Post your game's before and after pics!

Discussion in 'Public Game Developers Forum' started by ReignDesign, Jun 7, 2010.

  1. AnthonyL

    AnthonyL Well-Known Member

    Nice, I'm doing the same as well.. just in case things go to hell I can pinpoint where i dropped the ball :)
     
  2. amroc

    amroc Well-Known Member

    Feb 12, 2010
    407
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    Male
    Games Programmer
    London, England
    #22 amroc, Jun 9, 2010
    Last edited: Jun 9, 2010
    I agree, excellent thread :)


    Here's a few early pics of Spirit:

    [​IMG] [​IMG]



    Final pic of Spirit HD (just finished today):

    [​IMG]
     
  3. AnthonyL

    AnthonyL Well-Known Member

    ah congrats man, spirit is a great game
     
  4. Before and after in Blood & Honor

    Hi everybody:

    This was an early screen from our game Blood & Honor.
    [​IMG]

    And here it is now (this is from the update that should come out soon)
    [​IMG]

    And iPad version
    [​IMG]
     
  5. simplymuzik3

    simplymuzik3 Well-Known Member

    Aug 12, 2009
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    Here are some from The Impossible Test. It was originally called iPossible Quiz, then MindBlender Quiz, and finally The Impossible Test.

    Before: OldTIT.png
    Current: NewTIT.png
     
  6. steelfires

    steelfires Well-Known Member

    Feb 17, 2010
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    Candy Mountain, Charlie!
    Oh, that's kinda funny. 2 of my friends with iphones are obsessed with the Impossible Test. However, they figure out how to get past 1 level, then lose on the next, etc. Also, why did you remove the level counter?
     
  7. Bmamba

    Bmamba Well-Known Member

    Dec 10, 2009
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    Game dev
    Canada
    Ironfistboxing early screenshot, and the current version...

    [​IMG]
     
  8. TimoVihola

    TimoVihola Well-Known Member

    Mar 26, 2009
    432
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    Creative Director at Mountain Sheep inc
    I love threads like this! It's cool to see the unfinished work and how it transforms into the final form.

    This is how Minigore looked a year ago and how it looks now:

    [​IMG]

    Interestingly that pre-release version had dynamic lighting, but it wasn't worth it. Framerate took a big hit and it just looks like PS1 game in terms of lighting - the current baked lighting looks way better and is less aliased.


    In Episode 4 we're turning up the enemy detail and environment interaction (collision detection):
    [​IMG]

    Cheers,
    Timo
     
  9. Bmamba

    Bmamba Well-Known Member

    Dec 10, 2009
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    Canada
    #29 Bmamba, Jun 10, 2010
    Last edited: Jun 15, 2010
    Brotherhood of Violence

    [​IMG]
    [​IMG]

    2007/2008 screenshot of brotherhood runnin on psp.(develloped with homebrew SDK)


    [​IMG]
    [​IMG]

    And this is the revamped 2010 version running on iphone 3gs
     
  10. c0re

    c0re Well-Known Member

    Apr 15, 2009
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    #30 c0re, Jun 14, 2010
    Last edited: Feb 23, 2011
    [edit : broken links]
     
  11. egarayblas

    egarayblas Well-Known Member

    This is a great thread! :)

    I only have two titles to date and here're some screenshots from my recent one called SOW.

    Old mock-up:
    [​IMG]

    Final game:
    [​IMG]
     
  12. PPDeluXe

    PPDeluXe Member

    Jun 3, 2010
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    Melbourne, Australia
    Impressive

    I'm currently studying Objective-C and have many ideas for games. It's really great to see how simple things turn into something wonderful! The only one of these featured games I own is Minigore but I'll be sure to check out all these others featured, as I'm very impressed with all the hard work
     
  13. qwiboo

    qwiboo Well-Known Member

    I really like this thread! Great to see how things evolved :)

    Here is Aqua Globs evolution - first pic shows beta version and second one the game after few months :)

    [​IMG]
     
  14. carnivore

    carnivore Well-Known Member

    Dec 11, 2009
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    germany
    this thread is extremely awesome! what are you other devs out there waiting for? post some pics! ;)
     
  15. The Evolution of Charmed

    My puzzle game, Charmed, went through some big changes in design from the beginning.

    Here is the first image I (the programmer) put together in Photoshop:

    [​IMG]

    Then I found some images of symbols I liked and showed them to my artist. I made the following image for him:

    [​IMG]

    Then I had an idea for a pirate version of the same game with a few variations. Never did anything with this concept, but it led me to have the rotating score and other controls only on one end of the display:

    [​IMG]

    I had a bunch of other theme ideas too. This one was the science theme:

    [​IMG]

    This is the final game we released:

    [​IMG]
     
  16. #36 OwnageStudios, Jun 15, 2010
    Last edited: Jun 15, 2010
    very cool thread!
    some nice looking games out there!

    heres my contribution

    started with this (day 1) :D
    [​IMG]

    and then..
    [​IMG]

    Now
    [​IMG]
     
  17. Touchgamer3g

    Touchgamer3g Well-Known Member

    Oct 18, 2009
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    Those are very nice themes you have there. You should add them as in-app purchases to Charmed!
     
  18. Breakdown Studios

    Breakdown Studios Well-Known Member

    Mar 4, 2010
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    3D artist
    Outerspace
    Wicked, I love this, here you go, our game "Mad O Ball 3D" early screenshots:

    [​IMG][​IMG][​IMG]
    This are screenshots took from the first prototype we made on PC.

    and here is the final version on appstore:

    [​IMG][​IMG]
     
  19. quantumsheep

    quantumsheep Well-Known Member

    Jun 5, 2009
    1,143
    0
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    The Head Cheese, Top Dog, Numero Uno Honcho, Quant
    London
    This is great stuff. I'm a bit anal in that I keep old versions of stuff and take lots of pics, sometimes video too.

    I'm just finishing up 'Project K' - should be done in a couple of weeks. I'll certainly post up before and after pics then, as the difference is striking!

    Is there a way to 'favourite' this thread so I can find it later? Total noob question I know!

    Cheers,

    QS :D
     
  20. Eastbound

    Eastbound Well-Known Member

    Top of page > Thread options > Subscribe to thread

    I wish I kept more early artwork around! I tend to like getting my game polished early, and then continue building it.
     

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