Well, I am looking forward to a video with the sound engine fixed? or sound level balanced. While I am not really familiar with military terms, it seems high caliber automatic weapons are referred to as auto cannons in many military organizations. Also I just received my iPad. Unpacking it right now. I think I will be getting a controller and a stand to get prepared for your game.
Honestly, I'm not familiar with military terms either! Autocannon just sounded cool haha. Whoa! Can absolutely recommend the Steelseries Nimbus, but I've heard the regular modern Xbox controller also works great with iOS.
Actually that forum is only for games that are actually out and able to be bought/downloaded. I've merged that new thread with the existing beta thread but once the game releases definitely feel free to post it in the other forum.
physicalpariah Well-Known Member Jul 8, 2016 323 156 43 Indie Game Developer http://anchoritegames.com #66 physicalpariah, Jun 24, 2020 @stelph thank you so much, really appreciate the preorder! Fun story: The whole playing the game in portrait bit was the thing that made me decide that this would be my next proper release! The first week or so of dev, everything was in landscape and I was thinking more about maybe a tvOS release or something, but it clicked when a friend suggested just having the guns autofire. stelph likes this. Ringerill Well-Known Member Dec 13, 2012 315 170 43 #67 Ringerill, Jun 27, 2020 Congratz on the advancements @physicalpariah ! Pre-ordered the game as soon as I heard about it. Been enjoying the beta since the start but haven’t been able to play too much since the last 2 updates. I will definitely play some more and try to find all the slimy bugs now that the launch day approaches physicalpariah Well-Known Member Jul 8, 2016 323 156 43 Indie Game Developer http://anchoritegames.com #68 physicalpariah, Jun 27, 2020 @Ringerill thanks so much for keeping up with the game, and for the preorder! If you’re willing / able, I’d love some feedback or bug hunting on the tutorial! Ringerill Well-Known Member Dec 13, 2012 315 170 43 #69 Ringerill, Jun 28, 2020 Last edited: Jun 28, 2020 No problem, it's a pleasure <3 About the testing, do you want me to post some bugs and remarks here or do you have a Discord or something of the sort? Just wanted to ask before writing everything in the wrong place... Right from the start I noticed 2 things for instance: if you click on the "Settings" top-right button, your camera does some kind of random barrel roll and stop somewhere else in the cockpit. Just a strange behaviour but not problematic since it comes back in the center as soon as you leave the menu. However, there seems to be a bug that leads to either a white screen of just the orange space background if you click on Options at a certain time during the Warp Back loading/sequence if you want to leave the Tutorial. You can only restart the app at that point and it takes you back to the beginning of the tutorial. I have a video of that if you want but it's highly reproducible anyway: you simply can click on the option button repeatedly during the wrap sequence. EDIT: I've found quite a lot of things actually Simply tell me where you want it posted. physicalpariah Well-Known Member Jul 8, 2016 323 156 43 Indie Game Developer http://anchoritegames.com #70 physicalpariah, Jun 29, 2020 Great, thank you so much! The in-game bug reporter is a little barebones (it's in the settings menu) .. so if you've got screens / footage, here on the beta forum will be just fine. physicalpariah Well-Known Member Jul 8, 2016 323 156 43 Indie Game Developer http://anchoritegames.com #71 physicalpariah, Jun 29, 2020 As for the two bugs you mentioned before.. It seems they were related to each other, and I think I've fixed them both! I'll try to get a new testflight build out today! Jstorm Well-Known Member Feb 2, 2020 1,082 474 83 Male Employed Earth #72 Jstorm, Jun 29, 2020 By the way how much story is there in this game? Your website mentioned about defending the commonwealth. Is this something like go there, shoot down x enemies, or have a rich story with dialogs, events, love romance, heroic sacrifice, and explosions that make Michale Bay drop his jaw? physicalpariah Well-Known Member Jul 8, 2016 323 156 43 Indie Game Developer http://anchoritegames.com #73 physicalpariah, Jun 29, 2020 The mission briefing cards, item descriptions and other components of the game are peppered with some history + story, but the primary focus is the gameplay. That said, there’ll be explosions. Lots of explosions. (and more content post launch!) Jstorm likes this. Jstorm Well-Known Member Feb 2, 2020 1,082 474 83 Male Employed Earth #74 Jstorm, Jun 29, 2020 Well, I tried to search a gameplay video of Interloper, and