Post your game's before and after pics!

Discussion in 'Public Game Developers Forum' started by ReignDesign, Jun 7, 2010.

  1. Cool thread. (I just read through all 14 pages. :p)

    Aralon looks completely different graphics-wise. Very impressive!
     
  2. ReignDesign

    ReignDesign Well-Known Member

    Dec 21, 2009
    130
    0
    0
    WOW! Glad to see this thread still kicking! :eek:

    Here's a before and after for our new game Zombies! Mummies! Vampires! Werewolves! Aaaaarrrgh!!! (coming soon!):

    BEFORE

    [​IMG]

    AFTER

    [​IMG]
     
  3. psykano

    psykano Well-Known Member

    Jan 23, 2011
    48
    0
    0
    Student
    Canada
    Cool thread indeed! It's very neat to see the way the game's art evolved over the course of development. Some are very different!
     
  4. c0re

    c0re Well-Known Member

    Apr 15, 2009
    444
    0
    0
    #144 c0re, Feb 23, 2011
    Last edited: Jun 11, 2013
    [Dead Links]
     
  5. Rocotilos

    Rocotilos Well-Known Member

    Dec 5, 2009
    369
    1
    18
    iOS Apps & Games Developer
    #145 Rocotilos, Feb 24, 2011
    Last edited: Mar 9, 2011
    Wow.. u guys rock at making games... feel so small now..
    Here is my first game before and after.

    BEFORE
    [​IMG]

    AFTER
    [​IMG]

    The concept of the game changed totally.. haha

    Here is the gameplay capture (finished product):
    [​IMG]

    If you'd like to get it: CLICK HERE
     
  6. schplurg

    schplurg Well-Known Member

    @Rocotilos

    What is the title of your game? I'd like to check it out. Looks cool :)

    Post an iTunes URL maybe?
     
  7. Rocotilos

    Rocotilos Well-Known Member

    Dec 5, 2009
    369
    1
    18
    iOS Apps & Games Developer
    @schplurg, the game is called Arkaneum Merchant. I PM'ed u a promocode. Pls take it. http://itunes.apple.com/app/arkaneum-merchant/id349083345?mt=8

    Mancala based.The game basically was abandoned since it was released on SDK 2.2.1 last year!. However, I am doing a remake for it right now.. added levels and challenges.. going to update it to v1.2 soon (almost finished.. just finalizing and checking).
     
  8. IrateGames

    IrateGames Member

    It sure did :D
     
  9. smuttlegiaco

    smuttlegiaco Well-Known Member

    Aug 19, 2010
    497
    0
    16
    Game Designer
    Germany
    Our game Companions will be released in May 2011. We started development last september. I'm very proud of our baby. Have a look!

    Back in the days:

    [​IMG]

    [​IMG]

    [​IMG]


    Ah, what a beauty :) :

    [​IMG]

    [​IMG]

    [​IMG]
     
  10. Alistair Aitcheson

    Alistair Aitcheson Well-Known Member

    Jan 30, 2011
    103
    0
    0
    Game Developer
    Wiltshire, UK
    Greedy Bankers, my most recent game, began as a prototype on PC. The second picture is the game as it looked back in November, and the third is how it looks now it's been released (in February).

    [​IMG]
    [​IMG] [​IMG]
     
  11. Raro

    Raro Well-Known Member

    Mar 16, 2010
    232
    0
    16
    Student
    NZ
    This thread is honestly amazing :)
     
  12. Kikekun

    Kikekun Well-Known Member

    Sep 17, 2009
    451
    0
    0
    Artist
    #152 Kikekun, Mar 6, 2011
    Last edited: Mar 6, 2011
    The project: Pro Zombie Soccer.

    Here´s the first crappy mockup I used to explain to the Programmer how the game was supposed to be.
    We had a slingshot kind of control way before Angry Birds was even out! haha, but we removed that control system after trying it out on the prototype and seeing that we needed something more arcadey and fast.
    [​IMG]


    And here it is how the good old PZS looks in the final build:

    [​IMG]

    [​IMG]
     
  13. Liv Games

    Liv Games Well-Known Member

    Jan 25, 2011
    548
    1
    0
    Founder, CEO Liv Games
    USA
    Awesome thread. We got a new Character Artist. New screens are Retina (not yet released - click to enlarge)
     

    Attached Files:

  14. sawusawme

    sawusawme Well-Known Member

    Mar 3, 2011
    114
    0
    0
    Bermuda Triangle
    I really like this thread! It reminds me of my daddy's time and our time spent!
     
  15. blikstad

    blikstad Well-Known Member

    Nov 15, 2008
    159
    0
    0
    Freelance artist and game developer.
    Uppsala, Sweden

    Heh, I'd agree. Looks like some of you are holding out on the REALLY early (i.e. ugly) stuff! :)

    Our process usually goes that we have a week or two to make an initial prototype, the programmers just use whatever art the can get their hands on (i.e. finding whatever on google). Which obviously makes things extremely ugly.

    Only after that, if the prototype looks like it has promise and we decide to go ahead with the production we start working on the actual art.


    This is one of the first screenshots I could find laying around of Tactical Soldier - Undead Rising. (this is the "programmers use whatever art they have laying around" period :))
    [​IMG]

    Once the prototype was done we started doing some temporary level art. To get a better idea of the games mechanics and get the production pipeline worked out.
    [​IMG]

    And then, roughly a year later, it looks more something like this. :)
    [​IMG]

    More of the final thing at http://www.tacticalsoldier.com.
    Game isn't released yet, but it's been submitted to apple so "any day now"! (be sure to follow us on twitter to get the news first, @TSURGame).
     
  16. Razoric

    Razoric Well-Known Member

    I have a huge, free updating coming to Boom Boat hopefully around the end of this month.

    I basically took every dime (and them some) that I made from Boom Boat 1.0 and put it into this patch. I think the results will be freakin' amazing. :)

    Check out the difference between version 1.0 (on the app store now) and version 1.1 (out 2-3 weeks):

    [​IMG]


    [​IMG]


    [​IMG]

    You can also read an expanded preview (includes screenshots of new levels) here.
     
  17. MikeSz_spokko

    MikeSz_spokko Well-Known Member

    May 27, 2009
    594
    0
    16
    @ blikstad - LOL, I used the very same lava texture as in your prototype in my Master thesis :D
     
  18. Lucky Loot

    Lucky Loot Well-Known Member

    King Rupert development

    Here are some pics from our game development.
    BEFORE:
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    AFTER:
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    video before


    Peoject time ± 3months. + 2 weeks for in game Level Editor.
    Game has lite version, if someone is interested can test it :)
     
  19. NickFalk

    NickFalk Well-Known Member

    #159 NickFalk, Mar 8, 2011
    Last edited: Mar 8, 2011
    SquidDrop

    My upcoming game Squid Drop:

    [​IMG]

    First prototype. The game didn't yet have a name and I hadn't even reached the point where I knew it would feature a squid. It was more of a blob really. Also completely monochrome. (I still like that idea, but it was wrong for this game).


    [​IMG]

    OK, the blob has evolved into a squid and there's some color added.


    [​IMG]

    First public screenshot of the finished game. (Not 100% done with the finished article, but should be able to send out the final beta this week).
     
  20. mr.Ugly

    mr.Ugly Well-Known Member

    Dec 1, 2009
    1,673
    0
    36
    Berlin, Germany

    the update is a nice touch up to the original.. but whats up with the "spike" waves? they look a bit odd..

    and mabee picky but since you overhault the hole gfx.. your "counter" next to your bombs is not cut out properly.. its clearly visible that the round corners are missing a few pixels..
     

Share This Page