Universal [Pre-Order] the Sequence [2] - programming puzzle

Discussion in 'Upcoming iOS Games' started by OneManBand, Feb 3, 2018.

  1. OneManBand

    OneManBand Well-Known Member

    Feb 2, 2014
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    #1 OneManBand, Feb 3, 2018
    Last edited: Jun 22, 2018
  2. kaspalone

    kaspalone Well-Known Member

    Nov 7, 2014
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    OMG OMG OMG!!!!!

    Dude!!! Do you have an ETA for this baby? Can i beta test it? Pretty please?
     
  3. PorterJ

    PorterJ Member

    Feb 2, 2018
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    The first version looks nice, but this one looks nicer! Nice job
     
  4. Son of Anarchy

    Son of Anarchy Well-Known Member

    Oct 5, 2015
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    Australia
    Very interested in a sequel and happy to hear that it's being created. The puzzles and mechanics of the original are simply genius.
     
  5. OneManBand

    OneManBand Well-Known Member

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    Thanks for the kind words guys!

    Approximate ETA is in the beginning of Q2 2018 (if everything will be okay). I will try to do a beta test
    in the end of Q1 2018. Of course I will announce this in advance.

    Thanks! This is the third version of the visual style:)

    I'm sure that the levels in "the Sequence 2" will give you a lot of fun and something else :D
     
  6. OneManBand

    OneManBand Well-Known Member

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    Some levels

    [​IMG] [​IMG]
     
  7. kaspalone

    kaspalone Well-Known Member

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    Conceptually this game looks very much like a mobile version of Magnum Opus, for the looks of the last levels shown here... LOVING IT! Can't wait to play it.
     
  8. OneManBand

    OneManBand Well-Known Member

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    You are the second person today who tells me about Magnum Opus game. Now I understand why.
    I hope I will not be called a plagiarist:)
     
  9. kaspalone

    kaspalone Well-Known Member

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    you wont be. While the concept shares some similarities, lets take into account that this is the sequel to another game and it resembles it much more than Magnum Opus. So its ok.

    Wanna join the beta man!, i'd like to give this one a go!
     
  10. kaspalone

    kaspalone Well-Known Member

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    By replaying theSequence again, in preparation for the sequel, i've remembered something, and i hope you "fix it" for the upcoming game: the game needs BADLY a way to store more than one solution for each level.

    Lemme explain: by playing the sandbox levels, i noticed that i could solve a level in multiple ways, and that holds true for the regular levels. The thing is, it'd be great to be able to store your best solutions, be it automatically or the way "Human Resource Machine" or "Perfect Paths" does, by selecting a new solution tab and working your magic there.

    I think it'd be a great addition and improvement over the prequel.

    Just my 2 cents.
     
  11. OneManBand

    OneManBand Well-Known Member

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    I understand what you're talking about. I'll add this feature to the game.
     
  12. kaspalone

    kaspalone Well-Known Member

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    Nice!, thanks.

    Also, a scoring system would be great. I'm thinking something like you get a better score the less pieces you use in your solution (if there is a chance for it), and a separate score for how fast it executes. again, much like "HRM", "Perfect Paths" or "Spache Chem" used to do it. This would give the game a competitive room... and we love to compete among ourselves... trying to find the most elegant or faster (efficient) solution.
     
  13. OneManBand

    OneManBand Well-Known Member

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    #13 OneManBand, Feb 12, 2018
    Last edited: Feb 12, 2018
    I'm still polishing code but Scoring system, leaderboard and iCloud saves is in place already:)
     
  14. kaspalone

    kaspalone Well-Known Member

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    Great! I really can't wait to take the sequel for a spin!.
     
  15. OneManBand

    OneManBand Well-Known Member

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    Here are some gameplay

    [​IMG] [​IMG]
     
  16. kaspalone

    kaspalone Well-Known Member

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    i see you have implemented the multiple solution tab. Sweet feat. Looking better more and more.
     
  17. OneManBand

    OneManBand Well-Known Member

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  18. kaspalone

    kaspalone Well-Known Member

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    Looking great. How many levels will it come shipped with? Will it have a level editor?
     
  19. OneManBand

    OneManBand Well-Known Member

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    It's about 60 levels right now. Probably will be shipped with more than 80.
    The first release will not include a level editor. I'm trying to find a solution which will allow to share levels between players. Possibly via Twitter. But I need more time to implement this.
     
  20. kaspalone

    kaspalone Well-Known Member

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    Twitter level sharing is cool, but forces you to keep tab of it. Maybe you could implement a way to have a centralized server with the shared levels, so everyone gets them from there and rate them and all of that.

    Also, that would allow you to keep tab of the cheaters on the game. Since this version will make it possible to compete, there will always be someone willing to hack the scores. Having a centralized way of checking solutions will allow you to keep the scoreboard clean.

    I know it sounds like a lot of work, but would make a great game even better.
     

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