Hi! I'm currently working on a game in which I'm trying to allow multiplayer, with multiple MFI controllers. I am testing on an iPhone 6, running iOS 8.3, and 2 Madcatz C.T.R.L. controllers. I have been able to verify, using the app "Game Controller Tester" by Chibata Creations, that both controllers are indeed connected to the device. However, when I call "[GCControllers controllers]" in my app, the array returned has only one GCController object (determined both using a breakpoint and an NSLog). I have posted the relevant code (in Objective C) below, and hope someone may have encountered and solved a similar error, or be able to give me some pointers. In AppDelegate.m Code: - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { // Override point for customization after application launch. if ([GCController class]) { NSNotificationCenter* center = [NSNotificationCenter defaultCenter]; [center addObserver:self.window.rootViewController selector:@selector(setUpControllers:) name:GCControllerDidConnectNotification object:nil]; [center addObserver:self.window.rootViewController selector:@selector(setUpControllers:) name:GCControllerDidDisconnectNotification object:nil]; [GCController startWirelessControllerDiscoveryWithCompletionHandler:nil]; } return YES; } In a view controller: Code: -(void)setUpControllers:(NSNotification*)notification { NSArray* potentialControllers = [GCController controllers];//this is the array that has only 1 element, but should have 2 self.controllers = [[NSMutableArray alloc] init]; if ([potentialControllers count] >= 1) { ... } } Thanks very much for your time!