Hi everyone, Just want to provide some details of the next game in our lineup. Hyena Squad is a turn-based, tactical RPG set in the same universe as Strike Team Hydra. Like earlier titles, you lead a diverse team of six soldiers in mission-focused combat against an alien menace. The story revolves around the boarding party of the Hyena, a mercenary ship that has been tasked with breaking into an orbital prison complex to break out a minor crime boss. The only problem is that the prison complex has been overrun with aliens. The emphasis is on intense, turn-based combat where hostiles pour in from every direction and you have to use each of your team-mates skills to survive. Each plays a key role so losing even one makes the mission much harder. The game is a lot more mission-focused so you have to do things like escort someone to a safe zone, find explosives, destroy power cores to disable shields, etc. Each of the levels have new features such as explosive fuel containers, re-programmable gun turrets and defense droids and so forth so there are lots of different to hold off the aliens rather than just engaging in a gun fight. Screenshots: Video: Game releases on September 9th and is available on Pre-order now. The game is (like all our titles) a single pay once / premium with no in-app purchases and no ads or any other nonsense. Regular price is $2.99 USD but the pre-order price is $1.99. Please consider pre-ordering as it will help us to get noticed by the overlords at the App store. Pre-order Hyena Squad <<<<<<<<<<<<<<<<<<<<<<<<<<
Even before checking who the creator is, I kinda knew it is the dev of Strike Team Hydra. So, will this game also follow a few items/mission reward like your previous titles? I really hope you balance rewards so that every squad members can fill their equipment slots fully after first few missions without grinding, assuming there are items and a loot system in this game. It was just painful to replay missions to get gears, especially when the reward were trash items that can only be sold for cheap cash. After ending up with 3 trash items in a row, I decided to just give up on Strike Team Hydra. I remember this very clearly because it was the first iOS game that I decided to ditch before finishing. Oh, and since you are here, could you tell me what the crossed mark at the skill panel in Demon‘a Rise mean? I tried to get into the game a couple of the times, but I never figured out conditions that a skill becomes available and not.
You typically gain 1 or 2 items per mission and credits to buy more items from the shop. Since STH came out, the items have been cleaned up to remove low quality ones. That being said, I think being able to fill out all 10 slots for 6 players isn't likely after completing 2 or 3 levels. The intention is to play the game fully to build up a full inventory. The X represents a skill that the player can do but does not have enough AP to perform yet. As characters level up (and when they gain special items), their AP rises and this unlocks new abilities. This game operates under a similar principle. One addition is that now items / equipment can grant entire new abilities.
Well, I am not asking to allow every character to be equipped with colored items. As far as I remember, in STH, even after a dozen or so missions half of my squad didn’t have any armor. Say how about providing some free armor parts along with mission progress to provide some basic protection? I remember few of my squad members were getting 1 shot killed. Thanks for clarifying the cross mark in Demon’s rise. I will try the game again.
Since you were nice to answer my questions, i pre-ordered as well. $2.5 is quite a price drop from your previous titles though. Can I expect the similar amount of contents compared to your previous games?
thanks for the support! The game is intentionally smaller in scope than earlier titles. There are 12 combat missions and 6 playable character classes. I wanted this game to be an easier game to get into and more focused. A lot of players find my games overwhelming at first due to the large character rosters so I thought a lower priced entry with a shorter campaign that was more heavily tested and focused would be a better way of doing it. If this game is reasonably successful, I hope to release further games with the same team and new missions set in different environment and against new enemies.
So, I’ve been playing your old games and quite enjoying them, but I have a common problem among them. I cannot figure out how to show the attack range of characters. Is the feature in the game? or it’s something I need to memorize. If it is not a feature in your previous games, will it be available in the Hyena Squad? I think showing the attack range is a common feature in tactical rpg.
Hey all ... the game should be out in a couple hours. Just about to hit the launch button now. Hope you enjoy and many thanks to all those who pre-ordered!
Well, it was already out for some time for me. I like that the grid is now square. The hexagon was kinda hard to tell the direction of the cover. The game is still missing the attack range UI though. Is there a particular reason your games are missing the attack range UI? To be clear, what I mean by attack range UI is a function that a player does not have to check the attack range of a character and count manually if an enemy is within the attack range after a movement. It can be the attack range shown on the grid upon selecting a character, or a highlight on enemies before confirming the movement. Edit: never mind, the game has the attack range UI as highlights on enemies before confirming movement. I am shocked. After 4 games, it’s finally in your game.
No worries ... actually that was always there, it's just that in earlier games it highlighted tiles that with only a slightly different colour and so wasn't that noticeable. I don't recall actually but I think I might be using an even more stark indicator on my current steam game that I'm working on. Not sure if ported that over to this one yet, if not ... I will in the first patch.