Hey comrades, Let us introduce Shadowmatic. It's a meditative 3D puzzle game of finding shapes hidden in shadows. The player rotates seemingly abstract three-dimensional objects in spotlight, making their shadows form familiar silhouettes relevant to the surrounding environment Check out this gameplay preview and let us know what you think! Subscribe to the TouchArcade YouTube channel Game features: * Over 70 unique levels * 9 distinct environments * Photorealistic real-time 3D graphics * Non-linear level progression * Intuitive and responsive multi-touch controls * Tilt-enabled 3D parallax view In this project we're focused on delivering immersively photorealistic graphics across iOS devices, combined with gameplay that’s stimulating, challenging, and relaxing at the same time. The player experiences 9 distinct environments, with a unique soundtrack for each. Currently the game is in the final development phase and the release is planned on the beginning of March 2014. We are Triada Studio Games, a new division of Triada Studio (Yerevan, Armenia), which is a computer animation studio with over 20 years of history. Shadowmatic is the company’s first attempt to combine its vast computer graphics experience with an experimental in-house 3D engine. Find us on: Facebook, Twitter, Pinterest. Sign up for updates on www.shadowmatic.com Comments welcome!
This reminds me of Blueprint 3D in stye which is one of the best concepts i've seen, and now the shadow play... Fantastic idea here devs. Looking forward to this!
Looks really cool, but I'm a bit confused as to how one is supposed to know what shadow they are trying to make.
There will be a hint system in the game, that will help player to guess the silhouettes. Also the environment will help too.
Anyone impatiently waiting for this game should check out this older game from NEXUS, it's pretty sweet, but hasn't received updates for 2 years, and it's pretty low res. but it's really fun. Shadow Move Who doesn’t love making shadow puppets on a dark night, taking turns trying to make your imagination appear on the wall?… Free Buy Now Watch Media DetailsWho doesn’t love making shadow puppets on a dark night, taking turns trying to make your imagination appear on the wall? Now you can take the simple, addictive fun of shadow puppets with you anywhere you go!Challenge your creative instincts and spatial skills to manipulate your way through 50 brain-teasing, physics puzzles. You’ll have to twist and tilt objects to cast the right shadow, but it won’t be as easy as it sounds! Things aren’t always what they seem to be...Download Shadow Move today for free and shine a light on hours of addictive puzzle fun!FEATURES:•Over 50 levels and counting•Global online scoring through Game Center•Full Multi-touch gesture support•Play in English or Korean Information Seller: Genre:Education, Puzzle Release:Mar 29, 2012 Updated:Nov 30, -0001 Version: Size:0.0 TouchArcade Rating:Unrated User Rating: (1) Your Rating:unrated Compatibility:HD Universal colorsound Well-Known Member May 15, 2009 1,054 0 0 Video Game Developer / Photographer / Graphic Arti Detroit, MI #13 colorsound, Feb 26, 2014 I know this was supposed to come in march Any word on a release date yet? This game is needed, with such a huge wave of garbage releasing every Wednesday recently (Especially tonight) JCho133 Well-Known Member Jul 27, 2012 7,907 27 48 #14 JCho133, Feb 26, 2014 Tonight is looking to be a pretty good release day... But this game would be nice as well Gamer1st Well-Known Member Mar 19, 2013 774 0 0 None. But I dream about being able to work again. USA #15 Gamer1st, May 8, 2014 I was curious about the progress of this game and contacted the Devs to see if they had any further news on a release date. This is the reply I got.... Hello , Thank you for having signed up for Shadowmatic updates! We want to give you an update on where things stand with the game. As it turned out, polishing a game to a degree of quality we’d feel happy about takes a long time. Coupled with our rigorous attention to detail, this has impacted the release date we had initially estimated. Making Shadowmatic a very special game with zero compromises is something we are deeply invested in. It is an idea that’s more important to us than meeting a release deadline. That being said, we can’t wait to release our first game out in the wild, and we hope to be able to announce the exact date of Shadowmatic’s release on the AppStore very soon. Since publishing Shadowmatic’s gameplay preview we have been overwhelmed by the amount of positive feedback. It inspires us and gives us the confidence that we are on the right track. Some people have expressed concerns that the puzzles might be too challenging to solve. Even though we don't find the game to be unreasonably difficult, we have decided to develop and preview a system of hints that the players can resort to when stuck. We want to stress though, that using hints to solve any of the puzzles should not be necessary, and we hope that they won't be used too often, if at all. This update brings you a preview of how hints work in Shadowmatic by demonstrating a sample level from the game. You can notice the various strange silhouettes the player attempts to project during his quest for the only correct solution. Click here for the preview: http://shadowmatic.us3.list-manage1.com/track/click?u=5dfe68a31afcbcd39641f0737&id=0900397d2c&e=849f8ca409 Each level has 4 hints. The first two are short sentences giving the object some descriptive context; the third one reveals the title of the level. In case these are not enough, the player can use the final hint and see an image of the shadow he’s looking for. Hints are unlocked by using "hintpoints", of which the player is initially granted a few dozen. Number of player’s hintpoints increases daily. Extra hintpoints are earned by completing levels. Please visit our website for some frequently asked questions