Universal [Pre-Order(65%Off )/Oct 15] TRIZ - Sacred Geometry Puzzles - Logic & Meditation Game

Discussion in 'Upcoming iOS Games' started by Artfiregames, Sep 19, 2019.

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  1. Artfiregames

    Artfiregames Active Member

    Apr 23, 2019
    Hello friends!
    TRIZ game is now available for pre-order at App Store and will be launched on October 15
    App Store Link: https://apps.apple.com/app/id1218736918

    TRIZ - Sacred Geometry Puzzles

    50 Atmospheric Puzzles - Art Objects of Tangled Geometry,
    with experimental game mechanics, change the Form and Color,
    gradually immersing You in the World of Meditation

    Disentangle the color web of mysterious geometric interweaving and discover fascinating hypnotic shapes. Distract from reality in the world of pure abstract forms and bright subtly changing colors. Give in to the meditative atmosphere and go with the flow of serene tranquility. Modern abstract art comes to life and turns into puzzles!
    GIF-iphone-level-B-interB04.gif GIF-iphone-puzzle-B04-solved 2.gif
    How to play:
    Rotate the circles - the triangles will change shape and color, creating different shapes

    Your goal:
    Collect the figure in-accuracy similar to the sample. Be attentive not only with the shape but also with the color

    It helps you:
    • Hint lines that connect a vertex with a point at which it should be
    • Green circles mean that the vertex is already in place.
    • A small sample of the figure in the solved state (in the upper left corner of the screen)
    GIF-iphone-level-B-scroll 2.gif

    What is in the game:
    • a unique game mechanics that you will not find anywhere else except the game TRIZ
    • 50 impressive hand-made puzzles, each with its own solution logic
    • turn the figures like in origami
    • mix colors like in a kaleidoscope
    • unravel the cobwebs of logic as in the game "Cat's Cradle" or "Rope" as they say
    • improve your logical thinking
    • disassemble and assemble each puzzle in different ways
    • too easy? Try to turn off hints-lines!
    • or try to go through all the puzzles again, but without hints-lines
    • enjoy bright palettes of subtly color transitions
    • play with friends and family
    • there is a set of stickers to decorate your messages
    • atmospheric music was written specifically for this game. Headphones are recommended!
    • the meditative style in everything - gameplay, controls, music, colors
    • a wide number of different achievements (for those who like it)

    What is not in the game:
    • no annoying pop-up ads
    • no in-app purchases
    • no time limit

    Are you still waiting for something? Rather grab the game!
    App Store Link: https://apps.apple.com/app/id1218736918

  2. Artfiregames

    Artfiregames Active Member

    Apr 23, 2019
    Hi guys!
    How do you like these two puzzles?
    Do they seem toooo complicated to be solved?
    GIF-iphone-puzzle-E01-solve-unsolve 2.gif GIF-iphone-puzzle-B09-solved-10sec 2.gif
  3. macplash

    macplash Well-Known Member

    Apr 17, 2014
    3D artist
    Munich, Germany
    I tried this in beta, but I ended up just rotating everything hoping for right shape to appear by itself. Made it through 12-15 levels maybe and halfway there it got frustrating. I deal with vertices daily in 3D modeling and flipping a face accidentally is a pain. And yet, you based a game on that? I like puzzle genre but this is too complicated to enjoy, at least for me. Presentation is spot on though. Colors, font, animations and everything looks perfect. It's responsive, touch controls feels natural. It's just the game mechanics itself where it fails for me.
    Artfiregames likes this.
  4. Artfiregames

    Artfiregames Active Member

    Apr 23, 2019
    Yes, you are absolutely right - this is a nightmare for a 3D graphic specialist - you are not the first who tells me this ;)

    As for complexity, I tried to focus on the logic of the Rubik's Cube, which in itself is not so easy to assemble, but many like it and many enjoy this process of playing with it.
    I also tried to convey the feeling that you have a physical object under your fingers (and therefore thank you for noting this)

    However, I often hear that puzzles need to be made easier, but I’m not sure for now that I should go this way. I’ll say that in my experience - at first I turn my puzzle myself aimlessly without any result, but when I start to think, algorithms for solving gradually loom and at that moment the fun comes

    Really thanks for your valuable feedback. And by the way, I’m already working on a separate game with the same game mechanics but simple enough logic so that the player’s entry threshold is, so to speak, much lower. So let's consider the gameplay of this game experimental. And it really is.
  5. macplash

    macplash Well-Known Member

    Apr 17, 2014
    3D artist
    Munich, Germany
    @Artfiregames I got pretty good understanding of object’s appearance in space, perspective and whatnot. Like unwrapping something complex to its flat state. You know what I mean.

