release on both platforms which will in turn lead to higher quality games. Look at CJS as an example. Here is a game that started out on normal handsets as a java game. TAG then ported it to iphone... made some more money out of it.... It is now due to appear on both the DSI and the PSPGO. The game is already built so tweaking it to run on other platforms has minimal financial impact on the company and allows them to milk much more proffit out of a single project. At the end of the day it is all about making proffit. Apple made it easy and cheap to produce games in a proffitable market which is why appstore has taken off so much. Of course the PSP games look much more impressive. The PSP is a far more powerful device. However... the iphone is a much more accessible device and for this reason alone it will remain more popular to devs. PSP (and especially PSPGO with its overpricing) will not have nearly as much market saturation as the iphone. The iphone has a massive install base. Far more than the PSP. This means that devs for the iphone can reach a market that were previously not interested in games. My girlfriend would never own a PSP or sit and play games on it, but loves her iphone and the dozens of time management games she downloads and plays. The appstore reaches gamers and non gamers of all ages and the pricing really makes these games attractive to people from all backgrounds of all ages. The length of the games mean that the casual gamer... which again is in the majority... can finish a game with ease and feel they have got their moneys worth.
Look, it's not that complex, actually. (Edit: I guess it is, after seeing how huge this post got) At this time, I can't play Tekken on my iPhone. It just isn't possible without an add-on and then again, there's a ton of technical issues that would need to be resolved. I can't play God of War or a truly great 3d platformer like Daxter or RnC. I can't play a great free-roaming driving game like Midnight Club LA, nor can I emulate PS1 games like Final Fantasy VII. Games like FF Tactics, Field Commander, Disgaea or Jeanne D'Arc are so far ahead of efforts like Uniwar and Mecho War it's not even funny. There's a reasonable amount of innovation too: Patapon, Locoroco, even Rock Band Unplugged. Plus, I find it hard to believe that the iDevice will be able to offer something like Little Big Planet or Motorstorm in the near future. For the above reasons and unless there are some pretty dramatic changes (which I won't rule out), the PSP will always be the handheld platform of choice for me, concerning the quality and the depth of the experience offered (and I do own a DS Lite as well, but that's another issue). On the other hand, the iPhone is not a pure gaming device. Sure, gaming has always been part of the product's roadmap, but the emphasis on attractive design typical of most Apple products kind of limits it's gaming options. Apple cares about gaming, but they aren't relying on the same high-risk, high-reward model because they know that this is not the right time to beat Nintendo and Sony at their own game. Nintendo and Sony can afford to pour money into the development of high-end titles, because their audience expects, even demands it from them. It took Apple quite a while to build up the hardware to a truly competitive level, while at the same relying on the platform's true strengths: convergence and accessibility. Accessibility is what made Nintendo the undisputed current champions of handheld gaming and that's why I believe that the DS is more threatened by the iDevice than the PSP is. Convergence is the lure that draws in technology enthusiasts, as it's wonderful to always have a device with you that can offer utility, entertainment and gaming. The iDevice could potentially offer the best of both worlds, but that doesn't mean that this will result in deeper or better games. In fact, right now, this looks rather unlikely from where I'm standing. I firmly believe that the developers on each platform should always focus on creating experiences that are designed around the strengths of each platform. Thus, I think that iDevice devs should offer more strategy, RPG and quirky, innovative puzzle games, which are ideal for the touch screen interface. Point & click adventures would be great for the platform as well. The accelerometer allows the creation of pretty good driving games as well. Everything else feels *currently* like a waste of time, at least for people who own other platforms along with an iDevice.
I can't disagree with anything that you've stated here -- though I would add innovative platformers like Sway, Ignite, and Rolando 1 & 2 to your list of games designed "around the strengths" of the iDevice. Perhaps some sports titles as well, like Baseball Slugger.
Yes, Ignite took me somewhat by surprise, but I wouldn't call Rolando a platformer per se, even though it's one of the few games I truly love playing on my iPhone. It's much more of a puzzle game, in my opinion, but there are strong platform elements.
