prediction: in less than 20 years, every game will look photo-realistic if the developers want and there will be no more limitations that the human eye can see. By then, all the rage will be about gameplay (finally), 3-d, or some other random special effects, making which platform you play it on irrelevant
Haha yeah, this is how I ended my first post. I think we'll hit this, but I don't know about 20 years. I wonder what manufacturers are thinking because, obviously, they want to scrounge money as long as they can. So, how does this play into the non-developer's business/revenue model. Or do we have a major economic paradigm shift?
As much as I would love to see Skyrim on my iPad, I doubt it will happen in 2 years. The biggest limitations that I see are the price it would need to be at to justify a port and the file size. Personally, I don't have a problem with either as long as the port is done well (nevertheless, I will pay much more attention to reviews for a $20 dollar game than I would for a $1 one). But with so many people having problems with file size of games already when they are near or above 1GB, the problem will only be worse for larger, more complex games like Skyrim which will require in excess of 4GB. For a game like Skyrim, I would still want to use a controller, which again, I have no problem with for a game like that. As far as whether mobile devices will be on par with PCs, yeah, that's not going to happen. However, I think the OP was simply making a prediction that mobile devices like the iPhone and iPad could catch up with today's mid-range PCs within two years, making it possible to play today's AAA titles on them, not the AAA titles of late 2013. Not an insane notion, but a few things have to happen in addition to CPU/GPU improvements. The first has to be a change in the App Store "culture". Too many consider $7 games to be premium titles. No way anyone trying to either make or even port a "2011" AAA title can make their money back doing that. Skyrim, to use an example, cost $100 million to make. For a AAA title that's not just a mobile rendition (think Dead Space or the EA sports games), people need to be willing to shell out more. Secondly, device makers have to increase the average storage size on devices. Right now, most people get the cheaper, 16GB iphone or iPad models, and that requires too much memory management to support 2+ GB games. Even on my 64GB iPad, it can still be a bit of a hassle. Maybe wide-spread adoption of cloud game saves will alleviate this problem since it would make it less of a problem to delete a game because you can later reinstall it, get your cloud save, and start where you left off. But the low end models will need to start having 32GB, I think.
i think we will see sooner the game in the new psp (ngp) and maybe will see it in ipad 4 this game is a catalyst for more sales in any console so why sony dont make advantage of it