    I understand the idea behind these in-game objects. In reality I’d imagine multiple layers of e.g. fabrics (or something equally shapeable) of different colors connected by its vertices. But it’s really difficult to imagine the process of changing its shape, especially with each additional piece of color. Maybe if there was a separate layer for each single colored piece of fabric we could highlight, it’d be easier to understand and visualize it.

    On top of that there are different shapes at the moment I assume? Combination of triangles and squares etc connected by different amount of vertices. Mixing colors while rotating groups of vertices just makes it even messier. I don’t believe there’s anyone playing and understands exactly what he’s doing with each exact step. It’s too overwhelming to be aware of what’s connected where and how.

    With rubik’s cube there are certain steps and combinations you need to get to for successful solution. You can learn that. You can get there pretty much anytime you want which doesn’t work with puzzles in this game. Different shapes, different color combinations, different results. If I mess up any object from any stage, it’s not easy to determine at what point of solution you are.

    I don’t think the puzzles need to be easier per se. They just need to be easier to understand. I want to know what I’m doing while solving them. Right now I’m just messing around, rotating and hoping for a result. I don’t feel any sense of progression like I’m gradually getting somewhere. The only certainty I have at the moment is I’m gonna get lost sooner or later.

    Can you help me understand how to approach each puzzle? What should I be focusing on? What is the one universal thing that makes me realize I’m doing it wrong and should undo last step? How do I know this is the specific group of vertices I should rotate at this precise moment? If I want to enjoy the game, I need to know what I’m doing and why. Not letting the game play me.
  6. Artfiregames

    Artfiregames Active Member

    Apr 23, 2019

    Only now I can answer your post. I didn’t want to briefly, but I didn’t have time for a long text. I had to gather my thoughts, play with my puzzles myself and think about the theory - how to solve puzzles ...

    How to solve TRIZ puzzles

    • 1. Hint-lines
      Perhaps more attention should be paid to the hint-lines that connect the point of the triangle with the place where it should be. And then you can pay less attention to the color of the shapes and their shape, which fill the triangles. Before I introduced hint-lines into the game, it was much harder to solve puzzles.

    • 2. Symmetry of hint-lines
      It is necessary to achieve the symmetry of the lines within the same circle
      What I mean is visible on gif n.2
      No matter how we turn it rotates the circle - the length of all lines remains the same. As soon as we see that some line is breaking beyond the others, it is necessary to pay attention to it. That is, if the length of all the lines is the same, it is immediately clear that you can rotate the circle so that all the points are in place.

    • 3. Isolated circles
      These are separate circles that have one intersection point with the rest of the puzzle.
      Isolated circles must be solved first of all - that is, those circles that are on the periphery of the figure and if all the points on it are in place - then you can forget about this circle and not use it - don't touch it - don't rotate.
      When an isolated, outer circle is assembled - no longer pay attention to it.
      From now on, the puzzle is simplified.

    • 4. Splitting the puzzle into components, simpler parts
      Break the puzzle into simpler components - into fragments consisting of only two circles and solve them first.

    • 5. Intersection points between two circles
      Circles can have 1 intersection point or 2 (with one, of course, easier)
      If the circles have one intersection point, then you have to keep two points in your head - where is the desired vertex of the triangle and where should it be moved (especially since the circles rotate all the time and the points change their position accordingly).
      If there are two intersection points, then you have to keep in mind the change of four vertices at once. Stock up on patience and paper. There is nothing shameful to sketch some puzzle states, mark some standard solutions, take screenshots at last.

    So again briefly:

    • Rotate each circle of the puzzle carefully, returning it to the same place (maybe you will see the symmetry of the lines)
    • Simplify the puzzle by assembling it in parts
    • The game does not encourage thoughtless rotation - this way it will not be solved - it will only become more incomprehensible and perplexed
    • This is a game where thinking about each move and the presence of paper and pens for sketching and notes are welcome / well, something like this - http://pages.cs.wisc.edu/~johnbent/rubik/images/rubik.jpg

    Yes, this is just a theory, so a little later I will analyze all this with concrete examples, solving puzzles of the TRIZ game.
    macplash likes this.

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