Post your game's before and after pics!

Discussion in 'Public Game Developers Forum' started by ReignDesign, Jun 7, 2010.

  1. chrono1081

    chrono1081 Member

    Apr 28, 2010
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    What a great thread! Too bad I don't have the after shot or else I'd post :( Coming from years of C++ I'm still getting used to this iPhone programming (although I have stuff built in Unity).
     
  2. digitalsynapses

    digitalsynapses Well-Known Member

    Jun 24, 2010
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    By Day: IT Systems Engineer / By Night: Geek Dad /
    Upstate, NY
    #62 digitalsynapses, Jun 30, 2010
    Last edited: Jun 30, 2010
    Unfortunately I dont have any "original" before and after pics of Tesseract. However, I do have pics from my "before iOS 4 enhancements" and after. (Still a work in progress)

    - The first 3 pics are from the "current" release. No AA, and only a semi-streamlined rendering pass.

    - The next 2 pics are what happens when you do not properly bind a FSAA buffer. (Oops! :eek:)... Cool effect though.

    - The last 3 pics are from the "soon to be" release. FSAA (look how clean those lines are baby!), and a fully streamlined rendering pass (note the colors seem more vibrant).
     

    Attached Files:

  3. Kusanagi

    Kusanagi Well-Known Member

    What about Holland being covered by Germany... now that breaks my heart :'(
     
  4. adamsidev

    adamsidev Active Member

    Apr 21, 2010
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    #64 adamsidev, Jul 1, 2010
    Last edited: Jul 1, 2010
    Cool thread :)

    Bing Bong! the game I'm working on started like this:

    [​IMG]

    More recent:

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]


    I've added more stuff since these screenshots too, will try and dig out some more!
     
  5. caou

    caou Active Member

    Feb 15, 2010
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    First tests with graphic tiles on Kovoclak:
    [​IMG]

    Final graphics after lot of rework from Lingouf:
    [​IMG]
     
  6. don_k

    don_k Well-Known Member

    Oct 9, 2008
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    yeah the previous version looks much better and more well-considered. Reminds me of the early PC version of Risk.
     
  7. don_k

    don_k Well-Known Member

    Oct 9, 2008
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    of course, especially here in TA ;)
     
  8. monoRAIL

    monoRAIL Well-Known Member

    I hope before and after videos are ok?

    Here is a prototype for a shoot-em-up game I started in 2007...



    I'm posting regular development videos in this thread so you can follow the game as it progresses.

    Great thread - I'm enjoying seeing everyone's progress!
     
  9. monoRAIL

    monoRAIL Well-Known Member

    Those screenshots look so good I had to buy this! Are you planning an iPad update? It already looks pretty good on iPad but would be great with high res art and anti-aliasing.
     
  10. EssentialParadox

    EssentialParadox Well-Known Member

    Sep 21, 2009
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    UK / Toronto
    Some really impressive looking games in this thread.

    And this thread is burning a hole in my pocket. There's something about seeing the evolution of a game that makes me want to buy it :p
     
  11. nyarla

    nyarla Well-Known Member

    #71 nyarla, Jul 10, 2010
    Last edited: Jul 10, 2010
    really cool thread idea, I love seeing this kind of stuff.

    here's some before and after of my little game, also in video form. still pics don't really show how much it's evolved - the graphics didn't improve at all (programmer art, what can i say :p) but it got a lot more fun I reckon.

    [ edit: video of the even older version for the DS: http://www.youtube.com/watch?v=CbNVVA6Zc8U ]

    early version:
     
  12. GregH

    GregH Well-Known Member

    Sep 12, 2009
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    Wow, I like Magnetic Shaving Derby! I actually watched the whole video and laughed all the way through. It makes you cringe when the razor goes over the eyeballs. Hehehe
     
  13. amroc

    amroc Well-Known Member

    Feb 12, 2010
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    Games Programmer
    London, England
    nyarla, MSD looks amazing! I'm in awe of your creativity. When's it out?
     
  14. nyarla

    nyarla Well-Known Member

    Awesome. Glad it made you laugh. And cringe. That's what it's all about :)

    Thanks heaps man! I submitted it about a week ago and it's waiting for review.. so, when Apple get up to it. Scary!
     
  15. amroc

    amroc Well-Known Member

    Feb 12, 2010
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    Male
    Games Programmer
    London, England
    Looking forward to it! If you haven't already, fire an email off to Blake Patterson, I'm guessing he might really like it. Best of luck with your sales :)
     
  16. BloqKarma

    BloqKarma Member

    Jul 12, 2010
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    Here's King's Cup HD: Party Edition before...

    [​IMG]

    "Hey, we should get an artist." After...

    [​IMG]

    We ended up using the first one for a free version.
     
  17. mantisLJD

    mantisLJD Well-Known Member

    Jul 4, 2010
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    student, friend, brother, son
  18. Xeno Sola had its Anime theme toned down quite a bit over the development process.

    Before:

    [​IMG] [​IMG]

    After:

    [​IMG] [​IMG]

    And just for reference, we're going much more realistic for its story-sequel, our current project, Xeno Versa:

    [​IMG] [​IMG]
     
  19. ElectricGrandpa

    ElectricGrandpa Well-Known Member

    Sep 5, 2009
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    Game Developer
    Brampton, Ontario
    Trainyard: Before and After

    The original design for Trainyard was a lot more playful. I still kinda wish I went this direction instead of the current direction, but I'm happy with what I've got.

    [​IMG]


    A weird design decision led to green tracks at one point(just as a test):

    [​IMG]


    How the game actually turned out:

    [​IMG]


    Old menu designs with awful colours:

    [​IMG]

    And the final menu design:

    [​IMG]



    Some of you may know that I created Trainyard first in Flash as a prototype, before I made it for the iPhone. I'm gonna let you try out the prototype, but first a couple of instructions...

    • The green buttons in the top left make the trains go(at different speeds)
    • The red button clears all the track
    • The blue button puts the game back into editing mode, if you can't draw for some reason, press the blue button, it'll stop the trains and put you back into editing mode.
    • To draw track, just drag your mouse. If you've never played Trainyard on the iPhone before, this'll probably be pretty confusing without any tutorials.
    • Hold alt(option) and press/drag the mouse to erase
    • Hold shift and click on a square with two tracks on it to switch the active track
    • It'll say "puzzle solved" if you get a red and blue in at the same time, but your goal is to actually merge all the trains into just one red train and one blue train.
    • This is a glitchy prototype build, so don't expect it to be fun or easy to play, heh.

    Here it is! http://trainyard.ca/share/wip/PaintTrainTest.swf

    And just for fun, another random artifact of developing Trainyard, a prototype version of the track drawing engine that works with hexes(!) instead of squares. It's super confusing, which is why I never used it.
    http://trainyard.ca/share/wip/HexGridTest.swf

    -Matt
     
  20. aznriceboi13

    aznriceboi13 Well-Known Member

    Jan 18, 2010
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    to die
    where rice paddies grow...
    whoa, went a long way :D
     

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