noticed there is a game with the exact same name on Steam. Are you sure there is no conflict with the trademark? physicalpariah Well-Known Member Jul 8, 2016 323 156 43 Indie Game Developer http://anchoritegames.com #75 physicalpariah, Jun 29, 2020 Hmm crap. Thanks for pointing it out, but yeah somehow wasn’t aware of that one. I’ve been *extremely* focused on the app store. The contact links on the developers website seem to be mostly defunct, and they’ve been silent since launch. I’ll see if I can follow up though. As for trademarks, from what I can find, there’s no trademark in the US or my home country of Australia for any game by the same name, and the games are on different platforms with entirely different mechanics and graphical presentation. So, no there’s no overlap there. Jstorm Well-Known Member Feb 2, 2020 1,082 474 83 Male Employed Earth #76 Jstorm, Jun 29, 2020 Well, good to know that it won’t have conflict. I was kinda worried because I know some games had to change their names between regions. I think Biohazard/Resident Evil is one of such games. Ringerill Well-Known Member Dec 13, 2012 315 170 43 #77 Ringerill, Jun 30, 2020 Last edited: Jun 30, 2020 Hi there! So here is a list of things I've found at the moment. I'll maybe send some screenshots via Testflight instead of flooding this post with images. Most remarks are self explanatory I think - Clicking on Loadout and going back works fine but “Manage Attachments” leaves the squares in the main menu - Loadout screen doesn’t animate the Return button to the end - Wave mission description is hidden behind "Test Control Stick" black icon - Being too close to a base doesn’t deal damage to it - Impossible to move backward? I remember it was before or am I imagining things? - Related to the previous remark: was it always binary for the speed meter to be either full or at stop? Wasn't it possible to dose the speed at some point? - Ally fleet makes too much noise compared to general sound sometimes - Dying in Tutorial 3/5 brought me back to the menu but advanced to tutorial 4/5. Same for tutorial 4/5. - In tutorial 4/5, enemy bases/ships appeared on my positions and destroyed my ship immediately by collision (making me skip to tutorial 5/5 of course, based on the remark above) - Afterburner works when the ship is at stop and behaves weirdly by making a lot of “collision” noises. Maybe forcing the ship to accelerate would be better or is it done on purpose? physicalpariah Well-Known Member Jul 8, 2016 323 156 43 Indie Game Developer http://anchoritegames.com #78 physicalpariah, Jul 2, 2020 Sorry for the late reply. That buglist is great thanks so much @Ringerill ! physicalpariah Well-Known Member Jul 8, 2016 323 156 43 Indie Game Developer http://anchoritegames.com #79 physicalpariah, Jul 8, 2020 Interloper Release Notes (Beta) 0.9.183 Bugfixin pt 2' Just another ton of fixes. Once again thanks to you all for submitting bugs and testing the game! Fixes Thrust control via the touch UI is now granular once more. Hand wobbles less between joystick and warp handle Afterburner now locks player at maximum throttle. Cleaned up some UI issues You now must survive a tutorial wave in order to complete it. Fixed an issue where ship attachment squares could remain on screen in the main menu. FINALLY fixed the orange / tan skybox haze on older iOS / tvOS devices! Enemy missiles now do a proper amount of damage, and should be something worthy of fear. Reduced the size of many ship weapons. Reduced frequency and volume of ally fleet voice over. Lots of other much smaller fixes Ringerill likes this. Jstorm Well-Known Member Feb 2, 2020 1,082 474 83 Male Employed Earth #80 Jstorm, Jul 9, 2020 Looking at your latest post, it would be great if you can add a muzzle flash slider or something. Muzzle flashes that occupy a quarter of the screen is a bit excessive for me. physicalpariah likes this. 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@stelph thank you so much, really appreciate the preorder! Fun story: The whole playing the game in portrait bit was the thing that made me decide that this would be my next proper release! The first week or so of dev, everything was in landscape and I was thinking more about maybe a tvOS release or something, but it clicked when a friend suggested just having the guns autofire.
Congratz on the advancements @physicalpariah ! Pre-ordered the game as soon as I heard about it. Been enjoying the beta since the start but haven’t been able to play too much since the last 2 updates. I will definitely play some more and try to find all the slimy bugs now that the launch day approaches
@Ringerill thanks so much for keeping up with the game, and for the preorder! If you’re willing / able, I’d love some feedback or bug hunting on the tutorial!
