Hey everyone, hope ya'll doing fine! I am announcing my upcoming game, a black and white stylish puzzler, coming at the middle of this month! Here's a gameplay trailer and some information! You can pre-order it here: https://apps.apple.com/us/app/halfway/id1503427023?ls=1 Description: In a world dominated by black and white, two elements are seeking a path to reunite and restore the harmony. Guide the light elements to destination and meet halfway using the help of the other objects strategically placed across the level and prove incredible puzzle solving skills by succeeding in mind bending situations. Halfway features: · Challenging hand crafted levels grouped into 4 chapters. · Play Offline, no internet connection required to play. · Beautiful, minimalist artwork & animations. · True black and white graphics. · No violence, stress free; play at your own pace. · No ads, no in-app purchases. Buy it once, own it forever. · Simple controls, Swipe to move · Easy to learn; no instructions needed! · Haptic Feedback · Optimized for all iOS devices. Watch the Trailer: Website: https://halfway.crevasse.co Press Kit: https://halfway.crevasse.co/#presskit
It’s sounds interesting although I’m not completely sure on the aim of the game. Is it to bounce them around each side of the level to have them meet in the middle at the same time?
It's like this: You start with one swipe: it can be either left, right, up or down. A left swipe for example will make both character move towards left. The objects around will influence the direction and the behavior. You can get extra swipes only when both characters are in a <swipe> area. Hahah I just realized how bad I am at explaining how this works; I'll upload more on my twitter later today. Thanks for the interest!
I liked Cessabit and Vestigium a lot because they required some reflexion but were relaxing at the same time. Here it seems that it requires you to think and act quickly. Or am I mistaken?
Thanks! On the contrary, Halfway is just like Cessabit and Vestigium. You are presented with a level; you analyze it and make the decision. It does not require quick thinking or fast reflexes; The only two times when player input is required is 1. at the start of the level for the initial swipe; 2. when entering the <swipe mode>.
Thanks! Here's how to play one of the easiest levels: https://twitter.com/OvidiuTepes/status/1246034095685107712
½ Halfway comes in just 6 days! Here's how to solve level 7 from chapter I (easy difficulty). The game is divided in 4 "chapters", basically different levels of difficulty.