and answers. The press kit with some fresh screenshots can be downloaded here: http://shadowmatic.us3.list-manage.com/track/click?u=5dfe68a31afcbcd39641f0737&id=4dccfcbb37&e=849f8ca409 Best, Shadowmatic team Shadowmatic Member Dec 20, 2013 13 0 0 Developer Yerevan, Armenia http://www.shadowmatic.com #16 Shadowmatic, May 8, 2014 Thanks, Gamer1st, for posting the message here. Here is our new gameplay preview with hints: Subscribe to the TouchArcade YouTube channel We are currently trying to speed up the things. We hate the delay and our team is working really hard to release the ready product asap. Will let you all know as soon as we have the release date! Gamer1st Well-Known Member Mar 19, 2013 774 0 0 None. But I dream about being able to work again. USA #17 Gamer1st, Jun 20, 2014 Last edited: Jun 20, 2014 Still no new info.... Time is sometimes just too damn slow. Bought Spin and Shadow Move but they are just placeholders for this hopefully soon to be released beauty. ortolan Active Member May 17, 2014 33 0 0 http://ortolan.tv #18 ortolan, Jul 31, 2014 original looking gameplay reminds me of various artists who use shadows to create their installations; Tim Noble and Sue Webster; Diet Wiegman; and Kumi Yamashita; Looking good. colorsound Well-Known Member May 15, 2009 1,054 0 0 Video Game Developer / Photographer / Graphic Arti Detroit, MI #19 colorsound, Sep 3, 2014 Where is this game at? The developer told me 2 months ago that the release date would be announced within days, now I can't get in touch with them Anyone? Shadowmatic Member Dec 20, 2013 13 0 0 Developer Yerevan, Armenia http://www.shadowmatic.com #20 Shadowmatic, Sep 4, 2014 Hi colorsound, we are very sorry for the long wait. We are doing the final touches and everything that's needed to meet the high expectations of our players. The release date will be announced later this month. You can contact us anytime via email media [@] triadastudiogames.com Thanks for your patience! (You must log in or sign up to post here.) Show Ignored Content Page 1 of 3 1 2 3 Next > Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
I know this was supposed to come in march Any word on a release date yet? This game is needed, with such a huge wave of garbage releasing every Wednesday recently (Especially tonight)
I was curious about the progress of this game and contacted the Devs to see if they had any further news on a release date. This is the reply I got.... Hello , Thank you for having signed up for Shadowmatic updates! We want to give you an update on where things stand with the game. As it turned out, polishing a game to a degree of quality we’d feel happy about takes a long time. Coupled with our rigorous attention to detail, this has impacted the release date we had initially estimated. Making Shadowmatic a very special game with zero compromises is something we are deeply invested in. It is an idea that’s more important to us than meeting a release deadline. That being said, we can’t wait to release our first game out in the wild, and we hope to be able to announce the exact date of Shadowmatic’s release on the AppStore very soon. Since publishing Shadowmatic’s gameplay preview we have been overwhelmed by the amount of positive feedback. It inspires us and gives us the confidence that we are on the right track. Some people have expressed concerns that the puzzles might be too challenging to solve. Even though we don't find the game to be unreasonably difficult, we have decided to develop and preview a system of hints that the players can resort to when stuck. We want to stress though, that using hints to solve any of the puzzles should not be necessary, and we hope that they won't be used too often, if at all. This update brings you a preview of how hints work in Shadowmatic by demonstrating a sample level from the game. You can notice the various strange silhouettes the player attempts to project during his quest for the only correct solution. Click here for the preview: http://shadowmatic.us3.list-manage1.com/track/click?u=5dfe68a31afcbcd39641f0737&id=0900397d2c&e=849f8ca409 Each level has 4 hints. The first two are short sentences giving the object some descriptive context; the third one reveals the title of the level. In case these are not enough, the player can use the final hint and see an image of the shadow he’s looking for. Hints are unlocked by using "hintpoints", of which the player is initially granted a few dozen. Number of player’s hintpoints increases daily. Extra hintpoints are earned by completing levels. Please visit our website for some frequently asked questions and answers. The press kit with some fresh screenshots can be downloaded here: http://shadowmatic.us3.list-manage.com/track/click?u=5dfe68a31afcbcd39641f0737&id=4dccfcbb37&e=849f8ca409 Best, Shadowmatic team
Thanks, Gamer1st, for posting the message here. Here is our new gameplay preview with hints: Subscribe to the TouchArcade YouTube channel We are currently trying to speed up the things. We hate the delay and our team is working really hard to release the ready product asap. Will let you all know as soon as we have the release date!
Still no new info.... Time is sometimes just too damn slow. Bought Spin and Shadow Move but they are just placeholders for this hopefully soon to be released beauty.
original looking gameplay reminds me of various artists who use shadows to create their installations; Tim Noble and Sue Webster; Diet Wiegman; and Kumi Yamashita; Looking good.
Where is this game at? The developer told me 2 months ago that the release date would be announced within days, now I can't get in touch with them Anyone?
Hi colorsound, we are very sorry for the long wait. We are doing the final touches and everything that's needed to meet the high expectations of our players. The release date will be announced later this month. You can contact us anytime via email media [@] triadastudiogames.com Thanks for your patience!