No problem, it's a pleasure <3 About the testing, do you want me to post some bugs and remarks here or do you have a Discord or something of the sort? Just wanted to ask before writing everything in the wrong place... Right from the start I noticed 2 things for instance: if you click on the "Settings" top-right button, your camera does some kind of random barrel roll and stop somewhere else in the cockpit. Just a strange behaviour but not problematic since it comes back in the center as soon as you leave the menu. However, there seems to be a bug that leads to either a white screen of just the orange space background if you click on Options at a certain time during the Warp Back loading/sequence if you want to leave the Tutorial. You can only restart the app at that point and it takes you back to the beginning of the tutorial. I have a video of that if you want but it's highly reproducible anyway: you simply can click on the option button repeatedly during the wrap sequence. EDIT: I've found quite a lot of things actually Simply tell me where you want it posted.
Great, thank you so much! The in-game bug reporter is a little barebones (it's in the settings menu) .. so if you've got screens / footage, here on the beta forum will be just fine.
As for the two bugs you mentioned before.. It seems they were related to each other, and I think I've fixed them both! I'll try to get a new testflight build out today!
By the way how much story is there in this game? Your website mentioned about defending the commonwealth. Is this something like go there, shoot down x enemies, or have a rich story with dialogs, events, love romance, heroic sacrifice, and explosions that make Michale Bay drop his jaw?
The mission briefing cards, item descriptions and other components of the game are peppered with some history + story, but the primary focus is the gameplay. That said, there’ll be explosions. Lots of explosions. (and more content post launch!)
Well, I tried to search a gameplay video of Interloper, and noticed there is a game with the exact same name on Steam. Are you sure there is no conflict with the trademark?
Hmm crap. Thanks for pointing it out, but yeah somehow wasn’t aware of that one. I’ve been *extremely* focused on the app store. The contact links on the developers website seem to be mostly defunct, and they’ve been silent since launch. I’ll see if I can follow up though. As for trademarks, from what I can find, there’s no trademark in the US or my home country of Australia for any game by the same name, and the games are on different platforms with entirely different mechanics and graphical presentation. So, no there’s no overlap there.
Well, good to know that it won’t have conflict. I was kinda worried because I know some games had to change their names between regions. I think Biohazard/Resident Evil is one of such games.
Hi there! So here is a list of things I've found at the moment. I'll maybe send some screenshots via Testflight instead of flooding this post with images. Most remarks are self explanatory I think - Clicking on Loadout and going back works fine but “Manage Attachments” leaves the squares in the main menu - Loadout screen doesn’t animate the Return button to the end - Wave mission description is hidden behind "Test Control Stick" black icon - Being too close to a base doesn’t deal damage to it - Impossible to move backward? I remember it was before or am I imagining things? - Related to the previous remark: was it always binary for the speed meter to be either full or at stop? Wasn't it possible to dose the speed at some point? - Ally fleet makes too much noise compared to general sound sometimes - Dying in Tutorial 3/5 brought me back to the menu but advanced to tutorial 4/5. Same for tutorial 4/5. - In tutorial 4/5, enemy bases/ships appeared on my positions and destroyed my ship immediately by collision (making me skip to tutorial 5/5 of course, based on the remark above) - Afterburner works when the ship is at stop and behaves weirdly by making a lot of “collision” noises. Maybe forcing the ship to accelerate would be better or is it done on purpose?
Interloper Release Notes (Beta) 0.9.183 Bugfixin pt 2' Just another ton of fixes. Once again thanks to you all for submitting bugs and testing the game! Fixes Thrust control via the touch UI is now granular once more. Hand wobbles less between joystick and warp handle Afterburner now locks player at maximum throttle. Cleaned up some UI issues You now must survive a tutorial wave in order to complete it. Fixed an issue where ship attachment squares could remain on screen in the main menu. FINALLY fixed the orange / tan skybox haze on older iOS / tvOS devices! Enemy missiles now do a proper amount of damage, and should be something worthy of fear. Reduced the size of many ship weapons. Reduced frequency and volume of ally fleet voice over. Lots of other much smaller fixes
Looking at your latest post, it would be great if you can add a muzzle flash slider or something. Muzzle flashes that occupy a quarter of the screen is a bit excessive for me.