Yeah, you're right about Rolando -- guess I don't usually associate puzzle games with characters, missions, etc (well, except for PuzzleQuest). Wow, a civilized conversation! That was refreshing...
Oh really? 57 million iPhones and Ipod Touches sold, and 1.5 billion apps downloaded in one year? Funny, never thought of it as a fad.
i own a psp, ds, and ipod touch 2nd gen i personally think the iphone OS premium games are very well done, alot of them, the games made by basic devs r ok depending on how much time that person put into the game heres the thing sum guy said that he never had glitches n stuff n a psp game, thing is, if u do, ur completely screwed b cuz theres no updates lol, psp games r all made by big companies, not just ppl sitting at home with free time, those games r fully polished b4 released b cuz they go to an actual store, big diff iphone os apps that r made by normies arent out in the appworld to b the absolute best, just fun, seriously u get sum fun apps for a dollar, i mean yeah ok the psp has better quality games but in terms of wut u spend is that quality always worth it, like, cooking mama is an app and its cheap $7 on the DS its like $30 i'd rather get the iphone version, the iphone is always with u, the ipod touch is always with u, it does more than one thing, everyone loves music, its more convenient. another thing about the "does more than one thing" i've had psp since day one, ds since day one and i can tell u i never used my psp for music, i put music on it b4 but never actually listened to it, why? no need to, ipods have always been better for music and videos, not many ppl use the psp for more than gaming, the ipod has always had lil games on it so it makes sense that the ipod touch plays games, tech has improved so will the quality of what apple offers for the ipod gaming, its that simple, and dont get me started on the DSi, only nintendo fanboys will use that thing for music...seriously...
i agree with u, its deff not a fad, if it was then me a huge microsoft fan wud have waited for microsoft to copy it n put it on the zune hd....but unfortunately theres no way in hell the zune is gonna b better than an ipod
Its not a fad, obviously. Everyone thought the Wii was a fad, but now it quite obviously isn't. Now onto the discussion: If my PSP didn't play music, I would still have it If my iPod didn't play music, I wouldn't have it simple as
I have used different cellphones before, from different brands. Last one before my iPhone was a SonyEricsson W850i. I played paid and free games on it, but I also had a PSP too. And I loved it. I always thought if I had broken or lost my PSP, I would certainly buy another one. I valued it that much. Then I got my cellphone stolen. Until that time I opposed the iPhone-loving friends all the time, stating it was too expensive (in Turkey, it is ), too weak to play good games and such. One of my close friends told me, if I bought an iPhone, I would not be able to give it up ever. I trusted him and bought my iPhone. Now, after playing lots of games on different mobile platforms, PSP and regular cellphones; I feel like I am living the future... I have more games to choose than I would ever care on AppStore. Some casual and some complicated. Some short and some long. Some simple and some boasting great graphics. All kinds of genres. I love them all... And I gave my PSP to a friend who does not have an iPhone but planning to buy one. Now I don't even care if my friend broke my old PSP. And it is not about if PSP has better graphics than iPhone or not. It is all about usage and behaviour. Happy playtime to both PSP and iPhone users...
i had first the ds classic, then the first psp, then the ds lite, then the PSP slim... now i only have the iphone...it is enough for my portable gaming needs...i did not use the psp anymore...
Sigh.... Again, if you had read my previous post and understood why why I compared a crap PSP game to a Good iPhone game then you would have understood that I was just disproving Pug4Death's opinion: 'PSP > iPhone always in quality'. I was not saying that all iPhone games have more overall quality than PSP games, I was just saying that not all PSP games have more overall quality than iPhone games. The screenshots I posted, were just examples of the small amount of games on the PSP which lack in quality when compared to similar iPhone games. I have a PSP and have had it since it was launched, way back in 2004. I have played hundreds of PSP games, so I think I know a bit about them.