Epic Citidel is the free tech demo for Project Sword that was released today. iPad version should be amazing.
It seems to me that the iPhone version of Epic Citadel still looks better on the iPhone 4 than the iPad. It seems to be a bit sharper for the iPhone 4 while the iPad version is a bit blurrier.
This is pretty amazing! Ran the tech demo and am blown away. Can't wait to see the games that are built with this engine! I will say that this is really making the decision to only have 256mb on the iPad look silly. It takes a reboot to even start the game...
I couldn't get it to run on my iPad. Constantly crashed after the title screen. I assumed that everyone was crashing?!
Worked fine here. Amazing tech compared to what i've seen so far on the ipad. I'm just curious what kinds of prices they'll be expecting for apps running on this engine.
You're supposed to have the latest iPad OS. I hadn't even realized there was an updated OS. I found out last night when I couldn't get it to complete downloading direct to the iPad. When I hooked the iPad to the Mac, iTunes told me there was an OS update to install.
It does look and play amazing on the iPad! I did't have to reboot to start it either- I've never had to do that with any app.
Ok , looks great anyway you slice it and I like what I see with there control design , but what the heck do you do ? There will be more to it then walking around , right ?
No idea why you guys are having trouble starting this up, runs perfect first time everytime on my jailbroken iPad with the original firmware that was installed on it (3.12?) and has never required a reboot to start it.
It's always a good idea to restart your iPad or iPhone after installing applications. RAM on these devices is in short supply and if you're the kind of person who never restarts your device (like most of us), it's especially important to do so before running a graphically intensive game like this. I am so sick of comments and reviews in the iTunes store like, 'crashed on start-up, fix it DEVS, crappy and buggy game', when 9 time out of 10 a restart will solve the problem. Rarely does it have anything to do with the actual game. In any case, this game is very impressive graphically. It honestly approaches the visuals in an xbox 360 title. The demo feels very much like a town in Fable II. Still, the framerates are a bit spotty, and I do notice stuttering in areas of high detail. Considering the size of the explorable area in this demo is so tiny, I wonder how feasable it will be to use this engine for much of anything other than short action games or fighting games. The demo is 100MB already. Imagine an RPG or adventure game with a sizable game world. The file size could easily approach 2 or 3 GB.
Personally, I think this is too much to expect of users. While it might be Apple's "fault", rather than the developer's, it is unreasonable to expect users to be restarting their devices to work around software flaws.
Doesn't take long to reboot. You reboot your computer frequently and since iOS is closing in on the complexity of a desktop OS, it's not THAT annoying.
It still looks great on the iPad, but yeah, there's definitely a difference in those two pics. I've only got an iPhone 3G and won't be upgrading to the iPhone 4 any time soon, so the iPad version will be fine for me.
Huh? "You reboot your computer frequently"?? Says who? I almost never reboot my computer. Just once in a long while for major OS patches. If a game required that I reboot my computer, I think that would be totally unacceptable.
Prefer to play on my ipad.(for bigger screen and more easier contoroller than iphone) it was more interesting than iphone!
I agree. I've just tried it out on my Dad's iPhone 4, and it looks great, but I'd rather play it in a massive screen and take a slight hit to the graphics to be honest. Just as long as Apple don't release an iPad 2 next year with 1GB of RAM or whatever...