Hi, Im Sebastian. Im a full-time composer and sound designer under the name of SEBSOUNdS, working from Stockholm, Sweden. Im also a graduate at SAE Institute in Stockholm and Ive been working eagerly with composition and sound design for the last 6 years. The quality of my music and sound effects are high and my rates are fair and very indie-friendly. If you want to offer a shared revenue model that is also possible. When you hire me for your project, you can expect nothing but complete and utter dedication to the sound of your game world. I am familiar and comfortable within multiple genres and I can use that familiarity to create something truly unique for your game. I work day and night in order to achieve the highest standard and create a win-win situation for our team. You will get the best product possible and my resumé gets another bump. I communicate as much as possible with my clients in order to maintain their vision while incorporating the audio and I can work with implementation as well as creation of sounds. Send me a message and learn more about what I can do for your game, you wont regret it! Thanks for your consideration! /Sebastian Here are two game videos with the music and sound effects made by me from scratch: Helldivers: https://youtu.be/GUxTM3s83jg Gauntlet: https://youtu.be/ZgQwIIIMbjk My portfolio: http://www.sebsounds.com/ E-mail: [email protected] Skype: sebsoundsofficial FAQ Can I listen to your music and sound effects? Of course! They can be found at www.sebsounds.com Can you work on a tight deadline? Yes, as long as it doesnt affect the end-quality of your product. I work for long hours with dedication to get your project done in the release window. What are your rates? The rates are very indie-friendly and reasonable. They are based on the amount of work and hours needed to complete the desired quality and quantity. So send me an email or call me on Skype regarding the details, and Ill respond with the rates for your project. If you dont have the resources for rates up front I can also work with a shared revenue model.