Everywhere I look on the app store reviews, everyone b!+ches about prices. If a Game is $10.00, it should be $5.00. If it's $2, it should be $1. If it's 1$, it should be free. Even on this forum, people do it endlessly. I would have guessed most members here are gamers who play on some other platform and are aware that games for any other platforms at minimum cost 3X as much as the most expensive iPhone game. If not 5 to 7X as much. Can anyone who has any industry knowledge tell me why games are so cheap for the iPhone? Obviously the solid majority of them are crap that would never be released for a console, and would have similar costs for computers because they're made by indie developers for fun. But Super Monkey Ball is a solid, console worthy title and it's still only $10! How is it possible? Is that much of the price of a regular video game tied up in publishing, and distribution & commercials? Then Pangea, with all these really great games, starts slashing the prices of all of their titles. Why? Are they doing badly? Are they doing so well that they can afford to make them so cheap? All the low prices, price cuts, and incessant complaining worry me about the future of the iPhone as a gaming platform. I want real gaming titles to be reliably available for this thing. I know there are some limitations involved, but not enough to make the platform max out with Ms. Pac-Man. Will these low prices scare away big developing studios? It has at least delayed one of them: http://www.pocketgamer.biz/r/PG.Biz/Fishlabs+Fishlabs+News/feature.asp?c=8575 Does anybody with any actual industry knowledge know anything about this?