Triggered by some business model info I heard on the TA podcast, I'm trying to get an initiative going that combines forces of indies that make Premium games. Goal Nr 1 is a pricing strategy which fixes the "I'll wait for it to go on sale" problem, by coming up with name for the pricing strategy which can be made as catchy as F2P. There's a tread on the pricing model here: http://forums.toucharcade.com/showthread.php?t=251720 Being an ex-journalist turned indie-dev, I've got quite a good network of top premium indies (the people behind Osmos, Leo's Fortune, Tiny Town, 100 Rogues). But before I try to get them to look at the idea, we need to get the ball rolling a bit. So any Premium or would-be premium iOS dev, please go and check the tread and share your thoughts.